Brad’s May Demigod FAQ

Greetings!

we get letters… And so here are some answers to some frequently asked questions:

Q: When is the Demigod demo coming out?

A: Soon.   Stardock and GPG are working on it.  Probably in the next 3 weeks.

Q: What will the demo have in it?

A: It will be online only (but you will be able to play AI players). It will have 1 map and 4 of the Demigods is what we’re thinking right now. Should be enough to get a taste of the game and make sure the online experience works well for those players.

Q: Speaking of online, so where does that stand?

A: Pretty good.  For custom games it’s fine.  For pantheon and skirmish less fine.  The proxy servers have helped tremendously.  We are nearly done with a rather cool (well I think it’s cool) smart proxy server chooser thingy (that’s a technical term) where, based on your IP address it figures out your latitude and longitude and then maps it to the nearest proxy server.

You still have some people who just will not, cannot talk to each other. I’ve personally seen it.  They can connect to other people but they can’t connect to each other.  Bear in mind, this happens in most RTSs. The difference with Demigod is that we have the connection dialog and we let people in the lobby as soon as they connect to the host.  If this were a different RTS, what would happen is you’d be in the lobby just waiting for more people to show up and thinking no one liked your game.  Anyone who’s ever played an RTS has certainly seen that.  Now you know one of the reasons why.  But in Demigod, it was decided that the host should be able to decide who stays or goes if someone can’t connect to someone. There’s pros and cons either way.

Now, in Pantheon and Skirmish, it’s a different story. There isn’t a “host” per se so if someone can’t connect to another for whatever reason, that’s a problem.  We’re working on a different way to create skirmish/pantheon games to resolve that.

But overall, at this stage, if you’ve played RTS’s before, you probably won’t have a problem with Demigod.  At this point, I would say that (especially for custom games) more people can connect in Demigod than in most RTSs because most RTS’s don’t have proxy servers.

However, that brings me to the next point.

Q: You say Demigod’s online play is fine now but I have a problem.

A: For that I say go to http://www.speedtest.net/ and check your upload speed.  Demigod requires a broadband connection defined as at least 256 kilobit upload and download to reliably play a 5 on 5 game.  A 3 on 3 game requires about 120 kilobit (about twice what an old phone modem does).  v1.01 should reduce this well below the threshold of low end connections.  But if you get a speedtest rating of less than 256 kilobit, you should stay with 3 on 3 games max unless you know how to make sure you’ve turned off other sources of uploading.

For example, it seems like everytime I run into someone whose complaining about “high in game ping even though it was fine in the lobby” it turns out to be someone with a DSL line that has 128 kilobit upload who also has a torrent seeder going on.  Don’t do that.

Also, we have not given up on “edge” cases.  The team at Stardock and GPG keep coming up with clever ideas to help more and more people. 

Q: When is Demigod v1.01 coming out?

A: Ideally Thursday but no promises as this week is a shortened week in the United States (Memorial Day was on Monday).  There’s a lot of changes in v1.01 so we have to do a lot of testing with it.

Q: When are more Demigods coming out?

A: We are discussing that topic this week with Gas Powered Games. Obviously we would like to see sooner rather than later.

Q: How are sales of Demigod?

A: The coupon we sent out has kind of muddled the stats since obviously sales were off the charts this past week digitally.  At retail they’re pretty close to what Sins of a Solar Empire did but the digital market has continued to grow which is making it harder to do apple and apple comparisons.

Q: When will Demigod be released in <insert country here>

A: Atari is handling Demigod outside North America. I’m not sure what the specific country data is.  You can visit Atari at www.atari.com for more information for your specific locale.

Q: What about more maps?

A: This is something we’re particularly interested in too.  I would personally like to see some duel maps (1 on 1).  I’ll have more info on this soon.

Q: <Demigod that beat me> is overpowered.

A: No it isn’t.

Q: <Player who beat me> is cheating.

A: No he isn’t.

Q: What are some things YOU (Brad) think Demigod needs to continue being popular long term?

A: I’m just speaking for myself here but these are some of the things I’ll be pushing for:

  1. More Demigods, more maps.
  2. Better community features. Ways to make it a more positive community.
  3. Ways for pros to play pros and casual players to play casual players
  4. Networking diagnostics built into the game to improve online experience for non-techies.
  5. More items that provide strategic depth.
66,997 views 67 replies
Reply #1 Top

We are nearly done with a rather cool (well I think it’s cool) smart proxy server chooser thingy (that’s a technical term) where, based on your IP address it figures out your latitude and longitude and then maps it to the nearest proxy server.

More Demigods, more maps, More items that provide strategic depth.

v1.01 should reduce this well below the threshold of low end connections.

cant wait for all this!! haha

 

 

Reply #2 Top

very good,i hope that ingame chat with friends on the list will be improved in the new patch,anyway good work!

Reply #3 Top

Sounds great!  Can't wait for the improvement, already love the game.

Network connectivity seems to be vastly improved.  The only issue I continue to see regularly is the case where Person A says they're connected to Person B, but Person B says they're still waiting to connect to Person A.  When I play with a friend he's usually Person B in this scenario.  We've manually opened all his ports, killed windows firewall, no AV interference etc.  We're also both on the same ISP (granted different parts of the city), but it's always him that has the problem where I can connect fine.  I usually just end up hosting the game as he connects to everyone fine then.

Now I just need to talk all my bum friends into buying the game and figuring out how to leverage my 50% off coupon to my benifit. }:)

Reply #4 Top


A: I’m just speaking for myself here but these are some of the things I’ll be pushing for:
More items that provide strategic depth.


I hope GPG will hear you :grin:

Reply #5 Top

I have a inkling that somehow the new demigod will be named "Frogboy", and be able to spawn giant frogs and etc.

Reply #7 Top


Q: <Demigod that beat me> is overpowered.

A: No it isn’t.

Q: <Player who beat me> is cheating.

A: No he isn’t.

....I Love You!~

Or rather I love it when people are willing to put out a hard answer and let whiney players cope with it. <3

Reply #8 Top


Q: <Demigod that beat me> is overpowered.
A: No it isn’t.
Q: <Player who beat me> is cheating.
A: No he isn’t.

Sir this kind of sheer awesome reminds me of Zero Punctuation's Ben "Yahtzee" Crowshaw, namely when referring to a letter sent in response to Super Smas Bros. Brawl's harsh review:

"I'm not a fanboy"

Yes you are.

 

So you are to be congratulated on brightening up my day :)

Reply #9 Top

Is there a list anywhere of the changes that will be in 1.01?

Reply #10 Top

<i>A: This is something we’re particularly interested in too.  I would personally like to see some duel maps (1 on 1).  I’ll have more info on this soon.</i>

I would love this. I think it will be one of the thingd that really gets me playing online. So far, I'm reluctant to play online (ping permitting) as I don't really want to burden a team with my lass than stellar skills >_> With 1 v 1, I'll probably feel a little more comfortable and if I lose (which I will), no biggie =) But on a team, I can see that causing problems, which isn't exactly an incentive to play online.

Thankfully, I get a lot of fun from the AI foes.

Reply #11 Top

Q: <Demigod that beat me> is overpowered.
A: No it isn’t.
Q: <Player who beat me> is cheating.
A: No he isn’t.

I agree that we often see people complaining about balance issues or cheats that aren't real issues or cheats.  But at the same time, it would be foolish to think that the game is perfectly balanced and that no one could ever cheat, and a blanket response like this seems very odd to me.

Reply #13 Top


Networking diagnostics built into the game to improve online experience for non-techies.

I haven't seen a diagnostics tool that would be sufficiently clear for non-techies. A game-related networking guide would help as well, like the one the Monk did.

Reply #14 Top

Please for the love of God, make a working friends system!

Reply #15 Top

Replay Feature! This is definitely needed as one of those community tools you are talking about. =)

Reply #16 Top

Quoting Jaxian, reply 11

quoting postQ: <Demigod that beat me> is overpowered.
A: No it isn’t.
Q: <Player who beat me> is cheating.
A: No he isn’t.
I agree that we often see people complaining about balance issues or cheats that aren't real issues or cheats.  But at the same time, it would be foolish to think that the game is perfectly balanced and that no one could ever cheat, and a blanket response like this seems very odd to me.

the p2p nature of the netcode makes it very harder for cheaters (even if you manage to pull a cheat, you also have to find a way to do not have your fat ass kicked because you are now desync, and that it not trivial to do)

And yeah the balance is not perfect (erebus probably shouldn't be able to bat swarm to the flag on crucible and on that same map, tower farming is a wee bit too powerfull) but 95% of the balances/cheats posts come from players that just got owned and refuse to question their skill, they have just lost, it must be either a cheat or an inbalance, because they are frickingly awesome, they can't just lose!

Reply #17 Top

I think you're overestimating the overall skill-level online a little.

Reply #18 Top

i dont think we need many duel maps, more importantly we need more 3v3 and 4v4 maps...

mostly 3v3, one involving a giant kitten would be best

Reply #20 Top

Quoting Windisch, reply 9
Is there a list anywhere of the changes that will be in 1.01?

http://frogboy.impulsedriven.net/article/353102/Demigod_v101_Preview

Reply #21 Top

Quoting Jaxian, reply 11

quoting postQ: <Demigod that beat me> is overpowered.
A: No it isn’t.
Q: <Player who beat me> is cheating.
A: No he isn’t.
I agree that we often see people complaining about balance issues or cheats that aren't real issues or cheats.  But at the same time, it would be foolish to think that the game is perfectly balanced and that no one could ever cheat, and a blanket response like this seems very odd to me.

 

peer to peer makes it so its very hard to cheat, if anything changes there is a desync

but yeah i agree with the balance thing...

Reply #22 Top

 

Q: <Demigod that beat me> is overpowered.

A: No it isn’t.

Q: <Player who beat me> is cheating.

A: No he isn’t.

 

 

LOL  

Some confidence never hurts eh?:grin:

Reply #23 Top

I'm also keeping my fingers crossed that patch 1.01 will allow me to connect and play online.

Reply #24 Top

Because of the "upload problems" :

 

Are there any plans to kick the P2P-system in future and change to a "real server system" ?

Most MP games are using real servers and they haven't any problems with slow uploads...

people who spent money in DG wont play 3vs3 forever, best games are 4vs4 or 5vs5 !

the problem is, that there are many networks including 2-5 computers.

I can't say to my family that they must stay away from INet activitys because I want to play a game with a shitty P2P solution instead of real servers.

 

Reply #25 Top

Quoting &quot;Fred_Bonaparte&quot;,


Jaxianreply 11quoting postQ: <Demigod that beat me> is overpowered. A: No it isn’t. Q: <Player who beat me> is cheating. A: No he isn’t.I agree that we often see people complaining about balance issues or cheats that aren't real issues or cheats.  But at the same time, it would be foolish to think that the game is perfectly balanced and that no one could ever cheat, and a blanket response like this seems very odd to me.
the p2p nature of the netcode makes it very harder for cheaters (even if you manage to pull a cheat, you also have to find a way to do not have your fat ass kicked because you are now desync, and that it not trivial to do)
And yeah the balance is not perfect (erebus probably shouldn't be able to bat swarm to the flag on crucible and on that same map, tower farming is a wee bit too powerfull) but 95% of the balances/cheats posts come from players that just got owned and refuse to question their skill, they have just lost, it must be either a cheat or an inbalance, because they are frickingly awesome, they can't just lose!

 

Most of strategy games are using P2P...