DalzK DalzK

Biggest Imba's That Need Balancing

Biggest Imba's That Need Balancing

1. Rooks Towers. Simply too strong when spammed and abused - especially at higher levels. On small maps like prison they just become a joke when 8 towers are plopped up infront of your base. Something about them needs to change. Either the max cap of them goes down, the mana cost, the cooldown, the HP of it (imo this is the best solution) - any one of those is fine. NOTE: Only OP in certain situations.

2. Heart of Life + Shield. This can be done with Oak, and can provide an easy 6 seconds of very high hp and mana regen. You can use this with any Demigod if you take Orb of Defiance. Whenever you get hit - whether you actually take the damage or not, the Heart of Life regen should be interupted.

3. Heart of Life and Cape of Plentiful Mana should not let Erebus regen mana in mist form. In fact, maybe this is okay - but I think that Erebus should only be allowed in mist form for a max amount of time - 10 seconds or so maybe? (figure can change). It feels like this move can be abused pretty easily.


4. Erebus - Despite his bite nerf, he is still clearly OP. His bite should not slow you down. The fact one move with a 7 second cool down can - 1. Damage you 2. Heal 3. Slowdown 4. Reduce Armour - is just too OP imo. I still dont see why his bite needs to slow enemies down if he already starts with a base speed of 6.3. Also, im thinking bring back the old mist. Mist should also do damage to Erebus. Not crazy amounts, just slight ones. If any of you were in the beta you will know what im talking about.

So far thats the only noticeable imba I can see that definately needs balancing. If anyone else has any other imba's that they think needs balancing post here and back them up with good reasoning and logic and I will add them to the list.

 

199,464 views 121 replies
Reply #76 Top

Quoting DalzK, reply 22

775 Damage + 775 Heal adds up to a total of 1.5k hp difference.  The thing is it may not me be that much, its just that he can bite then mist, wait for bite to CD, then come out and bite again. There, he just healed 1.5k hp and dealed it to, and there was nothing you could do about it. Not to mention he has pretty good hp regen and you can get him up to very high hp levels. And lets say you do manage to outdamage him despite his healing etc., he then just has to batswarm out.

And does no one care about the fact that his bite can do so many things? Slowdown, Heal, Reduce Armour and do Damage...The fact he can batswarm without you expecting it and just throw a bite on you is fine - but the fact that it also slows you down while reducing your armour etc. means that you cant really escape from him now, can you...especially since his base speed is 6.3.

1.5k hp difference, so you mean its comparable to heal? or pounce? or fireball? or snipe? or mines? You know, all those other nuke spells. Your issue seems to be with mist, not bite. You're also not going to die from an Erebus character going in and out of mist and biting you in between mists unless you are completely retarded.

You cant escape from Reg since he outranges everyone and has both maim and snipe, yet I see nobody bitching horribly to nerf maim.

Reply #77 Top




4. Erebus - Despite his bite nerf, he is still clearly OP.

 

LOL!  I can't remember a time when Erebus was even a problem.  Before nerf he never really got in my hair and now the worst thing I've seen him do is swarm across gaps in the map and capture flags behind people.  His moves seem to be mana intensive and that makes him go for more mana/mana regen instead of life making him somewhat weak, but still elusive with mist and swarm.  I still don't see a problem with him other than looking like batboy.

 

I agree with the ^ post.  Where the fck is the Regulus nerf?!?  Shoot (maim), run back, repeat.  I don't understand why he has a slow when he's ranged and already can shoot halfways across the map.

Reply #78 Top

I think that HoL itself should be looked at (not only the insane synergy it has with Oak's shield).  They should think about increasing the CD, increasing the time it takes to regen (15 seconds instead of 10), or decreasing the amount healed.

Reply #79 Top

1. Rooks Towers. Simply too strong when spammed and abused - especially at higher levels. On small maps like prison they just become a joke when 8 towers are plopped up infront of your base. Something about them needs to change. Either the max cap of them goes down, the mana cost, the cooldown, the HP of it (imo this is the best solution) - any one of those is fine.

I can't believe you were a beta tester if your first complaint is rook towers are OP. Tower farming rooks are some of the easiest kills in the game, from my experience. Someone said go 1v1 a rook with 3 towers up and acted like it was FTW... I kill tower rooks all day, it's my favorite, they taste good. Also, still complaining about Erebus? This post is a joke right? Erebus was neutered and put in the corner on time-out, and you're still dying?

Someone holding a seminar on how to play demigod stands to make a profit.

Reply #80 Top

And does no one care about the fact that his bite can do so many things?

Apparently just a few whiners on the forums who are intent on getting the whole game nerfed.

Reply #81 Top

Quoting DalzK, reply 22

Wow....You never played a good Erebus did you?
.

 

Well, My win/loss ratio hasn't changed at all since the nerf. The bite nerf didn't change anything. Good Erebus' will still be devastating. I'm just as deadly as I was before.

All it did was trim the fat slightly.

Reply #82 Top

I agree with the ^ post.  Where the fck is the Regulus nerf?!?  Shoot (maim), run back, repeat.  I don't understand why he has a slow when he's ranged and already can shoot halfways across the map.


You could try attack him indirectly. Yes it is annoying, but he has like no health. He is pretty screwed when you gank him. Also, more character specific, but Erebus can easily swarm into him, quickly making Regulus lose the range benefit.

Reply #83 Top

1.5k hp difference, so you mean its comparable to heal? or pounce? or fireball? or snipe? or mines? You know, all those other nuke spells.

Lol. Most examples you mentioned are just wtf? Fireball - Does less then 1.5k hp difference every 7 seconds. Snipe - Des less then 1.5khp different every 7 seconds. Mines- Does less then 1.5k hp difference every 7 seconds. Seriously what was the point of your point. Sedna on the other hand does have a 1k pounce and heal so I agree with you on that one - but she doesnt have mist and batswarm and has to cast them seperated (heal does have a cast time too and is often used on allies too).

I can't believe you were a beta tester if your first complaint is rook towers are OP. Tower farming rooks are some of the easiest kills in the game, from my experience.

Your experience decides it all eh? I guess for a cocky fella like yourself, it does. Im not saying only my experience is more important, there are many other beta testers/good players that agree with me. And if we are talking about experience - dont I have more then you? (im not saying that means anything, just countering your statement - so please no one reply to this with shit talk. Made myself clear on this hopefully).


Erebus was neutered and put in the corner on time-out, and you're still dying?

No im still killing too much.

Apparently just a few whiners on the forums who are intent on getting the whole game nerfed.

Moron posts like that are really useful arent they?

Reply #84 Top

Also please noe guys im not saying Rook Towers are massively OP. All what I think is that a nerf of 20% hp wouldnt hurt and even better, make it so if the Rook leaves the range of the towers (or any other certain range) then they lose power or hp.

Do you guys really think that wouldnt only help things for an Oak and an Erebus who play vs a Tower Rook on Crucible?

Reply #85 Top

I honestly don't see a problem with shield + heart of life and rook tower spam. Rooks have to cast one every 10 without cooldown mods and even then it takes forever to one slightly effective up and running. The biggest counter to towers as well is a hybrid TB or even a full fire or ice tb. TB can wreck an entire farm in under thirty seconds easily. The hol + shield combo unless they max out shield which some do but personally I don't I just go up to 4 secs is a nice heal but isn't gamebreaking. A fast speed modded demi can easily walk out of the fight tap hol and recover themselves in short order just as easily. Erebus again doesn't seem all powerful. Oak or TB can easily wipe out any totem minions they have plus nightwalkers in short order and without minions I don't think erebus is going to win easily. I see Erebus having a harder time than usual and relying more on minion support than before. Who cares about mist form? It does horrible damage even maxed out. Cheese skill that lets you get around certain things which is fine.

 

What don't we see here? I don't see anyone complaining about regulus mines. These babies last forever and handle minions superbly. Mines are better than anything listed here by the original poster in terms of power and ease of use. It's odd but they are vastly more damaging than anything you listed here and the only counter is a minion screen or a favor item that is garbage 99% of the time.

 

Queen of Thorns in need of some tweaks. Where is this listed? Nice character just needs some slight changes to make her more appealing and useful. I don't see any remarks about her getting some lubbins why not?

Do people asking for nerfs even play the same game? I play them all and suck at all of them but nothing has stood out as completely overpowered besides items that are easily adjusted.

Reply #86 Top

Quoting Torval, reply 10


Do people asking for nerfs even play the same game? I play them all and suck at all of them but nothing has stood out as completely overpowered besides items that are easily adjusted.

Same game, different metagame.

Reply #87 Top

The hol + shield combo unless they max out shield which some do but personally I don't I just go up to 4 secs is a nice heal but isn't gamebreaking.

I max shield sometimes. You get a +600hp bonus from it eventually and get protected for 6 seconds. HoL heals 3k in 10 secs, therefore 1.6k in 5 secs. So overall you would be getting something like a 2.3k heal mid battle +6 secs of invulnerability. On fortress mode this is especially abusive.

(Mist) It does horrible damage even maxed out.

125 DPS isnt too bad tbh especially since he is invincible. Not just that, it provides allies with 125 hp/s and an extra +30 and 600hp at the last level of Mist. Anyway I never said the damage or the healing was the problem, I think thats fine. Its the fact he can go invinicble whenver he wants for VERY long times (late game).

Mines are better than anything listed here by the original poster in terms of power and ease of use. It's odd but they are vastly more damaging than anything you listed here and the only counter is a minion screen or a favor item that is garbage 99% of the time.

Every General can counter this with his minions walking over it and every Assasin can counter them with 50g Totems. Cooldown of 10 seconds, and does 1.35k damage - sounds ok to me. Not just that its easily avoidable and hard to hit people with all three at times.

Queen of Thorns in need of some tweaks. Where is this listed? Nice character just needs some slight changes to make her more appealing and useful. I don't see any remarks about her getting some lubbins why not?

Be more specific. In the hands of a skiller player she can be one of the best DG's, but in a noobs hand can be very bad.

Do people asking for nerfs even play the same game? I play them all and suck at all of them but nothing has stood out as completely overpowered besides items that are easily adjusted.

I think we play the same game, just at a different level - which makes all the difference. For example at high level of play you can find that Erebus is OP and that QoT can be especially good. However in lower levels of players QoT and Erebus can be very, very poor/average Demigods. Not just that - if you play QoT minion build you may find Rooks Towers fine. But if you play Oak you may find them OP. Its very situational indeed.

Reply #88 Top

your right, those moves are completley OP

in fact demigods should stop having powerful moves. please also remove sednas heal, QoT bramble sheild, TB fireball, UB foul grasp, Reg's snipe, and oaks shield.

 

infact, just take demigods out of the game in general, and we all just play as minotaurs. that way its completley balanced.

 

What exactly is OP about bite? overall its not that much damage. infact, as a main damageing ability it does the lowest besides QoT. the amount healed isnt that bad either. the armor reduction and slow only last 3 seconds.

I've seen posted above, a rook tower farm takes a long time to set up.

I will agree that the oak shield/HoL combo needs to be fixed, but other than that just learn how to play. Lot of things seam OP in certain situations, but its not like bite or tower farms are constantly winning games for people who suck.

Reply #89 Top

See that's my point. Oak shouldn't have a problem in a tower farm due to high armor and massive amounts of minions to either soak up the damage or give it and rook tower spec is easily countered by aoes which oak does have as well as tb is a master of. QOT is a fearsome support god with the just about any demi can debuff for you and make even the best geared opponents fall in secs and go wtf. More than one god can counter a tower farm and even erebus can handle a tower farm.

The difference in players will be night and day but in the end if your team works better together I haven't seen a combo not work. How can you base your request on nerfs on your experience only? Are you privy to stats from GPG or Stardock?

Don't think I completely disagree either since I know a well played rook with towers and time taken hurt like hell and Erebus if left unchecked is still pretty damn strong but I haven't seen an actual case that can't be overcome by either picking a different god or wokring together better.

Reply #90 Top

your right, those moves are completley OP

Do you read my posts? This is what I posted just a few posts above, "Also please note guys im note saying Rook Towers are massively OP".  I even made this god damn post in BOLD.

in fact demigods should stop having powerful moves. please also remove sednas heal, QoT bramble sheild, TB fireball, UB foul grasp, Reg's snipe, and oaks shield.

infact, just take demigods out of the game in general, and we all just play as minotaurs. that way its completley balanced.

I've seen posted above, a rook tower farm takes a long time to set up.


It really doesnt. Why do people have this idea that if your next to the Rook he cant put up towers and the only way a strong amount of towers to be set up is if you leave him alone for 90 seconds. Again I said the Rooks towers are only OP in certain situations. Can you please just read my posts before posting completely idiotic posts like this.

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Reply #91 Top

Still not seeing how it's overpowered. It can be negated easily by a torchbearer and if you baited the rook into setting up near yourself your teammate can port in and both of you kick his teeth in.

Reply #92 Top

I agree with this post to a degree.  But I really feel like the rook strat is op on cataracts with a good regulus.  It can get OP real fast.  Its a small map and no other strat compares.  True that rook/reg tower push gets weak late, but if executed well early its GG.  No matter how good the opponent is. 

Erebus is not OP, QoT mana regen is OP, Hearth of life Oak shield is OP.

All in all, besides a few lamers that abuse some things, the game is well balanced for being so close its release.  Of all the things SD and GPG have done wrong, I do not feel that balance is one of them.

Reply #93 Top

Quoting DalzK, reply 8

Lol. Most examples you mentioned are just wtf? Fireball - Does less then 1.5k hp difference every 7 seconds. Snipe - Des less then 1.5khp different every 7 seconds. Mines- Does less then 1.5k hp difference every 7 seconds. Seriously what was the point of your point. Sedna on the other hand does have a 1k pounce and heal so I agree with you on that one - but she doesnt have mist and batswarm and has to cast them seperated (heal does have a cast time too and is often used on allies too).

Yep...you've managed to pick up on the Demigods all being quite different. They indeed dont all have the same stats and skills. Good job there, give yourself a cookie.

 

Reply #94 Top

Yep...you've managed to pick up on the Demigods all being quite different. They indeed dont all have the same stats and skills. Good job there, give yourself a cookie.

You said that bite was comparable to those skills, when in fact it was not. And you just clarified that for me. Thank you for confirming yourself as an idiot.

Btw thanks for cookie :D

Reply #95 Top

All in all, besides a few lamers that abuse some things, the game is well balanced for being so close its release.  Of all the things SD and GPG have done wrong, I do not feel that balance is one of them.

Have to agree with that. This game has great balance, especially since its only been out for a month. They picked up and nerfed Erebus's bite when it was completely OP really fast, which really impressed me. Have to say balance is one of the stronger points for this game.

Reply #96 Top

Like the OP said the Rook's towers are only op on certain maps. In most maps you can find an alternate route around them, but on maps like Crucible they can hold you in your base for quite awhile. In this case I think the problem is with the maps, not the towers themselves. Crucible is a bad map to begin with and should be redesigned or replaced.

Reply #97 Top

Quoting DalzK, reply 19

You said that bite was comparable to those skills, when in fact it was not. And you just clarified that for me. Thank you for confirming yourself as an idiot.

Btw thanks for cookie

I said they were comparable. They are because they do similar amounts of damage. Some of them have cast times, some of them do debuffs, some of them are ranged, but they are all in the same ballpark. You're saying bite is OP when its not clearly better than all these other nukes which fill a similar role.

Enjoy the cookie

Reply #98 Top

I said they were comparable. They are because they do similar amounts of damage. Some of them have cast times, some of them do debuffs, some of them are ranged, but they are all in the same ballpark. You're saying bite is OP when its not clearly better than all these other nukes which fill a similar role.

They can do similar amounts of damage, but the hp difference caused by the one move is not similar at all. The hp difference with Erebus is 1.5k, and that is not similar to any of the other moves you mentioned except for heal maybe. And what you havent understood yet is that I dont think Erebus's bite is OP. It got its nerf, fair enough BUT - I think HE is OP because he combines with mist + swarm. Swarm needs a range nerf imo.

Reply #99 Top

Quoting dgl-DalzK, reply 23

 I think HE is OP because he combines with mist + swarm. Swarm needs a range nerf imo.

 

why in gods name would erebus' swarm need a range nerf?

Reply #100 Top

Quoting bug, reply 7
I know, everything is OP in this game.

Well, beside Oak being clearly unbalanced to death with shield + HoL or idol abuse (being fixed in 1.1) AND Rook's towers farm, everything else is pretty well balanced.

I mean, how can you take down a farm of 8 towers if you don't have any AoE ? even taking a 2 towers mini-farm is pretty much a no go for a close combat DG. Let alone a full farm. Even if your whole team plays together in order to bring it down, the Rook will just set another one up elsewhere.