Help An Amishman Out

I'm currently attempting to create a MOD where the only thing that I'm going to change is the current game stats. I'm not all that computer savy so I'll run by you what I've done.

I downloaded the GAMEINFO folder and adjusted stats of ships. I put that GameInfo folder into the proper folder way down under AppData into 1.03 Entrenchment mods. I called the MOD Raging Amish Balance Mod and put the gameinfo folder under that.

I don't know what to do past that. Can ya help an Amishman out?

17,132 views 13 replies
Reply #1 Top

Well, what exactly is the problem? Does it crash when you enable it, or do you need to know how to enable it? If it's the later, start Entrenchment, go to Option>Mods, click on the name of your mod, then click "enable mod" If you did everything right, the game will pause for a minute while it loads your mod, then you will be able to exit the options menu, and play it.

If it's crashing, it's probably because you didn't use the right GameInfo. If you used the one in the ForgeTools on the site, it will cause crashed because it's out of date. https://forums.sinsofasolarempire.com/358945 Go there. The first thing I link to is a very useful text/binary converter made by Harpo that you can use to convert the GameInfo from the game itself into readable text. Or, the second thing I link to in that post is a copy of the GameInfo I put up on Filefront.

Hope this helps.

Reply #2 Top

Yeah, it crashes when I enable it. So if I put the updated gameinfo folder in there and JUST that folder, that's all I need to do?

I've opened the respective folders for units to see their stats, and I've manually tweaked them on notepad. This is the proper thing to do yes?

And by the way, thanks a bunch dude. Much appreciated.

Reply #3 Top

ONE= get harpo's sins txt binner or the Dekhranic SoaSE Mod Tool GUI. The Forge Tools are outdated

TWO= convert the GameInfo folder to TXT from Binary

THREE= implement your changes

FOUR= use the debugger

FIVE= PLAY!

Reply #4 Top

Amish have a PC? ;P

Reply #5 Top

Quoting Raging, reply 2
Yeah, it crashes when I enable it. So if I put the updated gameinfo folder in there and JUST that folder, that's all I need to do?

It should work, yes. As long as you make sure you're using the most recent GameInfo. Like I said, the one in the mod tools is outdated (it's from 1.01, I think) and will crash your mod every time you try to use it.

So just copy the Entrenchment gameinfo folder to your mod folder, use Harpo's tool to convert it to text, make your changes, and it should be good to go.



I've opened the respective folders for units to see their stats, and I've manually tweaked them on notepad. This is the proper thing to do yes?

Yep, that is correct.



And by the way, thanks a bunch dude. Much appreciated.

No problem. From what I understand, you're doing this to try to find where the balance of the game should be, correct?

Reply #6 Top

Yes. I have a lot of numbers that I've crunched and I've done enough testing to have a good idea what numbers I should be using. EadTaes is making a mod where it sounds like he's changing a lot, and if he can pull it off, kudos to him. My goal here is mainly to try to go in and tweak the game stats to a state of balance. The more people I can convince to use it, the better.

Ideally, I'd like to get most people playing online to play it. A lot of people, myself included, are sick of lrf spamming (Illums especially). I think I can make a mod where just by tweaking stats I can open up more viable strategies and make the game take a few steps closer to being balanced. It won't ruin anything in terms of gameplay. It won't ruin single player play (if anything it may improve it).

TBH I think I'll be applying a lot of the balances that Deciever's post in the general section is suggesting.

Reply #7 Top

I wish you luck. Although I admitidly haven't played un-modded Sins in a while, hopefully you can fix the balace problems.

Reply #8 Top

Yeah. TBH I used to play with a lot of the mods on. Uzii's mod, Bailknight's mod, 7 Deadly Sins, etc. I loved 'em, but I loved online play all the more.

Let's hope I can too.

One thing though. One fix this game needs is to move the wave tree tech in the vasari tree from tier 4,5, and 7 respectively to tier 2, 4, and 5 respectively. How would one do that?

Reply #9 Top

Oh hey, I'm slow.

In the RESEARCHSUBJECT_WEAPONDAMAGE_WAVEX files, change the Tier line. Won't change the position, though. For that, change the pos [ X , Y ] line.

IIRC, you have to -1 from the tier line. (Tier 0 needing 1 lab)

Same with the positioning. The top right tech in each block (Block being the containors within each window) is position [ 0 , 0 ]

 

:fox:

Reply #10 Top

Cool. Thanks Kitkun. I'm thinking I'm gonna call this the RAKK Balance Mod (Short for Raging Amish, Kyogre12, Kitkun), but largely for the play on words.

Thanks guys. Knowing me, I'm probalby gonna be back with questions.

Reply #11 Top

Quoting Raging, reply 10
Cool. Thanks Kitkun. I'm thinking I'm gonna call this the RAKK Balance Mod (Short for Raging Amish, Kyogre12, Kitkun), but largely for the play on words.

Thanks guys. Knowing me, I'm probalby gonna be back with questions.

lol, nice name. And don't worry about the questions, we are always willing to help

Reply #12 Top

I cant get harpos converter to work.I tried copying game info folder to my mods folder and then ran his program and selected everything like it said and it it stops on everyfile.I used your game files kyo but they are not a complete list and would like access to all files.

Reply #13 Top

mindseye if you are using the older 1.0 txtbingui with the current convertdata then there are files that will not convert. my theory is that the devs re-use the bin values that are changed for different lines with EACH VERSION update, so for the conversions to/from txt & bin you NEED to use the correct version of the convertdata, also my txtbin gui looks at the path to the files to determine which convertdata to use eg if entrenchment  1.01is in the path it uses the convertdata_entrenchment1.01.exe and for diplomacy 1.0 if and when it would use convertdata_diplomacy1.00.exe and if it does not find  diplomacy or entrenchment then it would use the convertdata_orginalsins#.##.exe with the #.## replaced with the version number found in the path.

harpo