SD - Can we get a post showing what is expected in 1.2 (change log)?

Thanks!

68,762 views 23 replies
Reply #1 Top

NT

Reply #2 Top

Yes please :)

Reply #4 Top

Changelog Demigod 1.2

----------------------------

-Added new Demigod 'Occulus'

-Added new Demigod 'Demon Assassin'

-Added 4 new secret Demigods

-Added 4 new maps

-Fixed Desync Bug

-Added reconnect option for dropped players

-Fixed all issues with game lagging

-Fixed issues with replays

-Added variety of host options in lobby - ability to swap slots, auto balance

-Added votekick in game

-Fixed issues with players randomly dropping

-QoT buffed

-Items rebalanced

-Added new 'community' of 5,000 extra players

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Reply #5 Top

wouldnt that be nice

Reply #6 Top

LOL GnomeChomp! That is a Utopian Demigod we all dream of he he :grin:

Reply #7 Top

pretty please?

Reply #8 Top

with sugar on top?

Reply #10 Top

You guys can't read news can you? Turtleboy posted a part of the changelog.

 

Demigod 1.2 Changelog

----------------------------

-Added Various Bug

-Added several exploits to make use of

-"Create a desync" button added

-Belier13 and Apika can still bypass ban

Reply #11 Top

Quoting Polynomial, reply 9
I suggested ths months ago. No one listened.

http://forums.demigodthegame.com/363676

still no one listening???

Reply #12 Top

??? there here:

 

  • Replays (managed)
  • Rematches
  • Additional items & balancing
  • New Demigod #1 (Oculus)
  • New Demigod #2 (Demon Assasin)
  • Squelch (silence users in game) /squelch frogboy (right from SupCom)
  • Option to turn off Arena background
  • Various Bug fixes
  • More AI improvements (if anyone in the community wants to make LUA suggestions I’ll forward them on)
  • New AI options  (on death)
    • 1. Gold/ XP: High (= to what it is today)
    • 2. Gold/ XP: Normal (= 50% what killing a human player would be worth) [default]
    • 3. Gold/ XP: Low (=25% of what killing a human player would be worth)
  • New AI option:
    • 1. Hitpoints: Very High (2X what they are today)
    • 2. Hitpoints: High (1.5 what they are today) [Default]
    • 3. Hitpoints: Normal (1.0 what they are today)
    • 4. Hitpoints: Low (0.75 what they are today)
  • Modding Support:
    • 1. Quickie SDK that explains how to make maps
    • 2. Quickie SDK that explains how to make demigods
    • 3. Quickie SDK that explains how to make items
  • New Option: Use Mods (allows mods to be used in single player)
  • Hosts would select which mods to use.
  • We would begin including mods submitted in updated builds.
  • If a player does not have a mod, then it’s not used.
  • More robust Pantheon and Skirmish handling (slot time to work with us to make this system work better).
  • Connection Info would display a player’s rank/experience to better balance custom games

Reply #13 Top

Quoting MarronCul, reply 10
You guys can't read news can you? Turtleboy posted a part of the changelog.

 


Demigod 1.2 Changelog


----------------------------

-Added Various Bug

-Added several exploits to make use of

-"Create a desync" button added

-Belier13 and Apika can still bypass ban


Belier13 and Apika sounds like some pretty noobish names I bet their win % is like 0...Oh wait they're banned LOL.

Reply #14 Top

Belier13 and Apika continue to exploit the infamous Invalid game state error/Desync and they are still NOT banned. SD and GPG told us they were banned.

In that way they are just mocking SD/GPG and making them look incompetent.

Reply #15 Top

Quoting Dramen, reply 12
??? there here:
changelog stuff

Dramen - can you post a link that shows where you found this?  I'm having trouble finding it.  Thanks. 

Reply #16 Top

You guys still don't have the new demi's yet and still have desynch issues? v_v

Reply #18 Top

Quoting Sly_Squash, reply 16
You guys still don't have the new demi's yet and still have desynch issues?

and that is by far not all. basically all problems are still present.

Reply #19 Top

Quoting CelMare, reply 18

Quoting Sly_Squash, reply 16You guys still don't have the new demi's yet and still have desynch issues?
and that is by far not all. basically all problems are still present.

Dont worry CelMare.

More problems and bugs will be released. I know u are bored of the same bugs. But Stardock promised us more.

I cant wait for 1.2! :')

Demigod 1.2 Changelog

----------------------------

-Added Various Bug

-Added several exploits to make use of

-"Create a desync" button added

-Belier13 and Apika can still bypass ban

Reply #20 Top

yeah, would be nice if i could count on my monks getting stucked into citadel. would force me to use teleport scrolls more often.... or to die ;)

if at least the monks would buy some upgrades :P

Reply #21 Top

if nothing on 1.2 here post up something in journals plz frogboy we know whats happenin plz.

Reply #22 Top

Quoting Dramen, reply 12
??? there here:

 




Replays (managed)
Rematches
Additional items & balancing
New Demigod #1 (Oculus)
New Demigod #2 (Demon Assasin)
Squelch (silence users in game) /squelch frogboy (right from SupCom)
Option to turn off Arena background
Various Bug fixes
More AI improvements (if anyone in the community wants to make LUA suggestions I’ll forward them on)
New AI options  (on death)

1. Gold/ XP: High (= to what it is today)
2. Gold/ XP: Normal (= 50% what killing a human player would be worth) [default]
3. Gold/ XP: Low (=25% of what killing a human player would be worth)


New AI option:

1. Hitpoints: Very High (2X what they are today)
2. Hitpoints: High (1.5 what they are today) [Default]
3. Hitpoints: Normal (1.0 what they are today)
4. Hitpoints: Low (0.75 what they are today)


Modding Support:

1. Quickie SDK that explains how to make maps
2. Quickie SDK that explains how to make demigods
3. Quickie SDK that explains how to make items


New Option: Use Mods (allows mods to be used in single player)
Hosts would select which mods to use.
We would begin including mods submitted in updated builds.
If a player does not have a mod, then it’s not used.
More robust Pantheon and Skirmish handling (slot time to work with us to make this system work better).
Connection Info would display a player’s rank/experience to better balance custom games


Quoting pacov, reply 15

Quoting Dramen, reply 12??? there here:
changelog stuff

Dramen - can you post a link that shows where you found this?  I'm having trouble finding it.  Thanks. 

 

Seems to be based on a (rather old) status report.
==> http://forums.demigodthegame.com/360013

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Reply #23 Top

Quoting morpheas768, reply 14
Belier13 and Apika continue to exploit the infamous Invalid game state error/Desync and they are still NOT banned. SD and GPG told us they were banned.

In that way they are just mocking SD/GPG and making them look incompetent.

 

I have the feeling I'm only contributing, previous patches proved them to be incompetent.