Stats and Rage Quitting
Frogboy seems to be about the only one making posts in the development journals so I figured I'd put my two cents in for once.
Most of you are well aware that there are errors and bugs in the stats on the Pantheon website. So I will start out by saying that we are working on fixing the problems. However it has been a slow procress. As mentioned in other posts, the stat side of things sometimes takes awhile to get addressed because some of the developers required to fix a problem have also been working on the much higher issue of network connectivity.
So we have slowly been getting items fixed here and there but one thing we are not doing right now is going back and fixing data that has already been submitted. But as new data comes it is more accurate and up to date. Once we feel comfortable that we have the stats working where we want it to be we do plan on Resetting most or all of the data. This way everyone will start with a clean slate and will be on equal footing.
One particular area that was worked on this week was how to deal with Rage Quitting. In an effort to help give people an incentive not to rage quit we have made some adjustments to their stats for that game. So what we have done is set up a rule that if a player rage quits that he will automatically get marked as a loss and lose all favor points and achievements earned in that game. Most cases a person is rage quitting because they are losing anyway, so the loss wont be that big of a deal. But any additional favor points they may have earned will be tossed out.
That's all I have for you now. I know there was a couple other items I wanted to report on but seem to have forgotton what they are. If I remember I will be sure to update this thread or post a new journal entry.