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Information Warfare bug

Information Warfare bug

If anyone has a save game saved where you can reproduce this bug, please e-mail it to me (like the turn or two or three before the transport invades). I'll need both the .sav file and the corresponding folder.

The bug is this: you invade using Information Warfare as the tactic, and when the invasion is over, you suddenly have 100 billion+ people in that star system.  I've been trying unsuccessfully to reproduce this bug on my own.  I've tried both with and without fleets of transports and combat transports, on high and low population systems.  I'm beginning to think that it can't be reproduced in a debug version, and it's about to become a vendetta for me. :)

 

2,296 views 31 replies
Reply #27 Top
I just wanted to say re: moral position...being good doesn't mean you have to fight evil. As long as you don't ALLY with anyone, you can be good friends with any alignment. Being evil means GOOD civs will hate you, but the reverse is not true. The evil civs only care about a) how big a stick you wield, and b) how many nice things you give them. Keep them scared enough and happy enough and they'll leave you alone at any alignment.

-EtherMage


~SDC~
Reply #28 Top
I'm sorry if this is completely off topic... But when I was playing my UI changed completely, a bright silver with different buttons.

I heard you speak of "glistening white" and was wondering if this is normal, and how to repeat it ;)
Reply #29 Top
That would be the 'good' morality UI
There is another UI for 'evil" morality

And you don't have to apologize for being off topic. This thread was hijacked a long time ago. Most of the discussion in here has nothing to do with original topic.
[Message Edited]
Reply #30 Top
This thread was hijacked a long time ago.
End of quote



Hmm, we should get some Thread Marshals... ;p

~SDC~
Reply #31 Top
Fixed the info warfare bug