[suggestion] Planet Marketing

Thinking about diplomacy and deception, I came up with the idea of selling planets. (I don't know if it's actually possible to trade planets already as I never use unlocked teams)

This would be done in several ways. The basic way would be putting a planet up for bid for whatever reason. Maybe you can't build it up due to money problems, or you want to further war by letting an enemy get near another enemy, or possibly you just need the reasources. You would set the amount of credits/crystal/metal you wanted and either it would be a set thing or maybe some sort of timed bidding system.

Within alliances or varying levels, you could offer and agree to prices to obtain a planet or trade them to team members, perhaps to give a dying member a chance to stay in the game with a planet deep in your territory.

With uncolonized planets, Possibly the diplomacy ship could establish contact with the planet and the neutral forces could offer a (non negoatible but maybe tech to get discounts) price to join your side. Not sure how it should affect neutral ships around the planet though.(or existing structures in an opposing gravwell.)

Possibly even pirates, after bombing a planet dead in a raid, could gain ownership and set the planet up for sell to the highest/quickest bidder.

Playing into the evil side of things, it would still be possible to do things like fire a novalith at a planet you were selling or immediately attack the planet after the transfer was successful (would be timed, like the transfer of home planets, so the buyer would have a little time to set up defenses.) possibly a diplomatic ship could open rebellious factions on a low allance planet to being swayed to a richer empire.

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Reply #1 Top


Possibly even pirates, after bombing a planet dead in a raid, could gain ownership and set the planet up for sell to the highest/quickest bidder.

 

I like this bit in particular. Pirates really need to have some depth added to them.

 

This idea is in tune with the diplomatic focus of the new expansion. I would love to see us given the ability to sell not only planets, but also ships, resources, technologies, and what-have-you. Sort of like the diplomatic options in GalCiv2, or the Civilization series.

Reply #2 Top

I think I like the idea for pirates, but I don't think it would work for players.  Typically planets are considered your most valuable assets by a massive margin.  I know that I'd never consider selling a planet to my enemies.  As well, there's too much room for dirty dealings, like quickly capturing a planet then selling it, and only moments later the original owner comes in to reclaim it from the buyer (perhaps even as part of a back-room deal between the two!).  It would be unfair to prevent him from doing so just because it was recently sold, but the seller just abused the system horribly.

Reply #3 Top

You make a fair point. Perhaps a new mechanic could be added, where your empire takes X amount of time to fully subdue the population of a newly conquored planet. You would be unable to sell the planet, and your upgrade options would be limited, until the planet was fully under your empire's control.

I'd assume that the timer would be based on the amount of each empire's culture in the grav well. I think it would be cool to have racial modifiers, though. For example, cross-race occupation would take longer in general, but Vasari could have a tech to reduce the "capture timer" (since they're experts in occupation and slavery, after all).

Reply #4 Top

You still need more specifics.  The biggest issue I have here is that this isn't a two-way relationship.  There are third parties floating around.  What rules are you suggesting to prevent dirty dealings by the seller and buyer?  How will you deal with possible back-room dealing with third parties without actually imposing limitations on unaffiliated third parties?  It seems to me this a very mucky place to be treading.  The concept seems nice, but I see practical quagmires across the implementation.

Reply #6 Top

Aren't back-room dealings something that is inherent with the Diplomacy expansion?  Isn't the idea of it to make us think about who we can trust and who we can't?  Like if you suspect that there's something going on between two players, don't sell the planet to one of the players if there's a chance he'll sell it back to its previous owner.

And really, once a player buys a planet or anything from you, he's free to do whatever he wants with it.  If he wants to sell it back to the opponent for a profit, that's his deal.  And chances are he'd be selling it for a high profit on his part.  Unless he's just being nice.

Reply #7 Top

I'm coming from Exterm123's perspective myself. The focus of Diplomacy seems to be adding non-combat oriented depth to the game. To me, shady deals are definitely included in that. Steps should be taken so that the mechanics aren't abusable, of course, but my opinion is that a diplomacy-oriented expansion without dirty deals would lack a certain authenticity.

Reply #8 Top

Okay, let me express this as best I can.  I cannot forsee a situation where I would sell a planet under honest circumstances for anything short of a king's ransom, and chances are if anyone was wealthy enough to pay it they could sweep me aside by brute force anyways.  With this in mind, the only case I would sell a planet is if it's about to be attacked or as part of a dirty dealing with a third party to see it immediately taken from its buyer.

With that in mind, the buyer must PRESUME that this is some sort of rigged deal, and he will automatically bid next to nothing (if at all).  If he actually has the influence in the region to quickly defend the planet, he could take it by force anyways.  As a result, I think most of the time the deal would fall through or else would simply be taken off the market because no one is taking you up on it.  It seems to me that this is a lot of programming and extra rules (which will have to be somewhat convoluted to prevent abuse) for a feature that is likely to go un-used in most cases.

Reply #9 Top

You could be selling the planet to them as an act of trust in forming an alliance.

Reply #10 Top

If it's with someone you supposedly trust, why do we even need the feature?  We already have tribute feature and abandon planet feature.

Reply #11 Top

There are instances where selling a planet to a hostile or even just neutral party might be relevant.  Say that you lose a big battle and you can't defend all your systems very effectively anymore.  Selling one planet and pulling your empire in might be a good idea.  Plus you get money and resources in the exchange to boost your fleet back up to size.

 

The point of it is to make a way to aquire and exchange planets without the use of force.  It's the threat of force that could push your hand here.  Why throw a fleet away on a planet that's just going to be taken anyway when you can make a few bucks in the deal?

Reply #12 Top

How about a Mission that lets you capture a particular planet within a particular time for a third party in exchange for resources, tech, ships, trading or mining rights, or what have you...?

 

Of course if you decide you want to keep the planet yourself and land colonists on it you piss the third party off to no end...

Currently the missions in game are rather boring, they could be much mroe interesting if tweaked however.

Reply #13 Top

I like the idea of such an option being part of an alliance deal. I could be wrong, but doesn't the new diplomacy menu give an idea of who is allied, at peace, and against each other, making it a little bit harder to do out right dirty dealings. Either way, I think dirty dealings is certainly something I'd like to see a lot of in Diplomacy.

I think it would also be a good addition as one of the existing missions available to give to other players. May be beneficial to send someone after an enemy's planet if you're too weak, plus, it would create a greater rift between the other two factions, potentially pushing one of them towards you as an ally.

Reply #14 Top

I see Darvin3's point, but hes neglecting an important part of Sins: Single player.

I agree that this would be considerably less used by human players, but I can see this as being of particular use when playing with the AI.

I'd love to be able to buy and sell planets with my computer allies, or buy a planet from an enemy. Sure, I could take it by force and probably have the military might to do just that, but it's nice to have options, and thats the point of diplomacy right? I would like more non-combat/non-aggressive ways of taking planets (using culture can take a while!)

Reply #15 Top

I HAVE THE BRILLIANT SOLUTION-

Have it toggleable. Either that, or only available for SP/LAN. LAN would have it because generally there is likely to be only a few people (especially if using REALLY BIG MAPS).

Reply #16 Top

Giving a planet to some other faction is not something to be done lightly. Reasons which would justify it:

  • Streghten a relationship of allies
  • Strategic importance
  • Historical ownership (belonged to them before)
  • Make peace

Some reasons combined would justify an end-war and instantly good relationship, like giving back an ancient, lost homeworld of prophercy to another empire to end a thousand-year war.

On the other hand, giving a planet just to rob it back is an act of extreme evil and deceit, which should carry a negative impact on diplomatic relations against all others. The player would be risking losing alliances, truces and much of painfully, slowly built relations because of a single planet. 

Reply #17 Top

I think the og poster had one thing wrong. Its a great Idea I think (especialy the pirate part!) but id say in the case of a bought planet you would have to have some sort of LONG grace period where the planet couldnt be targeted by either faction involved in the trasaction after its been done. Now a third party could certainly do whatever they wanted to planet. In addition when the planet is sold all orbital structurs should self destruct but all planetary upgrades would stay at the level that they are. It should be very expensive too...

Reply #18 Top

Players should be able to set their own prices for planets, after all it is their planet and their sale. Definitely agree with the destruction of orbital structures etc though.

A grace period wouldn't be necessary if there is a severe diplomatic downfall to betrayal as mentioned by Brazilian_joe, for example, a decrease in relations with every (non-allied?) player, unless it is an ally you've betrayed, if you do damage in that system within a certain length of time. The reason I say to every non-allied is because such a betrayal would be a strategic act on behalf of the entire team and would benefit them all, so there's reason it would not be seen as a dangerous move from the player's own team. Although I can see why it would build distrust.

Furthermore, a long grace period which stops selection of the planet would leave the planet very vulnerable if further research needs to be carried out on it.

Reply #19 Top

im not saying its not selectable im saying its not attackable. Sory for any confusion there. I dont think a decrease in diplomatic status would stop people from abusing it. Having a set rate allows it to be used in single and multi. The selling player has to agree to the price too