[HELP] How to add stat buffs to existing skills?
im trying to add affects to abilities through buffblueprints and such but i havent successfully achieved anything of the sort. im able to add extra buffs to existing/established 'Affects' but ive hit a wall with making my own.
Can someone address all the key aspects of a buffblueprint and what is needed to be addressed in order to add Affects on existing abilities (should the skill's function be manipulated accordingly)?
for example...
I want Warp Strike to buff DA with faster attack speed for a certain duration when used.
> Please provide the code on how to do this just so i can see what has been added/manipulated.