Is this a bug?
I've recently noticed something that is potentially a bug relating to the HP/MP flags. What it amounts to is that loosing an HP or MP flag that your team holds subtracts out HP/MP from your current amount available. While this sounds like it's working as intended, the consequence is that loosing an HP or MP flag can completly negate whatever HP/MP regen that your demigod has. Your demigod can be out in the field regenerating HP or MP for a while, but if you loose the flag all that regen goes to waste because your current available HP/MP gets decreased along with the max total. I'm not certain if the total subtracted from current available HP/MP is equal to the % of the current, or the % of the total. If it is % of total however, swapping a flag back and forth rapidly would essentially be the same as causing your available health or mana to decrease over time without getting touched or using an ability.
I guess I'm just curious whether this is intended or not, as it somewhat decreases the effective value of regen stats. It is potentially related to the fix that was implemented for the dropping and picking up of HP/MP items a while back. So, bug or feature?
*edit* In order to see what I'm trying to describe, burn through some HP or mana (preferably get low relative to total), then swap a HP/MP flag once or twice