Fire tb still can not move and fire at the same time.

I was playing a game just now and tb could not fire and shoot at the same time....

 

I thought this was fixed....

128,509 views 61 replies
Reply #1 Top

Yep it wasnt fixed as it seems.

They said this was fixed in 1.2, but it DIDNT.

Can we get an answer from frogboy or kryo?

 

Reply #2 Top

hmm.... if its not working.... its not fixed... so... they just thought it was fixed.  Hotfix next week me thinks. 

Reply #4 Top

would be great if it did work.

Reply #5 Top

Personally, I would rathe see more important fixes, but that is because I never play TB, so in the spirit of community togetherness: BUMP!!!

Reply #7 Top

Quoting Darktronik, reply 6
Hotfix?

 

next 4 months

 

LOL yeah right..... *_*

Reply #8 Top

I'm not exactly sure how this one slipped...

Reply #9 Top

I wanted to play Fire TB, too. How the hell did this get f***ed up?

Reply #10 Top

not only this .... what happened to the 'rematch' option once a game has fninshed?

Reply #11 Top

Quoting gkrit, reply 10
not only this .... what happened to the 'rematch' option once a game has fninshed?

Hmmm they never said anything about a "rematch" option....

What are u talking about?

Reply #12 Top

that after a game completed you would have the option to instantly bring the current players into a new game and lobby so that you can choose new demis (if you wanted) and go again instead of having ot recreate the game by hand and risk other people coming in that you didn't want and having to kick.

Reply #13 Top

Quoting Polynomial, reply 8
I'm not exactly sure how this one slipped...

I think this might not be the build they intended to distribute, perhaps.  That mod sorian mentioned he created is not available directly in the mod manager.  I'd think it would be there from the get go.  Still glad they gave us the new version today even if a few things got missed somehow. 

Oh... a rematch option was discussed at one point, but I don't remember whatever happened to it. 

Reply #14 Top

As I said, we did not have a new animation for fire TB so I tried to get it working with the animation we had. It was essentially the same fix that one of the community members said they did to fix it. Apparently it did not fix it as I had intended.

Reply #15 Top

Quoting -Sorian-, reply 14
As I said, we did not have a new animation for fire TB so I tried to get it working with the animation we had. It was essentially the same fix that one of the community members said they did to fix it. Apparently it did not fix it as I had intended.

Whatever you did basically did nothing.

Reply #16 Top

As I said, we did not have a new animation for fire TB so I tried to get it working with the animation we had. It was essentially the same fix that one of the community members said they did to fix it. Apparently it did not fix it as I had intended.

:(

Oh well... back to the drawing board on that one then.  POOP!

Reply #17 Top

Try not to be an ass about it Cow.

It'll just require a hotfix. This patch itself requires a hotfix.

Reply #18 Top

Short of adding a new animation, it was all I could try.

Reply #19 Top

Quoting -Sorian-, reply 18
Short of adding a new animation, it was all I could try.

Sorian - I'm pretty sure I speak for the majority of people on the forums here - we really appreciate all of your efforts on Demigod and all of your hard work.  Shite gets missed sometimes.  I really appreciate you trying to get a fix in the build for it. 

Reply #20 Top

Quoting -Sorian-, reply 18
Short of adding a new animation, it was all I could try.

Well, now that it was said this would be fixed, I'm sure Stardock will order up a new animation.

Reply #21 Top

Appreciate the effort...

Quoting -Sorian-, reply 18
Short of adding a new animation, it was all I could try.

 

Appreciate the effort... rest of the patch is really great man!

 

If they ever wanted to make a new animation while they're all practiced up, it would be like adding 1/3 of a another new demigod to the mix.  If GPG did that, it would stoke out a lot of people... just a thought.

Reply #22 Top

Other then item changes I havent seen an improvement in anything that they said they were improving...  I have also been getting random unhandled exceptions when changing game options or arenas.

Reply #23 Top

Quoting morpheas768, reply 11

Quoting gkrit, reply 10not only this .... what happened to the 'rematch' option once a game has fninshed?
Hmmm they never said anything about a "rematch" option....

What are u talking about?

never said they were gonna add this ... but there was a lot of demand a while ago for it

Reply #24 Top

Quoting -Sorian-, reply 18
Short of adding a new animation, it was all I could try.

why does it need a new animation. cant u just have the same one but have it move while doing it?

Reply #25 Top

That is what I tried. Code-wise, it should work. Since it isn't it has to be something in the animation.

I will talk with someone tomorrow that knows more about the animation system side of things to see whats what. Not giving up on this.