Influence
Hello
This is my first time posting here and not even sure if this is the right place to post. I had used the built in map maker to design a sector with 18 stars, 5-10 planets per star, and set phase lane to few and long. I did this because I wanted it to be a little more in line with what we know as reality and also in line with various sci fi shows, where it still takes "weeks" to jump from one solar system to another. Everything worked according to plan, it actually worked better than I expected as I found planning and logistics became very important as it is just so hard to send support fleets when things doesnt go well(by the time the support fleet gets there your main could be gone, either retreat of wiped out). However there is a major problem with the influence factor(from those broadcast stations). Take this for example: I had a system with 9 worlds, I already controlled 7. On the other side of the sun was a single phase lane that leads to 2 worlds, my fleet went and took out both worlds, killing everything, mines, structures, planet, and we were waiting for colonization....it took in real life 45 minutes before the first world became available to colonize. Stating all during that time that the enemy influence was too strong. I ended up builing another fleet of 12 carriers, 12 crusaders, 15 illumi, researched to be able to build 5 more cap ships and bulit them with full upgrade, 2 fleet supply upgrades, 10 iconian, 10 of those healing ships(forgot name), and made 30+k in credits, tens of thousands of metal, and thousands of crystal making only 2.3 per second, fought off 3 waves of enemies trying to retake the planets.......before the planet was ready....
I am not a modder, I would not know what to do, I just wanted a large multi solar system with few worlds per system and that it takes a long time to get from one place to another, I would think after killing off a planet and any other planet the enemy had and were broadcasting should cut off the message and we should be able to colonize, but it didnt. Even after I had colonized, my new found worlds were still under attack by the left over messages and planet loyalty plungedto 8% before I had enough broadcasting units to counter it(and there were nothing left for me to research other then fleet supply and cap ship quanity). I hope maybe this issue will get addressed.
Thanks