New Assassin (Light): Siren
A crowd control demigod would be a nice addition to either side, but considering the light side is in need of a 'harassment' demigod, I thought I would propose a concept I have been thinking of for a while.
A female assassin is needed; there are none currently. The current demigods are all unique and novel, and I wanted to keep with that theme; therefore, a siren (currently there are no water-aligned demigods) would be an interesting concept.
Below are her skills (although I tried to customize the numbers with balancing in mind; I make no claims of them being perfectly balanced):
Anquelle - Siren of the Deep
Start: Medium Armor/Medium Health, quick attack speed, starting movement speed = 6.0
Osmosis (5 levels)
- 3% health and mana drain
- 6% health and mana drain
- 9% health and mana drain
- 12% health and mana drain
- 15% health and mana drain
Tidal Wave (5 levels) [7s cooldown; moderate mana cost]
- Wide Line attack 250, reduces health and mana regen by 50% for 7s (towers cannot regerate for 7s)
- Wide Line attack 400, reduces health and mana regen by 65% for 7s (towers cannot regerate for 7s)
- Wide Line attack 550, reduces health and mana regen by 80% for 7s (towers cannot regerate for 7s)
- Wide Line attack 700, reduces health and mana regen by 100% for 7s (towers cannot regerate for 7s)
- Drown: Reduces health by 50 for every second for 6 seconds.
Coral Barrier (4 levels) [30s cooldown; moderate mana cost]
- Self-only shield that grants +500 armor and +500 temporary hit points for 10s
- Self-only shield that grants +1000 armor and +1000 temporary hit points for 10s
- Self-only shield that grants +1500 armor and +1500 temporary hit points for 10s
- Impenetrable Reef: Coral barrier absorbs 1 negative status effects of any kind.
Waterwall (3 levels) [30s cooldown; low to heavy mana cost]
(waterwalls allows passage of allies)
- Summons a 'small' impenetrable wall of water that lasts for 4s
- Summons a 'medium' impenetrable wall of water that lasts for 5s
- Summons a 'large' impenetrable wall of water that lasts for 6s
Siren's Call (4 levels) [30s cooldown; medium to heavy mana cost]
- Summons enemy or friendly demigod within a 15 yard range (enemy demigods have their movement speed reduced by 5% for 3 seconds.)
- Summons enemy or friendly demigod within a 20 yard range (enemy demigods have their movement speed reduced by 10% for 4 seconds.)
- Summons enemy or friendly demigod within a 25 yard range (enemy demigods have their movement speed reduced by 15% for 5 seconds.)
- Summons enemy or friendly demigod within a 30 yard range (enemy demigods have their movement speed reduced by 20% for 5 seconds.)
Fluidity: (3 levels)
- Movement speed increased by 5%
- Movement speed increased by 10%
- Movement speed increased by 15%
Evasion: (skill at level 5)
- Upon activation of any skill, dodge increased by 10% for 10 seconds.
The siren only has one damaging attack skill (Tidal Wave); the rest of her skills improve her melee or are crowd control abilities. The focus of the siren is to manipulate positioning and engage in melee at all possible times (hence why she is given a drain skill, evasion, and a shield (her only form of protection)). She is meant to be a counter to classes that like to hide or fight at range. For example, summoning Tower Rooks outside their tower farm and summoning a wall to prevent their retreat so she can engage in melee. Like many other classes, she has certain skills that work best (and are intended to be used) together, and there are obvious builds for her. She lacks an interrupt, stun, or silence, but makes up for it with summoning and terrain manipulation. Adding extra CC to this character would likely tip the scale to overpowered. For instance, if somone is summoned into towers and have their route blocked by a waterwall, they still have the option to use items (scrolls, potions, etc.) so that they have a chance to survive or escape. She is meant to be a tank in mid to late game, and has the ability to sustain herself in melee. Her weaknesses are melee speed reduction and high armor opponents (since most of her damage is auto-attack based). Her only attack skill has the potential to stop enemy demigods from regenerating both health and mana, which is much needed considering how these bonuses add up (especially late game).
Feedback and comments are always appreciated, but please keep them civil.