Entrenchment - Spoilt by Starbases.

newbie question

Hi All,

I am new to Sins and am still trying to learn the game, but I am enjoying is greatly.

Anyway, I figured I would order the Entrenchment expansion and learn it all at once.

Haven't ordered yet due to the many and various posts I have read about the AI not building starbases and getting trashed when they run into yours.

I have asked this questions before about the (apparent) major problem the AI has with the starbases and have read a few comments that suggested the developers have messed up a little with the way AI acts with starbases,

Now, please note - I never play online and so rely on a good, or decent AI opponent.

I am not asking opinions again if the starbases cause a problem with singular play, as so many posts suggest it does.  I even read one post and the person said that they had a much better game and enjjoyed the Ai challenge with original Sins more than Entrenchment due to the AI and starbase problem.

So... what I am here asking about is... has any news been thrown forward to suggets the developers are goind to fix the Ai/starbase problem as I enjoy Sin immensly and would love to try Entrenchment - but only after the fairly huge flaw in AI has been addressed.

 

I look forward to, and thank you for any replies.

Thanks folk!

PicardsRug

30,629 views 23 replies
Reply #1 Top

this issue was handled fairly well with 1.01 update (we are at 1.03)

they still run at your starbase but they do build their own (though it does depend on the AI) and can be effective at it

entrenchment is still worth it for there are many other enhancements that is brought to the table that better game play

Reply #2 Top

 

Should you get Entrenchment?  I guess that depends on what's important to you.  For online multiplayer, Entrenchment is a must since most of the games are for Entrenchment and the overall consensus is that it adds more strategic considerations to the game, but you said you're not interested in playing online.  If your interest is in having a tough AI opponent then you might actually be better off without Entrenchment.  If your only interest is single player you also have more options for expanding and improving the game.  There may be some AI-enhancing mods out there (I don't know) and you might also consider some of the privately-created mods such as the supposedly excellent Seven Deadly Sins mod.  However, the addition of new races and new planet types might have an adverse effect on the quality of the game's AI though I doubt it since, as far as I know, it doesn't make strategic considerations based on planet types and enemy fleet composition and abilities anyway.

What you may discover after you become more experienced is that the AI isn't very challenging.  It's not bad as far as AI goes, but AI can only do so much.  You'll see it spam out planetary seige frigates and send them to your planets undefended (waste of money and resources).  It also doesn't manage its fleets and ships very well.  For a challenge you could play against multiple AI opponents set on the hardest level, but in other strategy games I've always felt that it was rather artificial--the game loses some of the strategic aspects when you can only play heavy-duty defense and a slow, very contemplative expansion and it always seems like the different levels of 4X game challenge are either a little too easy or just too difficult (AI starts with huge advantages).

Unfortunately, if you want to play it on a level playing field but against competent opponents, you really don't have any option other than online multiplayer.  The competition will be much tougher, the games will be more intense and more suspenseful, victory will be much more satisfying, and new strategic elements will come into play.  (For example, a player who is being overrun by computer opponents in a single player game might resign and end the game. However, in a team game it is still possible for a losing player to win if his team wins, so even though he is personally suffering defeat, it may be wise to stay in the game and to try to delay or hold up his immediate opponents or distract other opponents by hitting them in the back or to join his forces with one of his allies' fleets, helping his team to victory.)  You could also play humans v. AI games (aka "comp stomps").  It might be more fun and more interesting to face off against 7 unfair AI players with 3 human allies than it is to play go it alone.

So, knowing what I know now about Entrenchment, if I had to make the decision, I would only purchase Entrenchment if I wanted to go online.  If I only played it in single player I would skip Entrenchment and explore the mods, especially the Seven Deadly Sins mod.

Reply #3 Top

Thanks alot for the replies Ryat and CenturionJixra.

Think I will take Jixras advice and steer clear of entrenchment and stick to the original game as I will not be playing online and if the Ai with Starbases is so poor then I dont want to spoil an otherwise great game.

 

I understand your point Ryat about the fact Entrenchment brings so many other things to the game in addition to starbases... but it only takes one very annoying factor to mess up the game and starbases seem to be it.  I would rather not copromise a great game for a few extra things when I will also have to put up with the poor AI with starbases.

 

I read a post on here and someone suggested starbases should be an option to  turn off.  Well if the devs cant sort it out properly due to budgets (etc) then an option to turn the starbases off would make me reconsider buying the game.  But as of now... it original sins for me!

 

Cheers!

PicardsRug

Reply #4 Top

the main reason for/against entrenchment is that most if not all mods either have moved or are moving to entrenchment versions ONLY in future development as it DOES make modding a bit easier although it is a large change from 1.05, and to convert a mod from 1.05 up is a huge amount of work almost as mich as starting the mod from scratch.

harpo

 

Reply #5 Top

this issue was handled fairly well with 1.01 update (we are at 1.03)

they still run at your starbase but they do build their own (though it does depend on the AI) and can be effective at it

I'd disagree; they still will suicide regularly on your starbases and are completely inept at attacking anything with even a couple of upgrades.  Furthermore, they are still very stupid about starbase expenditures themselves.  Often key worlds are left defenseless while others are fortified to ridiculous proportions (so the AI has no money left to defend other locations).  As I've said before, the AI in Entrenchment is far easily to beat due to the fact that they simply don't use or counter starbases appropriately.

Reply #6 Top

Quoting Darvin3, reply 5


Often key worlds are left defenseless while others are fortified to ridiculous proportions (so the AI has no money left to defend other locations).  As I've said before, the AI in Entrenchment is far easily to beat due to the fact that they simply don't use or counter starbases appropriately.

 

Well Darvin3... thanks for your honest answer there and you have further pushed me away from Entrenchment and saved me some money.

Still learning and loving original Sins though! :-)

 

PicardsRug

Reply #7 Top

Often key worlds are left defenseless while others are fortified to ridiculous proportions
I usually find that the AI builds SBs in proper places. If he has a world next to yours, he is likely to pop a starbase there. If you've been messing in the vincinity of that starbase for a long time, that starbase is going to get upgraded.

Obviously, the AI cannot really tell how good a choke point the given gravwell is. You might think he leaves the key worlds unprotected, but the AI wanted to defend it with that starbase. It just wasn't smart enough to foresee you would just go the other way.

Reply #8 Top

Quoting N3rull, reply 7

Often key worlds are left defenseless while others are fortified to ridiculous proportions I usually find that the AI builds SBs in proper places. If he has a world next to yours, he is likely to pop a starbase there. If you've been messing in the vincinity of that starbase for a long time, that starbase is going to get upgraded.
Obviously, the AI cannot really tell how good a choke point the given gravwell is. You might think he leaves the key worlds unprotected, but the AI wanted to defend it with that starbase. It just wasn't smart enough to foresee you would just go the other way.

Not to mention sometimes they might decide to pop in a starbase in your own grav well also

Reply #9 Top
I don't play Single Player games, but I have noticed that the AI sucks when attacking player defenses now that starbases are in the mix. Prior to Entrenchment, I could at least count on the AI to put some pressure on the enemy if I had an ally disconnect. With Entrenchment, I have seen the AI get pretty much paralyzed by enemy defenses or lose entire fleets in a heartbeat to exploding TEC starbases. From what I've seen, the AI is not great at attacking starbases.
Reply #10 Top

To be honest, I still say you should get entrechment even if the AI suck with SBs. If nothing else just dont build them. The other updates to the other defesive structures should still allow the AI to give you hell if your not careful.

Besides Unfair Reseracher usually does well with is SB upgrades.

Reply #11 Top
You know, if you are playing single player and it is too easy, you just add more AI's of harder difficulty. Even if the AI's have problems with your starbases, you will start to savor the challenge when there are 5 AI's vs you!
Reply #12 Top

Hmm - riding my hobby horse one more time.

I still say that single player SINS would be a much different and probably better game if only the AI would build starbases in non-planet gravwells. Especially stars and wormholes but also at obvious non-planet choke points. And give the Vasari the sense to counter SB's properly - either bring enough fleet with bombers or actually build a Orky in the gravwell or something. At least the Advent do occasionally send enough of the starfish things to actually pose a threat.

All my single player games are now with 4 unfair AI ( two teams of two) and appart from the first hour or so when it can be touch and go its not really a challenge. Once a few starbases are up the AI will come to them and suicide everytime.

Please Ironclad :')

 

 

 

 

Reply #13 Top

To be honest, I still say you should get entrechment even if the AI suck with SBs. If nothing else just dont build them. The other updates to the other defesive structures should still allow the AI to give you hell if your not careful.

Besides Unfair Reseracher usually does well with is SB upgrades.

1) I'd concur with this assessment.  Not building star bases is the easiest fix, until (if) the dev's do something about it.  Additional tech upgrades your hanger bays, weapon platforms, and inhibitors, with entrenchment, and I've noticed the AI makes relatively good use of that research (though application through building those logistics can be a little lackluster). 

Know your difficulites; easy, med, hard, unfair; defense, offense, researching, resources.  Respectively.

2) I too, am currently only on Singleplayer play, no MP (yet).  However mods (as said above) are the most important factor, if you're into trying out some mods.  We seemingly bought the game within days of each other going by Member IDs, and with sins 1.17, virtually no mods are compatible, and most modders state they won't go past earlier versions for sins alone.  Granted, I am running into the same issue with entrenchment, 1.03 is not compatible with most mods (yet), or they sort of are, but minidumps plague them.  The difference is, that's a work in progress, not a dead end like in sins alone.

I would suggest avoiding mods that allow you to ramp up your technological edge, as this can easily outweigh whatever tactics you apply to "help" the AI in the beginning.

3) I guess your play style might be the most important factor.  If you like epic 40 hour long games, (ancient gifts, huge multi, or aerolian sector for example) it's pretty good.  If you like quick 1 hour maps or games, then yeah, maybe entrenchment isn't for you. 

With the longer games, you just have to allow the AI opportunity to amass resources / tech.  Akin to giving them a head start, where I've literally only built up enough to defend against pirate raids , but otherwise, doing nothing with only one planet for the first hour.  Try all allies to begin a game, by the time they declare war on you ignoring them repeatedly, they have that head start. (its's actually good MP training too, but you're not into that, so I digress.)  With entrenchment and the unfair difficulty setting, it's all the more impacting.  Pick one AI enemy, and just use your money to more or less make it so the pirates only attack that one faction, so you don't dillute the other AI's head start.  This way once you're ready to "begin" the game, you still have low overall resources.  It's a moot point overall if you have 20k of each once you "begin".  Lastly, give your resources you don't otherwise use to your enemies.

4) Enchtrenchment is an expansion, not a microtransaction pack, or an update.  You can actually run both Sins and Entrenchment at the same time..On hard, there is a difference, but it's not game breaking, and the new techs / units help narrow that margin.  With unfair difficulty, again, all the more.

5) Lastly, remember the threads you're reading are from players who do dabble in multiplayer, to some degree.  Their level of difficulty that they are used to (with human enemies) really turns down the notch for them on AI difficulty even on unfair.  But for you and I?  Not so much. 

For example I can't really play Medieval: Total War 2 anymore because I wasn't good enough to really compete with those guys in MP, despite trying for over a year, but the experience made my singleplayer games too easy.

 

Turning away such a chunk of content (including mods) despite one unit you can opt not to build...I just want to make sure your decision is based on more applicable information as far as you're concerned.

Reply #14 Top


Hi All,

I am new to Sins and am still trying to learn the game, but I am enjoying is greatly.

Anyway, I figured I would order the Entrenchment expansion and learn it all at once.

Haven't ordered yet due to the many and various posts I have read about the AI not building starbases and getting trashed when they run into yours.

I have asked this questions before about the (apparent) major problem the AI has with the starbases and have read a few comments that suggested the developers have messed up a little with the way AI acts with starbases,

Now, please note - I never play online and so rely on a good, or decent AI opponent.

I am not asking opinions again if the starbases cause a problem with singular play, as so many posts suggest it does.  I even read one post and the person said that they had a much better game and enjjoyed the Ai challenge with original Sins more than Entrenchment due to the AI and starbase problem.

So... what I am here asking about is... has any news been thrown forward to suggets the developers are goind to fix the Ai/starbase problem as I enjoy Sin immensly and would love to try Entrenchment - but only after the fairly huge flaw in AI has been addressed.

 

I look forward to, and thank you for any replies.

Thanks folk!

PicardsRug

 

Hi,

I bought the SINS + Entrenchment game about 2 weeks ago.  In my games against the computer, the AI-controlled races will build starbases (and the AI will upgrade the starbases to make them stronger, too!).  I've even seen the sneaky AI build a starbase in one of my colonies!  a bit shocking at first, but now I'm prepared for these events!

 

 

Reply #15 Top

Thanks for all the replies above folks, and a recent mega thanks to Lucid_Collective for such a superb reply - it was REALLY helpful.

 

My conclusion at the moment is still to steer clear from Entrenchment after all things considered.

 

I really do hope the developers address the Starbase fix issue soon so I can spend my hard earned pennies and buy Entrenchment.


Cheers again all!

PicradsRug

Reply #16 Top

Hi,

I bought the SINS + Entrenchment game about 2 weeks ago. In my games against the computer, the AI-controlled races will build starbases (and the AI will upgrade the starbases to make them stronger, too!). I've even seen the sneaky AI build a starbase in one of my colonies! a bit shocking at first, but now I'm prepared for these events!

i agree.

there was a time when starbases were never built by the AI

now i frequently have to fend off a starbase assault by all 3 races, not just Vasari (that is, TEC and Advent will also try to drop a starbase inside a GW i own)

and, they generally place them in the right places. sure, sometimes they are pretty easy to bypass, but then, even a human sometimes cant place a starbase in the perfect place simply because there is more than one perfect place. i myself have made a decision to put a SB on one side of the GW and find that the empire with access to the opposite side of the GW starts attaking me frequently. however, the simple existence of a SB in a GW means you are going to have problems. especially if you dont micro (in that you ensure your entire fleet is firing on the SB) you can find yourself taking huge losses to a SB in an otherwise sub optimal position.

i personally love SBs. even if the AI (maybe) doesnt use them. though i do play on hard and unfair with economist and researcher AI's (its possible that the people complainng about AI SB usage were playing on less than hard/unfair with fortifier or aggressor, which may cause AI to put a lower emphasis on SBs)

even if the AI dont use them, i still enjoy placing them in UCGWs (UnColonisable Gravity Wells) near neutral extractors and destroying any enemy colonisers/scouts or enemy fleets passing through... its great for puttung a strain on supply lines

for instance im playing a game right now, and there is a UCGW between 2 Vasari allies with a phase lane to a few planets i own. so, i captured the extractors and put an Argonev (TEC SB) between them. when this massive Vas fleet came by, i let the SB fight to within an inch of its life, taking about about 1/4 of the enemy fleet. then, when it was about to die, i used the big red button (its an ability where the starbase explodes and causes massive damage to all ships in a huge range)

poof, fleet all but gone. made me feel all warm and fuzzy inside =D

and aside from all that, mods are definitly something to think about, you wont find many mods for vanilla 1.17.

AND, even if you dont use SBs (though you would be crazy, it would be like not using Caps, light carriers and heavy cruisers) there are still other upgrades.

i remember the thread where that guy said he had a better time in vanilla. i believe that was some time ago and the devs have since released a number of patches to fix (rather well) those problems. If that guy still enjoys vanilla more than entrenchment, im fairly certain he's in a tiny minority.

lastly, its $10. come on. where else are you going to get a nifty expansion with some good game changing aspects, for less than a McDonalds meal?

honestly, AI putting Starbases in silly places or not using them is NOT a reason not to get entrenchment. by the same token, you should not get entrenchment or vanilla sins because of how AI place mines, or use fleets, or where AI place orbital defenses, or anything that an AI does sub-standard to an intelligent human.

my advice, just try it out. im sure playing it will change your mind. and if not, meh, o you've lost $10, its not a travesty. though if you really have issues with it, contact stardock sales and they might give you a refund.

My conclusion at the moment is still to steer clear from Entrenchment after all things considered.

though from what ive been reading in the post, it sounds like you are more than ready to veto the expansion regardless of the positive reviews...

but really, just try it, you wont regret it.

Reply #17 Top

even a human sometimes cant place a starbase in the perfect place simply because there is more than one perfect place.
Sometimes there is no perfect place, or the perfect place "moves" as the strategic situation changes.

honestly, AI putting Starbases in silly places or not using them is NOT a reason not to get entrenchment. by the same token, you should not get entrenchment or vanilla sins because of how AI place mines, or use fleets, or where AI place orbital defenses, or anything that an AI does sub-standard to an intelligent human.
I remember my first huge game as Vasari. It was with the old RA ;p.

I remember the stats screen said I killed over a 100.000 frigates.
How? I planted phase jump inhibitors on all my planets and used an Evacuator. Whenever an AI fleet arrived, my forces were already on their way (phase stabilizers FTW). When they arrived, the enemy tried to flee. With the phase jump inhibitor and Gravity Warhead stopping them, they never managed to run away. So I just kept wiping one AI fleet after another for 20 hours game-time, when I actually managed to break through.

I don't think entrenchment is any worse than vanilla. If you like vanilla, Entrenchment is just a lot more fun for a laughable amount of money.

 

For me, sins have only one serious 'flaw' that is shared in both vanilla and entrenchment:

Ships don't really feel like frigates/cruisers/caps. 
Nothing you see in action really manages to make you believe it is what it resembles. Only the starbases, maybe.

  • The textures are not detailed enough to let you feel the size of the ship. When you zoom on any ship (everything set to highest, GF8800gt 1024MB graphic card), you can clearly see pixels, even though theoretically each of those pixels should be the size of a city. The only truly well textured objects are, again, starbases. Oh, and the background. The space looks awesome. A bit too many eyecandies, but looks nice.
  • There is zero animation on ships, except flashing lights. The only animated weapon in the game that I can recall is the... Gauss platform (the cannons tilt backward from recoil). I can't say how disappointing it is to see a frigate (about the size of a town) with a big gun under the canopy that fires 60 degrees to a side while it's gun is facing forward. Garda flak frigs are just awesome here, having four guns sticking in four directions, all shooting ortogonally to where the barrel is pointed. They actually feel like they're made to look like dummies, not real guns. Or the kol, with four straight antenae pointing forward, suddenly releasing beams of red light in any direction. They look more like four fixed rectangular lightning rods than weapons. Or maybe a fancy mustache.
    I am ready to pay $10 for a patch/addon/whatever that would make the ships feel more like in HW2, where all weapons had turrets tilting towards their targets and many showing proper recoil.
  • By the way animations, in a few cases the weapon hardpoints are messed up. Nothing like seeing a cannon doing nothing while the void in front of it shoots a salvo of some flashy balls.
  • Ships don't move like ships. Yes they are as clumsy as they could be. But they don't move like massive ships. They bump into each other, into asteroids, structures, bounce off them like tennis balls. When ordered to go backwards they accelerate forward and start turning. No big ship would do that if it didn't have to (contemporary ones have to move for the rudder to work, space ships don't have that issue). They look more like motorboats than massive spaceships when doing so.
  • Damage done to ships is applied in random places. I can often see smoke and flames coming out of mid air somewhere above my frigate. Very climatic.
  • damage is not applied on hit. You see a massive cloud of 100 phase missiles hitting a ship. BOOM... what? nothing? 1 second later the ship starts to blow up.
    30 projectiles hit a capital ship every second, but its health bar refreshes only once per second or two.

All of the above can almost kill your feeling of being a Fleet Commander. I feel more like a kid with 80 rubber toys enganged in a pew pew light show with my enemy's 80 rubber toys.

I know that a majority of the above is done so the game runs as smooth as it can with thousands of ships doing their thang on the screen. I know the HW2 engine would just die with half that many ships.

But it doesn't neglect the fact that this doesn't feel like controlling fleets anymore.
Epic-sized battles, yes. Powerful space ships, no.
Epic-sized rubber toy fights with awesome space graphics in the background, pretty much.

This is the only row I have with Sins, except for the screwed balance we have now, which will hopefully get fixed soon. The game doesn't feel like commanding space armadas for me. It just feels like a game. Yes i have some circles that I can't fly out of, yes I have some moving things that cause the green bars of other moving things become shorter. I click on an icon and something pops out of (or rather - appears next to) another thing that doesn't move. You click there then you click here. You can win or you can lose.
A game. An epic sized game. Yeah. But if you want to marvel at the graphics, watch the background, not the fight.
If you wanna keep the feeling that these things are ships, don't zoom in on them.

So, if you're looking for a grand strategy in a huge scale and cool gameplay options, that's Sins - and Entrenchment adds its full price to it.

If you're looking for marvelous graphics of realistically looking and moving space ships (as in - you could almost believe you're looking on a space ship) exchanging heavy gunfire (as in - realistically shooting and realistically taking hits where they've been shot at) in a beautiful cinematic show that you can sit in a chair and marvel at - that's not sins.

PS. What I wrote is a reflection of my personal feelings that I put down because I felt like it. You're free to disagree or flame me for it.
I won't duscuss it any further. Just don't push it too much or you'll end up feeding a :troll: .

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Reply #18 Top

Quoting N3rull, reply 17

even a human sometimes cant place a starbase in the perfect place simply because there is more than one perfect place.Sometimes there is no perfect place, or the perfect place "moves" as the strategic situation changes.

true, thats what i meant (sorry, it was late when i posted that)

Reply #19 Top

As a single player gamer I only play Entrenchment since buying Entrenchment.  In all honesty I can't remember well enough to say if the AI was harder before the expansion.

My experience is that I often see the AI do some really good defencive work on it's worlds, use of mines and starbases near the edge of Gravity Wells which ensures I take some losses if I rush in or if I have to retreat quickly.  It maybe over defends, but I'm a turtler at heart so I can forgive it for that.

The main issue in Entrenchment as others have mentioned is the AI cannot work out how much it needs to use to defeat a Starbase and often a well fortified planet can cause the AI all kinds of crippling issues, trashing any Cap ship it has so it ends up with only level 1 to 3 ships.

That being said I've occasionally got complacent with the AI and find he has all of a sudden killed my Starbase and is taking me from an angle I didn't think possible, it's just more often than not I'm able to cripple him making defeating him somewhat a matter of time, rather than skill.

Entrenchment is similar to vanilla though in that to have a challenge you need to stack the odds against you.  You will eventually get off the back foot and start fighting back but at that point onwards you are just mopping up, it's not very sophisticated and I never expect a challenging come back from the AI.

What would perhaps be fun to counter this sort of hill defeating gameplay (up hill, get over the hill, then roll to the end) is to add a game mode for single player that as you defeat or weaken AI opponents other AIs get massive bonuses, I hope the Devs are still reading forums ;)

Reply #20 Top

I find the TEC AI is the only one that brings enough to handle starbases and/or spammed defences.  Visari is probably the weakest, and doesn't have any clue of what to do vs. an upgraded starbase.

 

Alternatively, you could just limit your use of them when playing the AI.

Reply #21 Top

buy entrenchment if it goes on sale again.

im a single player/lan player against ai only type of guy.  the harder ai's are much more aggressive and able to handle starbases better.  the devs have done a great job at keeping the game entertaining even if you have dug in as deeply as you can.

Reply #22 Top

i just played a game against an Unfair Researcher AI on a 3 star map.

while i was taking over the second (neutral) star system, and at about 3-4 civ/mil labs each, the Vas AI was already rolling out Heavy Cruisers... which surprised me.

to be honest, until i got my economy up to the point where i had massive surpluses, i was struggling to pay for planet upgrades and enhancements, defenses, research and fleet reinforcements. all the Vas AI had to do was send a medium size fleet with a bunch of Seige Frigs to wipe out my home system and there wasnt much i could do about it. as it stands, he was sending fleets at my home system, but instead of going for my homeworld, he kept aiming for an UCGW with a single neutral extractor in it...

but thats something ive noticed about AI in general, they dont send fleets (or armies in the case of most RTS), they just send single units or a few units grouped together, and often the synergies are missed by the AI (for instance, in a normal RTS having Long Range Seige Units firing from behind a group of tanks or infantry etc, though on a seperate note, Sins doesnt really have that... the closest thing is using HCs and Carriers to cover seige frigs as they nuke a planet... even on a suicide run its effective). in this instance, even Vanilla did better than Entrenchment... Entrenchment AI seems to prefer guerilla attacks to serious warfare. if the AI did that, rather than sending 1 or two seige frigs, or a carrier, or some other silly units, it would be better. idn, perhaps the devs need to set some stricter rules... make the AI more scripted than it is currently... after all, certain things like picking a coloniser cap or battleship as your first cap is pretty much scripted even if you are a human...

as for N3Rulls comments about graphics etc... i do agree... its annoying that the damage isnt real-time, or realistic... for instance a ship thats been beaten to within an inch of its life can still function just as effectively as one that has just rolled off the assembly line (with the exception of caps etc, but thats a little different, and the base principal still applies anyway)

and it is possible, Red Alert 2 and Company of Heroes have realistic damage and damage effects in battle... still, im fine with how Sins is now... some things are dodgy, but meh... also, i know Mansh00ter is developing a mod that makes certain ships fly around like they are actually in a space battle, not a Civil War era shoot-out (line up, aim, wait a few seconds, then fire)

Reply #23 Top

Entrenchment is great. Playing without it now sucks. I play both multi and single.

If you're worried about the AIs problems with starbases, simply increase the difficulty level. Play some Unfair opponents. Play against teams of AIs. They will arrive with enough firepower to blow up your starbases easily; in fact, they'll pressure you long before you have your first SB. Your defenses and counter-offensives will be fun and desperate.