Demigod still crashes the host's lobby when player leaves
I've sent in bug reports + log files etc. for this bug quite some time ago... but after ~3 patches or so this is still happening. Oftentimes when a player leaves the lobby of the game, the host's game hang's up.
Even when it's not crashing, everytime a player leaves, Demigod causes high CPU load, which affects the rest of the system.