Question on creating a new ability
I've beeing pouring through all of the files in my SoaSE directory and through the modifier sticky at the top of this forum, but I'm at a bit of a loss. Here's what I'm trying to do:
The ideas is basically to create an ability that separates a capital ship into separate parts that then function as a squadron of less powerful frigates or cruisers. Obviously the model itself can't be broken into different pieces, but I have a few thoughts on how to accomplish a similar effect.
1) Give Capital Ship A an ability that is similar to the "Deploy Starbase" ability. Basically, a new group of ships is spawned and Capital Ship A disappears. The squadron of new ships has a similar ability that respawns Capital Ship A and causes the squadron to disappear. In theory, the problem I see here is that the capital ship that is respawned from the squadron won't have the experience and levels of the original.
2) Similarly, create an ability that replaces the original ship mesh with a group of new meshes. Could this work similarly to how starbases add new meshes as upgrades are purchased?
3) My last thought is related to the actually fighter/bomber squadron mechanic. Deploy a squadron, while at the same time the holding capital ship disappears (or goes invisible and disabled). Once the squadron redocks, the capital ship reappears.
Any help would be really appreciated!