Better Audio Cues and Status Updates

Have you ever been entrenched behind your frontline worlds, waiting for that second fleet to build, or research to be done, or even for the other guy to attack you first?

And all of a sudden, you get the generic "Enemy Fleet Incoming" cue. You get excited, and a bit worried, and scroll to the planet in question, and......!!!!

A single scout ship, or carrier, or something silly.

The backstory to this: in standard Sins, its easy to ignore, but im playing a Battlestar Galactica Mod atm, and everytime an incoming ship is detected and announced, the game plays a clip from the series, something like "Cylon BaseStar, co-ordinates blah blah blah". its very cool, rather informative, or it would be, if it didnt refer to a single scout ship or light carrier as a BaseStar. (i personally consider a BaseStar like a capital ship). as it is, its really annoying to have 2 or more ships arrive one after the other and set off this 15 second alert sound, with no real benefit.

now, i realise thats a mod, and not reflective of what happens in normal Sins, but it got me thinking

Wouldnt it be much more helpful if Audio Cues and the Status Popups at the bottom of the screen would reflect exactly what is happening? So, if the audio cue said something like "A single ship is enroute to one of our planets?/enroute to <insert planet name here>?"

or a medium size fleet is enroute to X, so on and so forth. in general, the audio cues in general are so unhelpful. even when AI or your own announcer says: our re-inforcements are joining the battle at... wait, what re-inforcements? i didnt said any reinforcements... oh, yeah, there is a battle at a planet where Trade/Refinery Ships are going... so yeah... i sent some unarmed cargo ships as reinforcement, yay me!

Even when your ships are being attacked: Our Fleet is under attack!!

wait, what fleet? oh yeah, that scout ship or colony ship or cargo ship is being attacked, i guess that constitutes a fleet...

basically, it needs a major overhaul... well, doesnt need, but such a system has such great potential, and leaving it as is is a travesty.

Recommendations:

  • Creating some sort of generic fleet sizes. So 1-6 ships is a 'scouting party', 7-21 is a 'Strike Force' 22-40 is a 'Task Force', 40-60 is a 'Strike Fleet', 60-80 is a 'Medium Fleet' 80-100 is a 'Large Fleet' and 100+ is an 'Invasion Fleet'.
    If a Capital Ship is part of a group or fleet, then each grouping would have 'Command' added as a prefix of suffix (as required)
  • Cargo Ships should be somehow removed from being considered part of a battle. But if a number of Cargo Ships are being destroyed within a short period of time in the same GW, then some sort of cue like "Our Trade Routes are being attacked/pirated/disrupted" etc etc with some sort of locational info.
  • Using the fleet sizes from point 1 to describe incoming fleets, what size of friendly fleet is under attack etc etc.
  • A Notification when a large number of enemy ships build up one jump away from one of your planets.
  • Making AI 'reinforcements' only count as such when they are actually joining a battle with one of your 'fleets', and not a scout of cargo ship

there are many other things that could also be changed, this is just a few things to put the thought out there and get the ball rolling.

i think this is definitly a good idea for Diplomacy, if not simply in general.

 

35,923 views 14 replies
Reply #1 Top

I think the most important voice que would be if the game told you someone started buildign a starbase at one fo your planets.

Reply #3 Top

It would also be very nice if there was a cue when your starbase is under attack.  It's not a problem if they're on your planet because you get the other alert; however, if it's in a neutral, it can be destroyed (or nearly so) before you realize it was under attack.

Of course, I agree with Astax as well.

Also, the general idea of the OP is good.  The proposed idea might a little much, but some level of tiered warnings would be spectacular.

Edit: Grammar.

Reply #4 Top

Quoting Astax, reply 1
I think the most important voice que would be if the game told you someone started buildign a starbase at one fo your planets.

I agree with Astax.  It's definitely needed.  I'd also like it if gravity wells stopped flashing when a mere enemy scout is present.

Reply #5 Top

Also needs a priority system so that important 'Imbound Hostile' messages aren't skipped for mundane 'Planetary Development Complete' messages when they occur at the same time.

Reply #6 Top

To be honest, I rather see the ability to turn off some of the annoying messages instead and better timing on the messages especially when if you are building multiple of the same objects. Eg, you could be building 20 beam defenses, but you could have built only 2 or 3 before the message "Defense platforms completed on (planet)"

Reply #7 Top

Quoting Astax, reply 1
I think the most important voice que would be if the game told you someone started buildign a starbase at one fo your planets.

agree and thumbs up to this one! :grin:

 

Reply #8 Top

true, but who on earth hasn't found the Planetary development on Eacth is completed useful

sorry about the double play on word

Reply #9 Top

Why not audio cues for all of these things?

 

But yeah, "scout under attack" or even better, no message. Scouts are made to die. I don't really even want to hear from them. And "single enemy ship en route to one of our planets" would be so muh more useful, IMO.

Reply #10 Top

Gotta agree on "starbase building at our planet" prompt.  Definitely would be useful!

Reply #11 Top

are there any other suggestions of what would be useful as an informative Audio Cue?

Reply #12 Top

I think a "An enemy fleet is heading to new coordinates" message would be handy, but only being given when the fleet is of a certain size or includes two or more capital ships. It would help keep track of enemy fleets that are about to attack, which you just need to happen to notice.

Reply #13 Top

How about a "starbase under attack" message?  Twice now I've zoomed out to check my empire when I realized my SB is already at 50% health and will most likely die...

Reply #14 Top

Quoting Lord_Zath, reply 13
How about a "starbase under attack" message?  Twice now I've zoomed out to check my empire when I realized my SB is already at 50% health and will most likely die...

Good idea, it happened to me on a particularly complicated map, i left some starbases in UCGW's as front line defenders, then zoomed away, then when i looked for it again, it was gone... i was like... bugger... thats a new trick... =P

it would be good, and yes, i reccomended an Audio cue when a large number of ships well up in a GW one jump away from your planets, it would be good, and not a stretch, as you already have phase space monitoring for all races