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Rook Power & Towers

Rook Power & Towers

Needs Ballance

Does anyone else think it's too powerful? I mean, when 1 rook can lock down a team of 3 people in their base I think it might need a bit of looking into/ballancing.

I'll take suggestions on how it can be ballanced... Mana Cost? Damage? Tower HP lowered? Actually, I think lowering the HP of the towers by 50% would be the fastest way to nulify the overpoweredness of it. (or maybe by 40% if thats too much) Then a good AoE can take care of it. Tower forrests are nice, but they create an impassable wall. They can still be useful with a HP reduction such as this, you just gotta be smarter with them.

75,990 views 28 replies
Reply #26 Top

Rooks are the only Demigod I grimace at when my teammate picks it. I see Rooks get killed first blood more than any other Demigod. In the hands of a good player, they can be a powerhouse, but most of them I see suck. Just take advantage of their immobility. Fight on your own terms.

Reply #28 Top

Quoting Melric, reply 25

Rook's towers are only effective en mass.  Solution: do not let him get set up.
Rooks's towers are only effective when concentrating firepower.  Solution: attack en mass with grunts, minions, and other DGs.
Rook's towers' firepower is diminished by armor. Solution: get some armor.

Rook certainly has some advantages in specific maps.  On other maps, his speed becomes a big detriment.  He is one of the few DGs that I find really map dependent.

I agree.  A little strategy goes a long way... and at least for my build, which required the HoL, I'm a little less powerful as a result after 1.1.