TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,165,464 views 5,473 replies
Reply #227 Top

Your graphical works great and impressive!

Thanks as are your modeling works!

Will add more race pictures from the TV series ...

Reply #228 Top

As for the jump points in gerneral I found this very intresting: https://forums.sinsofasolarempire.com/365247

According to this user he was able to make it so a single ship could jump directly to any planet it wanted at will. If this was tied into the existing jump point ability it could be made so that it is easier for users to tell the ships what place to go to.

As for the organic tech we see this used by the minbari in the Valen Mk. II now I know that you may try to say that it was for the alliance but, so was the victory. I think that if the earth alliance gets the victory it is only logical that the minbari get the Valen Mk. II. In addation we also know that the layout of the Valen Mk. II is the same as most minbari ships just like how the victory is more like an EA ship.

In responce to the jump point attack abilities, I think it should be a reasurched ability from the minbari to open jump points in enemy units and destroy them while escaping for example. For the EA they should be able to do the bone head manuever except that if there is not a jumpgate they must use two jump points from two ships. Logically anything within range would be destroied as we know that this will even take out a shadow vessle.

Reply #229 Top

ZEROibis, he wrote last "I'm now experimenting to see if I can give an individual ship the ability to ignore phase lanes, basicly make up its own for itself."

So I think all he did was to make jump blockers block all ships, and only ships with anti-jumpblockers could use standard phase lanes.

Reply #230 Top

ZEROibis - Reading that forum entry further, now solution can be given. The only possibility is to do exactly hat the jumppointability we have does.

Reply #231 Top

I'm running the B5 mod with Entrenchment 1.03 and it still gives me mini dumps shortly after I begin a game.  It will let me go through all of the loading screens, which look great by the way, and then it crashes, any ideas?  Are there certain graphics effects that I should have disabled, or is there a certain way to install other than unziping the folders in the 1.03 mod folder and copying over older versions?  If you have any tips that would be great.

Reply #232 Top

@Patson
Are you having one AI assigned Shadows? That (as the readme says) is at the moment not supported and WILL give minidumps! 

Reply #233 Top

Are you having one AI assigned Shadows? That (as the readme says) is at the moment not supported and WILL give minidumps!

I've put this message on the download information for both blog and 7DS:

DO NOT PUT THE SHADOWS AS AN AI OPPONENT
This will cause a mini-dump!

Perhaps we need one on the download page for this thread.

 

EDIT: Please read the "Read me" file before playing!

Reply #234 Top

just loaded it up. gotta figure out whats what.

avoided the shadows ;)

Reply #235 Top

Quoting Destraex, reply 234
just loaded it up. gotta figure out whats what.

avoided the shadows

 

You can play as the Shadows (but please remember it's a teaser race - under development - please read the "read me file" in the mod folder) BUT you can't set them up as Computer AI's or you get a mini dump!

Reply #236 Top

I think we teach people to actually read the readme's O:)  

And no, I don't want to add it ontop, just because... well because!

Reply #237 Top

Quoting TobiWahn_Kenobi, reply 236
I think we teach people to actually read the readme's  

And no, I don't want to add it ontop, just because... well because!

 

Noted will delete from 7DS and Blog.

Reply #238 Top

Sorry, I didn't mean that you should remove it. I just did not want to add a big disclaimer ontop of this thread :-"

 

BTW, I got the Starfury (Aurora) from Fileosoft ingame, and it looks wonderful!

Reply #239 Top

To be more specific, i played the humans and did not use the shadows as AI enemy.

Next time I will be more specific!

Reply #240 Top

@Destraex
You played humans whithout shadows when it worked or when it did not work? As Said by SteinerX, you can play Shadows, but the AI cannot! 

Reply #241 Top

EA Victory Beam ability - Thanks to Evil_Tesla/Tobiwahn

Reply #243 Top

LOL KICK ASS BEAM ATTACK! One shot kill eh? damn that's a nice gun you got there :erk: I remember when I first saw this in the movie and was like... wow...

Reply #244 Top

Quoting EternalRequiem, reply 243
LOL KICK ASS BEAM ATTACK! One shot kill eh? damn that's a nice gun you got there I remember when I first saw this in the movie and was like... wow...

Well, it is a modified Vorlon Death Ray afterall!  Though, will it have the same draw backs as it did in the show?  For those who don't know, after that beam was fired, the ship lost all but basic support systems for 1 minute.

Reply #245 Top

Yes, thats it. After shooting it you are unable to move, fire, phasejump, use abilities, turn, basically you are a sitting duck! You  regenerate AntiMatter though. So use it wisely. And, there is not autocast available (too dangerous).

 

And btw SteinerX, My I encourage you to disable the colored skyboxes? Would give better impression of vast space (but thats just my preference :grin:  )

And for all of you that don't know about this:

 

Homepage of ENB Series

 

Sins looks so much better with this!!

 

And if anyone can answer the following, please help

From Koobalt

What is that?? Market by red circle??


* novaglory.jpg (32.72 KB, 1052x337 - viewed 2 times.)
 

+1 Loading…
Reply #246 Top

What is that?? Market by red circle??

Maybe is the hangars for fighters ?

New version "Olympus"

Small update:

"Thetys" cutter

"Olympus" has 2.7k tri [poly]

"Thetys" has 1.7k tri [poly].

Now work on low-poly model breaching pod [very useful, but enemy often destroy they]. Very interesting seize enemy heavy cruisers and cap-ships in big battle! Later add few screens, illustrating this process.

+2 Loading…
Reply #247 Top

Something I realized when trying to come up with ideas for an EA tech tree. What dates are we starting/ending in? The victory project is from after the earth gets plagued. Are all the races supposed to be on the same timeline or are we altering it to try to make the game more balanced. For example having the minbari start further in the past than the EA. Or are we trying to balance the game though costs and ship production times.

Currently the tech periods I was thinking about are:

  1. Pre Minbari war
  2. Minbari War
  3. Post Minbari war
  4. Isolation period
  5. Civil War
  6. Post Civil War
  7. Earth Infection Period

 

Also I was thinking that jump points should be allowed sooner in the tech tree as it has been a "slandered feature" for almost all in the series. I think however that the first generations of this should just be very slow. This way races such as the EA can get upgrades such as the bonehead maneuver at the correct time. I really think that both jumpgates and ship jump points should be a level 1 tech with improvements being made to it along the road.

Another question I have is if it is possible to have prechecks for tech from other areas. For example you can not get a particular military tech unless you get a particular civilian tech first.

 

Reply #248 Top

About pre-Checks, Thats definitely one thing I desperately need in (it is possible). For minbari I want to have the general timeline (Valen Council, warrior centric Council, Council broken, civil War, Worker caste centric Council) in the religious cast tree where the other trees depend on that advancement. Also, I would want to have drawback in some research (civil war) so that you would be careful when to advance in research. I would recommend to make that timeline research cost many a resource and take loads of time in general.

As for the timespan, I plan on orienting on the ships manufacturing dates for the timeline:

EA:
2225 - 2268

 

Minbari:
1958 - 2271

 

Ship "release" dates:

Earth Alliance

Cap Ships:
Explorer        2225
Hyperion - 3rd Age    2240
Nova Dreadnought    2241
Omega            2255
Poseidon        2255
Warlock Destroyer    2261
Marathon        2266
Victory            2266


Frigates:
Hermes            2168
Artemis            2190
Olympus            2202
Oracle            2216
Orestes            2228
Sagittarius        2230
Tethys            2230
Avenger            2238
Myrmidon        2264
Apollo            2267
Chronos            2268
Delphi            2268

Fighters:
Tiger            2205
Nova            2229
Aurora            2237
Badger            2240
Thunderbolt        2259
Firebolt        2268


Minbari Federation

Cap Ships:
Sharlin            1958
Sharoos            2008
Sharkaan        2261
Troligan        2266
Neroon            2271


Frigates:
Tinashi            1920
Neshatan        1977
Tigara            1990
Leshath            1995
Morshin            1995
Torotha            2006

Reply #249 Top

Quoting Destraex, reply 239
To be more specific, i played the humans and did not use the shadows as AI enemy.

Next time I will be more specific!

If you have choose random AI for ennemy, it is very possible that shadows was choosen too...

By the way, if someone have problems, try to use the developer.exe ( can be found on the stardock download page ) for start the game... it will not resolve the problem but will generate a log in text format who can help Tobi to find the problem... and correct it...

It is a pre-alpha... alpha or beta are better play with the developer.exe since the goal of alpha or beta is tracking bug and resolve them... a "i have a mini dump" don't help Tobi to resolve the problem... or know what is the problem...

Reply #250 Top

Thanks Thoumsin, thats a good request. Thats it for me today, it's 0:44 here and I need to get some sleep for tomorrow. Have a nice night ya' all :zzz: