TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,170,674 views 5,473 replies
Reply #451 Top

Seeing how powerful the Vorlons and the Shadows will be... I expect to see not so huge of fleets by them... the fleet supply on their ships should be there to counter some of the balance issues there will be seeing how it's going to take a large fleet of ships by the other races to even manage to take down even a few of their ships

Reply #452 Top

I do not think they should be limited by total number it should just the the econ that keeps them in check and the build times. On the highest tech for every race I think things will balence out nicely for the tech max vorlons and shadows. This is simply becuase the time lines for the other races will extend past that of the vorlons or shadows.

 

Speaking on tech I have desided to try to make the tree in excell and start splitting up the tech into the 3 main groups. This should make it easier to see what is being left out. Also I think I am going to do away with the mega tech upgrades like dark aligence and the narn treaty. I think that by using lists it will be easier to ensure that the tech is where it should be and when it should be.

Reply #453 Top

Hmmm... yeah... true... but still they are mighty powerful ships in there own right with very few weaknesses...

also have any of you guys looked into this site?

http://www.b5tech.com/index.htm

they give specs on the ships size, weapon armament, defenses, ect ect ect...

Reply #454 Top

As for the Shield Idea of the Vorlons / Shadows - this is a nice concept, will look into it! Thanks.

 

As for the Supply cost, yes, Vorlons and Shadows will never be able to have as huge a fleet as the younger races! They will be much deadlier though!

Reply #455 Top

Early WIP with EA Omega texture ... rendered with 3 light sources.

Still a lot more details, lighting, etc ... to finish!

Reply #457 Top

ook's beatiful can't wait to get control of her

Yes she does ... the model is by Koobalt, but it's not the final texture just a temporary one for now and still a WIP.

Thanks for your interest:)

Reply #459 Top

Zvezdochets have heard from you for a while ... How's it going?

Reply #460 Top

Quoting SteinerX, reply 459
Zvezdochets have heard from you for a while ... How's it going?

Special for you. Please, delete old image in blog and change this.:sun:  

Engine. Too simply.:'( Or no ? Need rework or normal ? Engine "Poseidon" differ then "Omega".

Reply #462 Top

Quoting shugarshane, reply 461
looks great Zvezdochets

Thanks.^_^ Few small detail and end.

Please help me! What is the file .stats and how open this file ? Is the statistic file ?

Reply #463 Top

Wonderful! Simply wonderful. As of now, I also got Timmaigh's Vorchan Cruiser (and fully textured)

 

Now just need to add Centari to the list.

Reply #466 Top

Start work on Marathon-class cruiser [or battleship:annoyed: ] as i see, this ship upgraded "Warlock" with new engines and slightly changed hull [rounded]. I not finish work on carrier, but next 4-5 days - work on this ship.

End work, two modeller on one ship too many.8C

Reply #467 Top

As far as I know, Koobalt already started work on it, but he is in the early stages, so please contact him via the forums:

http://sri-corp.com/Forum/index.php?topic=2436.315

Reply #468 Top

If Zvezdochets make texture for his model, i will pass this work for him, i have no idea or skill in texturing, and i don't know when fileosoft will have some spare time to make a tutorial for gimp user, so with texture for my model i put a great hope in SteinerX. So this way you will longer wait for this model (made by me) to be full complete.

Reply #469 Top

Good. I agree if koobalt work on Marathon.B)  I don't know about your works on him. Sorry.

About fighters. TobiWahn, four type only on one ship! But if we equip on old ship - old fighters, and on newest - newest fighters [maybe "non-canonical"] may use more then four-five types.

Orestes - old "Tiger" and "Badger".

And newest "Warlock" - "Thunderbolt" and "Firebolt".

Because "Marathon" or "Warlock" with "Tiger" or "Nova" looks too strange:grin:

On "Marathon" need add special "ShadowFury" and "ShadowThunder" with black texture and more powerful weapon.

But it is a only my humble opinion [imho]

Reply #471 Top

@ Garsterjaryjohnson

When do they appear? The explorer bug will be corrected in the next release, Shadows must not be selected for AI players - is there anything else?

Reply #473 Top

Nice ship and image.

TobiWahn_Kenobi, how going work on texturing ships ? This is too difficult, i agree, but i only 3d modeller and not advanced in texture work like you.

Reply #474 Top

Nice ship and image.

Yes! Timmaigh made a great start with the Centari

EA Cap. Shipyard WIP by Koobalt