[Suggestions]-Politics for Sins.

More Depth in Economical Trade and government.

Politics in Sins of a solar empire

I was thinking of an idea recently involving some kind of political system being introduced into the game to allow different players to play more varied and allow some kind if system which would allow players to play more different games and tactics. Here are my ideas.

Politics

I want to suggest more roles which could affect this for example different type of government s.  an act through government for example nay  hinder a number of things involving in the game, including the economy of  a player.  Like an Empire TW system of government.

For example, if a conservative party enters into government, then for example you may have an increase revenues  from your planets and trade ports due to the government heavily favouring businesses, and of course, allowing them to have more freedom within the economy, so making more money. Taxes would also be raised. Less likely party to be in debt due to spending within there means. Also less likely to give out ‘short term’ loans if needed by the player.

The drawbacks to a conservative party would be a slightly lower allegiance to the planet; planet rebellions would occur a lot more then under then a  labour government.  A MAJOR drawback would be if a player goes into recession, then a conservative party will be the most affected party of them all due to the party principles of saving money, then  spending it policy.

For example, A labour Government may encourage economy growth as well, but not as much as the conservative party would.  There strengths would be increased diplomatic relations and an increase in trading with foreign/ or other players, instead of isolation which would be favourable for a conservative party. A labour government would also have increased tax rates, a higher planet allegiance. Also more likely to give out ‘short term’ loans if needed by the player.

Drawbacks to a labour party is that they will more likely to become in debt then the conservative party, due to spending above there means, so accumulating more debt.  Has more control of business decisions, so encouraging a less ‘free market’ for a more controlled market system, so encouraging less growth. And if the population is not happy with its employers of business, this may lead to strikes which will cause short term delays or even decreasing income of the player for a short while.

If you like my ideas, I will increase details further. More Political Parties to come.

MORE TO COME SOON! 

 

[_]-BlackHawk

4,663 views 7 replies
Reply #1 Top

I disagree from the Lore alone we learn that Varsari are all in diffrent Empires wich means parties don't matter in a Empire  and those other then the Empiroir and his Planetary Governers don't really matter. Advent are all Pschically controlled I got the idea they were a pshyic version of the Borg from Star Trek thuo still a confederated one. The only one some thing like this would have any chance of working would be T.E.C. and even there some Goverments are kingdoms and Empires and so would have the same set-up like the Vasari.  It was a good thought but it just wouldn't work with the current Sins of a Solar Empire lore just wouldn't work

Reply #2 Top

I disagree from the Lore alone we learn that Varsari are all in diffrent Empires wich means parties don't matter in a Empire and those other then the Empiroir and his Planetary Governers don't really matter.

True, but it would only fail to work if they were actually called political parties. For the Vasari, this would work if political parties were called "clans" and different clans gives different bonuses if they are in power. If a clan losses power after the emperors' death, then a different clan can take their position. The basic idea works, but the names should be different.

Reply #3 Top

You could call them Factions as well. Empires have all sorts of powerseeking factions in them...The Roman Empire certainly wasn't politics free!

Reply #4 Top

you have to think it this way, ALL RACES HAVE SOME TYPE OF LEADERSHIP/CLAN/FRACTION/KING running the empire, for the TEC, it would be called a government system, whereas for the vasari it might be a different fraction or clan running there empires, while the same with advent.

 

Having this sort of system within the game could open up to more challenges, for example, having a consetrtive party may allow your economy to grow and create more income, but that type of government would result in more isloation, so causing diplomacy between other races, and alliances much more harder. 

The vasair version of this could be a new 'HIGH LORD OR SUPREME RELIGOUS LEADER' being elected to lead the race, each leader having different benefits to the player.

The advent werent much different to the TEC, except for there use of 'psychic' abilites, so they must have had some government system in place before becoming who they are today. maybe they do have a government system, but have one 'supreme mind' who is elected from one of there counterparts in government who runs thoughts through other advent people, on how they beleive they should operate.

Reply #5 Top

The Vasari is a dictatorship, the TEC is a democratic, capitalist society, and the Advent is a theocracy.

Reply #6 Top

judging from the lore itself isn't TEC is more a federation rather than a democratic state or organization?and Advent is more a collective consciousness that can be 'directed' by its highest caste?

Reply #7 Top

There might not be any set political nature for each faction.  It is very unusual for a democracy to exist during wartime, unless there is a severely restricted franchise, and any political parties would probably be similar enough to form a wartime coalition.

Three broad types of government might be suitable for the game- monarchy, authoritarianism and meritocracy.  They depend on whether entry to the ruling caste is restricted by birth, ideology or achievement (and self-promotion). 

A monarchy has a negative impact on the economy due to ostentation and privilege, though it might produce better warriors.

Authoritarian governments can enhance production, but at the expense of research and trade.

Meritocratic governments are better for both research and the economy but have problems with internal loyalty and are mistrusted by other factions as their policies can change dramatically.

While the Advent are theocratic, in practice a theocratic government can also take one of these forms.  An Advent meritocracy might encourage different mixes of 'improvements', with the influence of the more competitive new 'styles' of citizen having the same effect as a meritocracy.

If there were three different types of politics for each faction, that would add variation to the game.  You could also add 'anarchy' as a handicap method for better players.