Factions & Races

Hi,

I know there are variosu factions in this game but i havent read or seen anything about different races, do the factions represent different races?

For example on MoM you could be Elves, Lizard men, Trolls (my favourite) etc each with racial advantages and units.

Cheers,

48,798 views 46 replies
Reply #1 Top

The only playable races are Human and Fallen (evil humans), which are divided into different kingdoms with unique advantages. I think that the idea is that magic is rare in the world of elemental, and therefore you don't have a lot of magical species walking all over the place. More exotic races will probably be modded in once the game is released, though.

Reply #2 Top

The fallen are not really evil humans, they where origionally human but where twisted by magic and while still similar to human aren't really any more.

 

Reply #3 Top

My view is that only having human factions is a big mistake.

Reply #4 Top

They could be saving "Non human" playable Races for an expansion.

Reply #5 Top

I believe, I think?, that you might be able to even create custom races (without art) from in game/at start of game?  And if not of course will be modded post-haste.

Reply #6 Top

They have already said you will be able to mod the game including adding your own art if you have the tools and the skill.

I don't think they need to have playable elves, trolls, etc. That would make it a very generic fantasy game indeed.

I'm happy with it as is for the moment, though I may try out new races modded in.

Reply #7 Top

It fits with the lore only to have these factions.  Just go with the standard SD mantra - if you don't like it, mod it.

Reply #8 Top

Quoting astrath, reply 7
It fits with the lore only to have these factions.  Just go with the standard SD mantra - if you don't like it, mod it.

Correct. However, there is a problem. It won't be easy to create 3d models for the various creatures. I don't have any 3D modelling experience of course, but I can imagine that it's not easy. The question is: How many Elemental players will have the skill to create these 3D models?

Reply #9 Top

Ah that's a shame, i loved my Trolls and their overpowered regen O:)

I can see how it wouldnt fit with the lore though, might be an idea for an expansion once the world is full of magic again or somthing.

 

Reply #10 Top

The problem is the game is really lacking for interesting factions.A bonus to mana or whatever is a pretty dull difference between fations.

I always thought the races and lore in GC2 were dire compared to MOO1/2 or Sword of the Stars , and sadly I feel the same about Elemental factions.Go check out the mod Fall from Heaven for great lore and factions that are actually different.

Reply #11 Top

The faction bonuses are most likely placeholders.  Don't expect increased food production to be the entirety of what Yoren has in its portfolio.

Reply #12 Top

I don't think it makes much difference whether factions look different based on clothing styles or body designs. What I'm hoping to see most is AIs (with agendas based in the back story) that make as much or more of a difference in game play as any blunt instruments like a faction bonus for agility or mana production.

+1 Loading…
Reply #13 Top

Quoting GW, reply 12
I don't think it makes much difference whether factions look different based on clothing styles or body designs. What I'm hoping to see most is AIs (with agendas based in the back story) that make as much or more of a difference in game play as any blunt instruments like a faction bonus for agility or mana production.

I'm hoping for that as well.

Reply #14 Top

What I'm hoping to see most is AIs (with agendas based in the back story) that make as much or more of a difference in game play as any blunt instruments like a faction bonus for agility or mana production.
  We have a lot of cool ideas in the 'backstory' area for the different races...none of which will be seen in these first betas :(

Reply #15 Top

Quoting Ashbery76, reply 10
The problem is the game is really lacking for interesting factions.A bonus to mana or whatever is a pretty dull difference between fations.

Beta 1

Reply #16 Top

The races are also my biggest fear with this game.  One of the reasons I am drawn to fantasy games is because of the diversity that you just don't get in real life.  I like thinking about how swarms of undisiplined orcs and goblins would fair against the hit and run tactics and expert archers of elves or the sheer size and strength of giants or dragons.  It's fine if they want to do something different but it will be unlikely they can capture this large diversity with only humans, especially on the good side which I wouldn't think would be mutated.

I also felt that the races in the various Galactic Civ games was the weak point.  Only a couple were memorable to me and the rest just kind of all felt the same.  It's still early and I don't have much information so hopefully the races will be memorable and interesting but it is really the only thing that seems substandard at the moment.  Still it's the game I am most looking forward to next year.

Reply #17 Top

It's fine if they want to do something different but it will be unlikely they can capture this large diversity with only humans, especially on the good side which I wouldn't think would be mutated.
I would certianly not say that: With all the magic zipping around during the Catyclism, you would get all sorts of isolated groups of people with bizzarre physical mutations.

Reply #18 Top

Quoting GW, reply 12
I don't think it makes much difference whether factions look different based on clothing styles or body designs. What I'm hoping to see most is AIs (with agendas based in the back story) that make as much or more of a difference in game play as any blunt instruments like a faction bonus for agility or mana production.

I agree with your idea, but, there is one downfall to that. If certain characters always have the same goals because they are following a set story the game will get very predictable. Every time you would see a certain enemy you would know exactly who they are looking to kill and how they play out in the story. Certain countries would go to war with each other every time you play, because the story says so. I know obviously good will always face off against evil. I  wouldn't like to see the outcome of the game come down to the same two factions every time I play, as it might if it follows a set story.

A backstory will be there of course, and your idea for following stories is a great idea IMO, I still think they'd have to find a way to randomize the story elements so the game wouldn't be the same every time.

Reply #19 Top

Quoting Scoutdog, reply 17
I would certianly not say that: With all the magic zipping around during the Catyclism, you would get all sorts of isolated groups of people with bizzarre physical mutations.
Yeah, totally. I'm still hoping for some kind of "civilizational" trait-feature implementation that is more akin to SPECIAL, in addition to the previous "traits" system of GalCiv2.

Quoting edpfister, reply 16
The races are also my biggest fear with this game.  One of the reasons I am drawn to fantasy games is because of the diversity that you just don't get in real life.  [...]
I guess that difference is in the eye of the beholder. If you indeed believe that all men are created equal and that there are no races, I can see how the world may appear bland or lacking in diversity.

Reply #20 Top

Quoting Raven, reply 18
... I agree with your idea, but, there is one downfall to that. If certain characters always have the same goals because they are following a set story the game will get very predictable. ...A backstory will be there of course, and your idea for following stories is a great idea IMO, I still think they'd have to find a way to randomize the story elements so the game wouldn't be the same every time.

I don't mean that I want the AI for a given faction to be extremely predictable. I simply want the variation of goals to reflect both the 'back story' in terms of what happens before the start of a given game and the 'middle story' that evolves as the events.log for a given game instance grows. This is analagous to the balking some people have when others of us mention wanting map features ('dungeons,' etc.) to have some integration with the story layer of the game. When I want a linear story that I might be able to guess or will simply know upon a second pass, I stick to novels and film/video. For Elemental, I expect it to be more like a hypertext/building-block/'interactive' sort of thing.

Reply #21 Top

Quoting econundrum1, reply 6
They have already said you will be able to mod the game including adding your own art if you have the tools and the skill.

I don't think they need to have playable elves, trolls, etc. That would make it a very generic fantasy game indeed.

I'm happy with it as is for the moment, though I may try out new races modded in.

Well, we've seen in the beta that there are already trolls and giant spiders, and we've been told there are going to be dragons... sounds like plutonic fantasy already, to me :-)  I don't think it's a legitimate argument to say you want to have an original fantasy setting in a game, exclude race like elves and orcs by that reasoning, and then throw dragons into the game (which have made an appearance in virtually every single fantasy setting ever concieved).

I think elemental needs to go one way or the other, and not halfway.  If they want some completely original lore, get rid of the dragons and trolls too.

Reply #22 Top

Quoting Demiansky, reply 21
... I think elemental needs to go one way or the other, and not halfway.  If they want some completely original lore, get rid of the dragons and trolls too.

Originality is both claimed far too often and rather overrated as a goal. On this specific point of how the playable factions look, Elemental is aiming to be at least 'unusual' in the fantasy TBS genre, and I'm getting increasingly tired of how much people want to complain about the idea in advance seeing how it will play by the end of Beta 1. Which is odd for me because the main reason I put GalCiv I down fairly quickly was that you can only play it as the Terrans.

p.s. Could you explain what you mean by "plutonic fantasy?" Even if you meant Platonic instead of plutonic, I still can't quite guess what you mean there.

Reply #23 Top

GW Sword, it's fantasy with Plutonium in it, duh.

Actually, I'm not sure what I meant myself--- I think I was aiming for a sort of statistical average of fantasy settings or fantasy that is a rock solid genre.  Basically, that choice of words came from a fusion of five-minutes-before-work haste and my wife's geologic lectures, lol.

Reply #24 Top

Well, we've seen in the beta that there are already trolls and giant spiders, and we've been told there are going to be dragons... sounds like plutonic fantasy already, to me
Actually, I got the distinct impression that the trolls and spiders are just "placeholders" for other, wierder monsters that will be implimented later on. There are also "ebbenwolves", but they only appear in a stack with swamp bandits.

Reply #25 Top

Quoting edpfister, reply 16
One of the reasons I am drawn to fantasy games is because of the diversity that you just don't get in real life. 
You only talk of visual differences, right. You could have "elves" and "orcs" in human shape and still complain? Because if you do, you are only worried of appearences.