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Sins of a Solar Empire v1.17 Change Log

Sins of a Solar Empire v1.17 Change Log

Next week we're planning to release the v1.17 update for Sins of a Solar Empire.  In keeping with all the recent updates, v1.17 will only be available via Impulse (http://www.impulsedriven.com) to registered customers.

WARNING:  THIS UPDATE MAY INVALIDATE EXISTING SAVE GAMES.


  • Gameplay / Balance -
    • All race's carrier cruiser's max speed reduced from 500 to 450.
    • Fixed a bug in the pathfinder that caused it to favor sub-optimal paths for between system travel.
    • Fixed incorrect start conditions on Double Cross map.
    • Tweaked the equation for damage reduction so that it is more stable for large negative armor values.
    • Magnetic Cloud orbit bodies now disable all abilities, not just those requiring antimatter.
    • Marza Dreadnought:
      • Missile Barrage number of waves increased from 20 to 25.
      • Missile Barrage damage per wave reduced from 150 to 120.
      • Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
  • Graphics and Effects -
    • Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
  • Networking / Multiplayer -
    • Fixed the potential for extra gaps in the text of multiplayer chat.
    • Fixed missing multiplayer chat characters with some non-English languages.
    • Fixed not being able to create ICO account and player names with certain non-English characters.
    • Fixed a bug that could cause the ICO lobby to disappear.
  • Interface / HUD -
    • Income summaries no longer overflow in such a way that per planet elements are mis-rendered.
    • Fixed some bad zooming behavior when you try and get too close (especially on small entities like fighters).
    • Fixed a bug where you couldn't zoom in past a certain distance despite changes to the zoom scalar for the given entity. The minimum distance is still restricted to the entity's radius or 20m for objects will spatial extents (e.g. debris).
  • Modding -
    • Fixed zoom scaling bug (see above).
  • Misc. -
    • Fixed a rare crash bug caused by Jump Degradation ability of Overseer cruisers.
    • Fixed a rare sync error caused by loading differences between FAT32 and NTFS file systems.
136,579 views 77 replies
Reply #51 Top

Quoting Scoutter, reply 23
Okay i give and the purpose of magnetic clouds isssssssss? Can we like..get planets or roids i nthem or soemthing, seems like a blank spot for a possible fight but i have never seen a cloud in between two oppenents that forced them to go through it.

If you've never seen maps that do that then you need to play one of my galaxy forge maps, it has 28 planets, 4 players, 1 star,each player starts on a desert planet with 2 metal resorce asteriods and 2 cyrstal resorce asteroids. there is 0 colonisable asteroids, 5 planets (4 of them are player home worlds and in the middle of the system a phase jump from the star is the only terran planet in the system with 2 of each resorce asteroid) and the rest are wormholes and magnetic clouds. :grin:   it be a very fun map!

Reply #52 Top

So where exactly is this update? Every time I go to the Impulse website, it isnt there. Can someone post the link to the page where I can actually downloand it?

Reply #53 Top

its goign to bu under the updates tab on your impulse. Not the website but the program when you run it.

Reply #54 Top

HOW THE HELL DO I GET  THE DAMN PATCH FOR THE FIRST SINS!!!!!!!!!!! IVE BEEN EVERY FREAKIN WHERE !!!! WHAT ARE U DOING STAR DOCK...KEEP THE PATCHES ON UR OWN DAMN SITE...NOW WHERE THE **** IS IT!!!!!!!!!!!!!!!!!! I PAYED 100$ FOR A GAME WITH A PATCH I CANT FIND!!%!%!!% FREAKIN HELL!!!!!

Reply #55 Top

You have to use Impulse to get patches. Why did you spend $100 for it? Someone ripped you off. And for future reference, all caps is really annoying and won't get you help any faster.

Reply #56 Top

Gee... the one thing I actually care about still hasn't been fixed. That one thing you ask?

To not be forced to go into the option and reclick the opening scene to be played every single time. That's SOOOOOooooooooo annoying since I watch it almost every time.

For a simple few pictures with a narative it's easily one of the coolest intro movies in a game! ...Maybe not top 10 but it's up there.

 

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For those looking for patches on website, you're not going to find it due to the growing paranoid-schizophia problem amoung gaming publishers where they make people jump through flaming hoops for things like patches that were always considered free and available to all (even to post/host on other sites to relieve bandwith on first party servers) in gaming years past.

No patches you can download and keep on a CD/DVD so you can reinstall within 15 minutes of uninstalling... now you have to spend hours and hours redownloading stuff (even with a good connection) and hoping the companies aren't going to drop game support or have a flood or go out of business.

Could be much worse though (*glances around warily and whispers* Securom). At least they know how to go just far enough to inconvenience and annoy old school gamers without pushing us back to our Atari2600's. (yes I still have one)

Stardock keep up the good work of only going just far enough.

 

Sort of an opposite take on the old "I had to walk through snow to get to school" tale, but now the new generation has it rougher.

"Wow ! You used to just be able to type '[game] patch' in a search engine and be able to download and save it to disks? Stop telling fairy tales!"

Reply #57 Top

rubicantx have you tried editing your user.settings in the settings folder line 61

ShowOpeningCinematic FALSE

& changeing the FALSE to TRUE?

harpo

Reply #58 Top

I don't seem to have a settings folder in my SoaSE folder when I look there. Not where my Impulse is either.

Also my Vista search can't find a user.settings file.

 

Thanks for the tip though, when I finally get that lightbulb above my head and figure out where it is.

EDIT: Found it. Tested it. Same as clicking the option in menu... reverts to FALSE as per usual. Thanks anyway.

Reply #59 Top

Why in the hell do i have to register for impule if i bought the game 1 1/2 year ago, only to find out that the only way im gonna get a update for this game is to register for impulse, please, tell me. Cause this is not making any sense to me at all.

Reply #61 Top

.....well i feel like an idiot now..... Being all pissed off didnt help my situation either......THANK GOD FOR CROWN AND COKE and a couple of cig's to clam me down. 

Reply #62 Top

Next week we're planning to release the v1.17 update for Sins of a Solar Empire.  In keeping with all the recent updates, v1.17 will only be available via Impulse (http://www.impulsedriven.com) to registered customers.

WARNING:  THIS UPDATE MAY INVALIDATE EXISTING SAVE GAMES.








Gameplay / Balance -

All race's carrier cruiser's max speed reduced from 500 to 450.
Fixed a bug in the pathfinder that caused it to favor sub-optimal paths for between system travel.
Fixed incorrect start conditions on Double Cross map.
Tweaked the equation for damage reduction so that it is more stable for large negative armor values.
Magnetic Cloud orbit bodies now disable all abilities, not just those requiring antimatter.
Marza Dreadnought:

Missile Barrage number of waves increased from 20 to 25.
Missile Barrage damage per wave reduced from 150 to 120.
Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
Graphics and Effects -

Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
Networking / Multiplayer -

Fixed the potential for extra gaps in the text of multiplayer chat.
Fixed missing multiplayer chat characters with some non-English languages.
Fixed not being able to create ICO account and player names with certain non-English characters.
Fixed a bug that could cause the ICO lobby to disappear.
Interface / HUD -

Income summaries no longer overflow in such a way that per planet elements are mis-rendered.
Fixed some bad zooming behavior when you try and get too close (especially on small entities like fighters).
Fixed a bug where you couldn't zoom in past a certain distance despite changes to the zoom scalar for the given entity. The minimum distance is still restricted to the entity's radius or 20m for objects will spatial extents (e.g. debris).
Modding -

Fixed zoom scaling bug (see above).
Misc. -

Fixed a rare crash bug caused by Jump Degradation ability of Overseer cruisers.
Fixed a rare sync error caused by loading differences between FAT32 and NTFS file systems.

Reply #63 Top

anyone having trouble with the 1.17 update? my game keeps crashing me out before the opening scene...?

Reply #64 Top

Quoting Chezy, reply 13
anyone having trouble with the 1.17 update?

Indeed, in that I am unable to get it. The updater directs me to a page that instructs me to download an "impulse_setup.exe" which is only 181 bytes big. And not surprisingly it does not work.

Is there a way to get the patch besides this? I am already annoyed that I have to install yet another program on my PC that most likely spams me with adverts, but that it doesn't work is even worse.

Reply #65 Top

Why disable all abilities in mag. clouds? They are supposed to destabilise antimatter, so only AM abilities should be affected. Efectively disabling starbases in Mag clouds is bad, because it will take part of the action away from them. In fact, they were my favourite spot to build starbases, cause Argonevs doesnt have any useful abilities so it wont hurt them anyway and attacking ships are at a disadvantage. This also breaks some traderoutes going through them, or not? Now you cant do almost anything at all in Mag. clouds. Just why?

Reply #66 Top

Where is the patch on impulse, all I can find to download is 1.43 GB in size is that the patch or is that a full download of the game.

 

Who was the idiot that thought this was a customer friendly way of serving up patches.

Reply #67 Top

 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.

Reply #68 Top

Quoting Redlightning, reply 67
 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.

 

You only need to have the program installed on 1 computer.

Reply #69 Top

Quoting FrznMD, reply 68

Quoting Redlightning, reply 67 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.
 

You only need to have the program installed on 1 computer.

 Yeah... I know. I'm not downloading it is what I said.

Reply #70 Top

Quoting Redlightning, reply 67
 Wow. This paranoia that game developers are getting is starting to piss me off. I'm not downloading no damn program just to install a patch. Screw it.

The update (via the Impulse program) worked for me.  However, I agree.  As a customer I dislike the policy and one of the reasons why I won't get
Demigod

Reply #71 Top

How do you download it???

Reply #72 Top

www.impulsedriven.com

harpo

 

Reply #73 Top

M..were can i DOWNLOAD Sins of Solar Empire Entrenchment patch 1.2,1.3 ?  :yes:

Reply #74 Top

the ONLY way to get entrenchment ANY version( current only) is downloading with impulse, and at present it downloads 1.03 entrenchment and sins 1.17

harpo