Bug/Suggestion Beta Compilation

I left  just 48h and it is a mess.... :D

Well, as there are many pages of bugs ,there are many duplicates ( too much in fact).
While there is no official recapitualtion thread or bug tracker, I will post a list of known bugs ( and suggestions too).

the official bug compialtion is now alaivable : http://elemental.kryofx.com/

I'll stop the bug compilationning, but will continue on suggestion

see also : elemental beta wiki

Lexicography:

CTD : Crash To Desktop
BSOD : Blue Screen of Death
FOW : fog of war
LOS : line of sight

( It would help non english user)

 

 

If some wants to help or to design a better layout for bugs category, you are welcome.

Happy beta to all!

94,403 views 25 replies
Reply #1 Top

so here are the bugs -- search here for duplicates before posting:

 

---Crashes---
During Install
at Startup
While clicking during intro video
At the titleScreen
After leaving game for first time
Upon re-launching the game
at new game
After splash screen : link link link link link link link, (modifying Prefs.ini)
During map Creation : link link link link
After world creation : link link link link
BSOD on world creation
Graphical failure(answered)
Crash linked to a bug with iron ore mines : link link
Click on city -> linked with mine bug?
After idling on Research pane
BSOD at launch
Crash/lockup with third party firewalls
Upgrading Unit
Initiating combat
after invading
Space Holding to skip turns
When returning focus
Game lockup when completing two Water Shard improvements
Alt-tab back into game : link link link
Game Crashes on Loss
Game Freezes on Win
Loading saved game : link link link
Crash in XP under Fusion
On next turn button /on end turn : link link link link link
When clicking the little "A" button
Hitting turn end while in city mode
Road Build Freeze
Out of memory : link link link
Gordon Approaching
atikmdag stopped responding
While selecting road destination
on repeated clicking of ring
while zooming
"Print Screen" on opening screen
Exit pressed on Main Screen, After Conquest Victory

Other crashes :
link link link link link link

---Bugs: map---

STARTING/ PLACEMENT :
River in the sea : link link link
Sovereign is trapped in mountains
Units can move through each other without combat
Too close Starting emplacement : link link link
No Sovereign on game start up
Soverign Starting on Unclaimed Crates and Boxes
Sovereign starts in the middle of the ocean
Map partially revealed on game start
Sovereign starts next to critter
Starting Postion out of the map

CONSTRUCTION :
Roads : link link link link
Roads always go in one direction./All the roads go east : link link
Illegal mine placement / Mines built over each other : link link
Roads Going Off Everywhich Way
Simultaneous building of Taverns
Building unlimited buildings
Canceling Construction doesn't free up tiles : link link
Losing ablility to place farm
Cancelled building still appearing
Over building resulting in negative money
Unexpected building placement
Building multiple palaces
Diagonal buildings limit options

Can't build on fertile ground
Unable To Settle Blank Tile


MAP GENERATION :
Map doesn't reset on new game / unload a current game failled: link link
Failure to Reset Game When Starting Anew
Map does not appear
Map generation

MOVING :
Scouts dropping out of Autoexplore
City Influence and Units
Once conquered, city's borders don't change color until next turn( graphical issue or gameplay issue?)
Clicking to move through Fog of War can reveal unpassable terran
Sovereign Disappears
Auto-move directive failed : link link
Moving over max movement
Autoexplore not cancelled by move command
Auto explore into enemy territory
Enemy Units Get Stuck on Water Tiles
Autoexplore avoids goody huts
Unit Stuck in Enemy Territory
Soldiers going AWOL
City capture does not work in auto-explore mode
Parts of Map Inaccessible

OTHERS :
Unable to see building plots
Land changing after ending a turn
Stacked Units + TAB
Foreign Relations
Revenue/Expense
Kingdom Income Miscalculation/Display
Items disappear after a battle
Agriculture Experiment
Don't have to pay essence
Insubstantial units stay after Sovereign defeated.
Muliple Unit Selection
Unselectable unit
battle not happening
All Experience goes to Sovereign

---Map graphical Issues---

SCROLLING :
Scrolling
Edge scrolling does not work (answered)
Zooming trouble
Extremely slow mouse scrolling
Camera slowly shifting to the side

GLITCHES /ALL VANISHING :
Visual problem when switching sovereign tabs/Multiples Text Windows conflict/Overlapping text : link link link link
link ( combat window)
Cloth map vanishing on alt-tab
Using the windows key to minimize game, map not reloading
City Graphics Disapeared
Graphic glitches : link link link link, (after first turn) , ( resolutions)
Graphics on Start/Video corruption on startup : link link
Map does not appear
Map messed up
Grid of bars across the map

DISEAPPEARANCE :
Tiles Disappear
Building screen not showing grids : link link
No tooltips for mini-map buttons : link link
Vanishing Icons - Building Mode
Missing Details
Unit doesn't disappear after Sovereign's defeat
Cursor not fully seen in some cases

LOS/FOW :
No LOS for captured cities
Dead units retain LOS
FOW on my own territory
Enemies visible through fog of war : link link link

OTHERS :
Cities Selection flickering : link link
Texture Drawn Over Camera
Text is badly rendered
Display # of free tiles vs. details of town
Intersting map items
Road Building Dialog
Tooltips are under feather cursor
Enemy not where they appear to be / can't attack ennemies /NPCs in between squares : link link link ( can't attack)
Results screen after fight sometimes empty
Unselectable unit
Opening Kingdom info while in build mode causes build options to disappear
Kingdom's Boundaries Pathed Wrong : link link link
Mouse pointer inaccurate
Combat Without Opponent
Unable to answer NO at a Warning message / pop up continuously reappering : link link
Z-fighting between map and movement target indicator
Camera slowly shifting to the side
end of turn/start of turn popups
Bottom right tech completion bar does not display correctly text
Can see Enemy Destinations

---Other Graphical issues---
Sovereign stats truncated
Can't maximize game in windowed mode
Athos empire displays no bonus
Option Screen
Splash Screen doesn't always display
DirectX acceleration not enabled
During opening movie
Multiple Monitor Resolution Detection
Skip Intro Movie Selection area very small
2560 x 1600 not working properly
Save Menu
Save Game Screen
Custom font not rendering
Playing in windowed mode graphic errors
text issue on selection screen : link link
Time Stamp
Throttle frame rate not active

---Typos---
Inn description
Troll pass should be spelled prey not pray
Canvas Sack
Band of Fortitude
Fountain of the Great Dragon

---Configuration---
Microsoft Visual C++ and Windows 7 RC icompatible
Side by side configurations (not starting)
Microsoft Visual C++ 2005/2008 Redistributable

---Load/Save---
Unit traning queue cleared upon loading saved game
Save and Load not working properly
Blank map on load : link link link
Loading, Skirmish and Continue Game
Earlier Save Game Researching Later Save Game Tech Upon Load
Town, all units disappear when loading a saved game
all lands swallow by the sea after a load
Unit "duplicated" after reloading the game
can not save game

---Research issues---
Unresearchable techs
Research - Kingdom Hovel
Technology UI badge disapearing
Tech Fails to Unlock New Building
Research has gone past its limit
Not training veteran troop tech
Can drag tech over the currently researched one and make it disappear

---Other issues---
Movement with keyboard that dont have numpad
When in full screen mode the resolution on my second monitor gets changed(answered)
Selecting vicory conditions changes world name
Scouts Way Too Expensive : link link
Can't start any skirmish game
Minor Menu Issue
Sovereign losing sight on levelup
Faction selection
Can not choose any fraction and any opponents.
Runaway game
Unit Design layout
Most Fallen Buildings have no descriptions
Back button causes inconsistent behavior on Choose Opponents screen: link link
Can run multiple instances of Elemental

--- Performance ---
Windows Vista 64
Leaks:
F:\Projects\Kumquat3D\Source\AStarManager.cpp:222
link

Others: link link link

--- What's Left ---
Multiples : ( will dissect them later )
link link link link link link link link link link link

Unclassified : link link
Other compilations : link

last topic treated : Posted September 21, 2009 01:41:01

Reply #2 Top

I put suggestions on a separate post :

Suggestions :
Auto-explore Unit Representation :  
link link

Daily Report Interface
Apply button for graphical options
Stacked Unit Removal
Shader/detail texture for the cloth map
Make UI elements more clear
Only allowed one ring per unit
Buttons/Shortcuts
Raw mana shards
More guarded loot
Scouts should pick up treasure
Trees/Mountains reduce line of sight
Remove Buildings
Improved Tile Notification
Tiles vs. Squares and City Planning
Symbol for attack value 
Make the fore/back choice buttons have a drop down
Animation or progress bar during world creation.
Don't let me end my turn without researching something
Idea for improving building selection menu
Magic fountain
Camera Control
Change the Skirmish text to Custom Game
Highlighting or outlining of map tile under the cursor
Change mouse cursor
Show Net income behind the treasury amount.
Autoexplore/Auto End Turn 
improved scrolling with multiple monitors
Gold for buildings to be debited when placed, not when completed
Keybinds and map control
Cloth map display options.
Remind me of not-moved units before end of turn
Unit Movement 
do not Auto-move new unit
healing
Items are difficult to use
Different ways to acquire experience
auto move at the end of the turn
Improve map movement/ draw path
Cloth Map Enhancements
Pop-up when you finished to develop a tech
Initial achievement in each tech could be ommited
Tarth starting position
all choice menus should be pull down and not just left right arrows for change
How we select units.
Athos as a faction name may be offensive
Make Interface more like Civ IV where possible
"Invisible" Roads
Optional Clock
revise the "available improvements" list
Move world name at world creation
improve the built-in units
Make the ocean blue
don't allow building to be constructed if the cursor is not over an available tile
Choose Stats when leveling

Mulitples suggestions :
link
link
link
link
link
link


Help fo newcomers ( I haven't even begun to play :'(  )
link

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Reply #3 Top

Good idea alpha666 :-)

 

So far I've experianced only bugs that have already been listed.  My first impressions of the game is that, even in this early stage, it's a lot of fun :-)

Reply #5 Top

update to 2009/09/19 13h22 GMT

 

-- I can begin to play now /swt

Reply #6 Top

k1 Karma for you, thank you.

 

Sammual

Reply #7 Top

I have to say, I nagged people but put no effort in, +1.

Reply #8 Top

Could we have this thread stickied, please? It seems like a really good idea to have a central clearinghouse for all bug reports.

Reply #9 Top

Thanks for this, it's a really good list!  Answered one of my questions too <.< lol

Reply #10 Top

A suggestion: put the main problems that lots of people have at the top of the list, with good descriptions.  These would be the crash at title screen bug (with a link to a solution that sorta works here), alt-tabbing doesn't work, loading games doesn't work, starting a new game after a game has already been started in the same run doesn't work... etc. Putting it in a big font would also help. 

Optimize the common case, I always say!:)

Also, turning the text links into actual links would make it neater and easier than seeing a bunch of "https://forums.elementalgame.com/" listings.

Reply #11 Top

Quoting scottrycroft, reply 10

Also, turning the text links into actual links would make it neater and easier than seeing a bunch of "https://forums.elementalgame.com/" listings.

I second that (as well as the rest of your post).  Copy/pasting those is a real pain.

Reply #12 Top

Could we have this thread stickied, please? It seems like a really good idea to have a central clearinghouse for all bug reports.

I'll be putting together the official one starting Monday.

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Reply #13 Top

allright, i'll do a last update tomorrow morning

EDIT: updated, normally, next comes official thread

EDIT: don't have time to put everything with link ( sorry), will do this later ...

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Reply #14 Top

By the way when will there be a working search function for the forums?

I mean one where could limit teh search to some areas of the forum (like the Beta area).

Reply #15 Top

Quoting kryo, reply 12

Could we have this thread stickied, please? It seems like a really good idea to have a central clearinghouse for all bug reports.
I'll be putting together the official one starting Monday.

TY for all your efforts!!

Reply #18 Top

Once again, good job.  (Totally not a bump in disguise, honest).

Reply #19 Top

updates!

Hum, how to make a link with code on this forum :  [link] does not seems to works.

... and don't suggest I use the link button on 500 links ... I won't do it!

Reply #20 Top

Copy the HTML into some other program that lets you add tags quickly, then paste back.

Reply #21 Top

I'm supremely happy that someone has decided to do this besides myself.  If you want or need any help Alpha, PM me.  I may have done this before.

http://garage.gaspowered.com/?q=node/2290

Reply #22 Top

thank you all! link are added...

I make a copy of sugestion list in Elemental Idea forum!

Reply #24 Top

Thank you ... I'll continue on suggestion ... as long as no official other threads exists.