Questions: Modding for Entrenchment v1.03
Since many of the entity files now reside in the original Sins GameInfo folder do I need to..
1. copy the original Sins GameInfo folder files into the mod's GameInfo files...
2. then copy the Entrenchment GameInfo files into the mod's GameInfo folder and then let it overwrite.
Do I need to do those steps to create a mod's GameInfo file that will run in Entrenchment?
I've done that and it seems to activate but I wanted to confirm that was the proper way to make a GameInfo folder in a new Entrenchment v1.03 mod.
What does the "Enabled Mod Checksum" number indicate? For example just copying the GameInfo files into a mod for Entrenchment and activating it gives a Checksum of 0. When changes are made to entities then I get a larger number value. Do the values help with troubleshooting? Do they just need to match when playing another player online?
Thanks. ![]()
Edit: I've since discovered that I must have made a mistake when converting files from Entrenchment and only about 50 or so were converted. So I mistakenly thought only those files were in the GameInfo folder.