TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,157,884 views 5,473 replies
Reply #26 Top

Hi, there. I would like to know if you would be interested in this particular ship:

A Shadow arrives

Xsi Image

Shadow in game

Shadow in game

Shadow unleashes hell

Shadow Fire.

I have this particular ship as part of the raiding pirates, and it's quite devastating when it attacks your planet. It has an ability which will make the ship "Disappear" after 8 minutes so that the pirate base doesn't fill up with these fiends!

I can send you this ship if you want but the only problem is that I don't have the textures set-up. I'm new to modelling and the geometry is too complicated to uv stamp for me at the moment. So the in game shots are of the model with not textures. However, all necessary Null points are in. I hope that isn't a problem for you to fix. Let me know if it interests you.

 

 

Reply #27 Top

I am always interested! Looks good!

Reply #30 Top

I like all of them very much (espescially the one with the sharlin). If you don't mind, I'd like to have some 'action' scenes as well if possible (some ships firing into the cam or onto another ship, infight between q'quan cruiser and Vorchan or something like this.

I would also like to replace the figures from the loading screen (ie. your representation) with kosh and a shadow creature or mr. morden or lorin or something like this (if you got ideas, please tell me)

Working on it!


 

Reply #31 Top

Thank you so much SteinerX!!

Reply #32 Top

Thank you so much SteinerX!!

You're welcome!

A couple of loading screens uploaded ... not too keen on 4, will play around with that one later.

Tobiwahn, do have an EA Omega (minus the rotating section) And The rotating section minus (EA Omega hull) in 3ds format? I'd like to use it in some artwork for the mod but the Omega I have has only a NON rotating section???

Or .obj file format?


 

Reply #33 Top

As of now, I do not. TFL BigBANGtheory has one, but as of now, he has not offered me. If you send me the model though, i will seperate the sections for you if easily possible!

 

The screens I like very much. As a sidenote on loadingscreen 4 though, you should try to use no nebula on some, as the contrast will make the picture more intense. Also, if you arrange the ships so that one casts a shadow onto another there is more perceived depth and momentum.

Lastly i think for the beam shots to be more "included" in the scenery they should emit some green light onto the Q'Quan (and probably have some motionblur on them as well)

LS 5 is gorgeous!!

 

(Sorry for the critisism, perfectionism at it's worst I suppose  :X  )

 

When we have all the screens I will include them in the next release! Thanks and keep up the good work!

Reply #34 Top

The screens I like very much. As a sidenote on loadingscreen 4 though, you should try to use no nebula on some, as the contrast will make the picture more intense. Also, if you arrange the ships so that one casts a shadow onto another there is more perceived depth and momentum.

Lastly i think for the beam shots to be more "included" in the scenery they should emit some green light onto the Q'Quan (and probably have some motionblur on them as well)

Agreed, the critisism is good, I'll make the changes. |-)

As of now, I do not. TFL BigBANGtheory has one, but as of now, he has not offered me. If you send me the model though, i will seperate the sections for you if easily possible!

Will do!

Omega Link

But you will also need this Link


Reply #35 Top

Personally I would recommend you steer clear of the Omega for the time being, its just a very unfriendly ship design for SoaSE where as other B5 ships are fine. I know its an iconic ship and if you are intent on doing it now I will try to guide you with the hull animation if needed, I took a quick look at the Celestia model link and as long as you can convert it and reduce the polycount it will work.

What you need to do is as already mentioned remove the central hull section and save it as a seperate mesh for the particle system. You will then use the particle system to re-introduce the mesh back to a particle emitter where the central point is with a rotational effect. 

Reply #36 Top

Yep. Thanks. I intend to redo the mesh on a basis of about 10 to 20k polygons. Will fake some time though, other models are to be made first. Thanks again for the help.

Reply #37 Top

Nice glad to see someone is working on this project, have any ideas when it will be release/playable?

Reply #38 Top

Well, if you mean a fullversion 1st release, i canot tell you an exact date. It will be when EA and Minbari are finished, so at least 2 completely playable races. If you want to playtest, there is a version for that already (preAlpha 0.31)

Reply #39 Top

That cool, i'll wait til it complete. One more questions, how big will the systems will be (IE: 10/20/30 systems)? Cuz i like to play long campaign.

Reply #40 Top

Me too. You should try the Babylon 5 Galaxy map, found somewhere on the forums! It gives epic gameplay!

Reply #41 Top

Quoting TFL, reply 35
Personally I would recommend you steer clear of the Omega for the time being, its just a very unfriendly ship design for SoaSE where as other B5 ships are fine. I know its an iconic ship and if you are intent on doing it now I will try to guide you with the hull animation if needed, I took a quick look at the Celestia model link and as long as you can convert it and reduce the polycount it will work.

What you need to do is as already mentioned remove the central hull section and save it as a seperate mesh for the particle system. You will then use the particle system to re-introduce the mesh back to a particle emitter where the central point is with a rotational effect. 

 

Thanks BigBANGtheory would be nice to have your guidance, have been waiting to play Sins with an Omega since you first created your Omega vid. for Sins. back in April 2008!

http://www.youtube.com/watch?v=CIS5y1MrIko


Reply #45 Top

i played the mod, whats there and it's not bad, keep on going.

 

now, if some could just mix star trek, babylon 5, and stargate into one, that would make me happy.

Reply #46 Top

now, if some could just mix star trek, babylon 5, and stargate into one, that would make me happy.

7DS? or there's a mod for B5vsStar Trek on the go in the forum ...

https://forums.sinsofasolarempire.com/361801

TobiWahn: I can get the loading pictures in-game, but how do I change the main character?

Reply #47 Top

Quoting SteinerX, reply 46


TobiWahn: I can get the loading pictures in-game, but how do I change the main character?

 

You can find the character pictures in the texture folder for Sins called: "Startup_Loadscreen0"

I don't know if you would be able to do more than the three characters already provided. Although there is space for one more on the file it might just be a matter of finding the co-ordinates for the fourth character and adding that in somewhere.

Reply #48 Top

You can find the character pictures in the texture folder for Sins called: "Startup_Loadscreen0"

I don't know if you would be able to do more than the three characters already provided. Although there is space for one more on the file it might just be a matter of finding the co-ordinates for the fourth character and adding that in somewhere.

Thanks for the info, I have the "Startup_Loadscreen0", but when I put a replacement picture in it has a black background, even though when I copied it over into "Startup_Loadscreen0" file the image's background was transparent ...

Is there some coding required to do this properly?

Reply #49 Top

The Image has an alpha channel that needs to be adapted to your characters outlines

 

Cheers and thanks