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Healing/Support Award

Healing/Support Award

Playing Sedna kinda has a drawback...you will basicall get no award whatsoever..there is no way you'll get damage..there is no way you'll get upgrades, because you can't kill creeps fast enough...I'm not trying to bash her, because she's quite good..but there needs to be a support award for healing/buffing teammates.

145,252 views 78 replies
Reply #51 Top

I think the 'tiny-AoE-dmg' idea sounds appropriate. If the various shield & heal abilities all had that, it would probably be very hard to beat a QoT or Sedna on assists, unless you're a really determined Oak. And they'd get a fair bit of xp/gold from creeps by buffing people.

Reply #52 Top

Yes, if you spend all your points on healing/support abilities, and then you spend most your gold on items that keep your mana up all the time to heal/support others on your team, then your going to be in last place 95% of the time for favor and all points/awards.  You can't really get kills or farm when your busy healing and helping.

It's backwards:  The more selfless you are with Sedna; making her more helpful/supportive to others, the less reward you get.

As for "hearing something about this topic"; that would be GPG's department, and good luck hearing anything from them on most any issue, let alone this. . .

 

Reply #53 Top

Quoting Tassadar, reply 25

Healing gives you experience, so not getting an award for it seems stupid, but to make it so that you do get an award would require alot more complicated code. Otherwise  people would get awards for it, without doing any supporting.

Although it is needed for some people to feel good about their playing style, it would probably take awhile to even get the code to a reasonable level for it to be implemented.

Personally I don't think it is needed, why do you need an award to make you think your doing better?  You should already know if you are.


Quoting si1foo, reply 21healing gives u exp so the not getting a award for it seems stupid  but to make it so that u do get a award would require that there is alot more complicated in the  code otherwise  people would get awards for it without doing anything supporting

so al though is is needed for somepeople to feel good about there playing style it also isn't  and would proberly take a while to even get the code to a reasonable lvl for it to be implamented

but i personally dont think it is needed why do u need a award to make u think your doing better  you should already know if you are

So much easier on the eyes. I personally am for the healing award, they already have a damage award.

 

nah not really

 

and define healing award  just a counter off how many times u heal  that wouldn't work because only sedna can heal

Reply #54 Top

So what if sedena is the only one that can heal others.. everyone can heal themselves with life steal (all generals can heal via minions, and qot and oak can "heal" teamates). If there isnt a healing award, there shouldnt be a damage award.

The very least they should do, is show the amount of healing done by players at the end of the game.

Reply #55 Top

So what if sedena is the only one that can heal others.. everyone can heal themselves with life steal (all generals can heal via minions, and qot and oak can "heal" teamates). If there isnt a healing award, there shouldnt be a damage award.
Not to mention potions, Universal Gadget, Shield, Bramble Shield, etc. This has been discussed before.

 

:fox:

Reply #56 Top

I wouldnt mind a killing blow by gadget award, or killed solely by gadget.

Reply #57 Top

ur saying there shouldn't be a dmg because there isn't a healing

next ull be wanting ability awards and  lazyness awards  and  most time alive award  most time dead award

a healing award would be good to have but  the amount off time u would have to put into to make the code right would  be a waste

Reply #58 Top

next ull be wanting ability awards and lazyness awards and most time alive award most time dead award
These would award spamming abilities uselessly, and going AFK at the crystal, so no, please don't try an argument like that.

 

:fox:

Reply #59 Top

Not what i was saying at all, some of those would be cool to have though. Only if they didnt count for anything, just fun little facts/ achievements at the end.

Reply #60 Top

Just because it might be a bit of work(and I'm not even saying this needs to be accomplished before the BIG fixes) doesn't mean that it shouldn't be. The last time I checked this game is a team based game, and because of the current system some of those team members are all but being ignored.

There's no way I'll play Sedna/Queen of Thorns/Oak in a Pantheon game if it means I'm going to be ranked 100,000/100,000 while my buddy playing Rook get's to be 1/100,000 because he's had a dedicated support character.

Reply #61 Top

Since when is experience based on heals/dmg done?

Reply #62 Top

all abilites give u exp  so spaming healling gives u exp  even wings on reg gives u a little more then normal

Reply #63 Top

In-game or...? The ranked experience? How much xp does casting spit give you? Never heard of that.

Reply #64 Top

Personally, I would even settle for no extra favor, just anything that showed my teammates at the end I was a big help.  Maybe if you heal someone while in battle, they can add that to your "Assists" rating; that would be great, because you are "assisting".  Many battles a teammate would have had to retreat, instead of getting a kill, if us Sednas were not there to heal.

You can save butts all game, and still get "Partisipant" as your reward.

Reply #65 Top

perhaps just extra experience and/or favor for using shields/heal on others, seems a simple fix, rather than a complex one.

Reply #66 Top

I do find the game puts way too much emphasis on killing and damage when it awards favor.

Sure they are important, but lets be honest.

- The most damage will be done by those with many AOE abilities (or some at least). Others will be waaaay behind. I can win games for my team as sedna or regulus while having less than half the damage of the most damaging player.
- Most grunts killed will also go to the AoE demigods
- Buildings: demigods that can either stay out of tower reach for auto attacking (regulus), give quick damage bursts (TB) or just plain heal from buildings (rook). Others will have a significantly harder time tackling towers and as such you will not likely see them having the most building kills.
- Gold: kinda comes from kills (so back to AoE again)
- Citadel upgrades: directly related to gold, unless you are artifact whoring.
- Flags: About the only stat which is killwhoring independent. You can have a reasonable chance of winning it with any demigod, although rooks are at a disadvantage there, but they make up for it in other areas :P
- deaths: Sedna and QoT are the likely candidates for least deaths, but if you are a good enough player, you can avoid dying with any demigod.
- kills: depends heavily on player skills, teamwork and demigod matchup.

Did i miss something?

Bottomline... most of the awards (and favor point distribution) seem to be biased towards the damage heavy demigods.

What i would like to see:

Awards that reward creativity, thinking, and TEAMPLAY.

- Favor points for not upgrading creeps blindly whenever you can (as stupid as it sounds:P)
- Favor points for locking flags with enemies on them
- Bonus Favor points for defending (locking) home (behind your towers) flags from the enemy demigods
- Bonus Favor points for capturing (locking) enemy flags (behind their towers) with enemies on them.
(actually, these three should be somewhat intelligent, so only award the bonus, if an enemy happens to try and cap the flag 10 seconds after it was locked. This would prevent people to blindly lock safe flags just for the bonus.)
- Favor points for using buff items on friends, like say someone using an universal gadget to heal you 2k HP should definitely be rewarded for it.
- Favor points for using teleports well (teleporting to flags being captured and holding them for at least 10 more seconds - or permanently, or just restoring them back to fully captured)

The list could go on really.. you get the idea. Granted, these might be harder to track than the simple stats tracked now, but they would give a much better picture of who did what in the game at the end, when you look at the favor point distribution.

This is a team game, yet almost every game i've been in, favor points were awarded for individualism and kill whoring.

Reply #67 Top

Why not just make a Damage/Healing award?  After all, if Sedna is truly balanced, her Healing and Damage combined should be roughly equivalent to the Damage of pure damage dealers.  If not, sounds like she has some nerfing coming.

Reply #68 Top

doesn't sedna's heal count as negative damage right now anyway? I'm pretty sure heals don't lower your damage count at the end of the game, but do they raise it or do they not affect it?

You can tell heals count as damage cuz they will stop your heart of life...

Reply #69 Top

Okay, a couple things I haven't seen brought up yet, but I apologize if they were as I only read about 70% of the thread and skimmed the rest.

 

  1. First off participation favor is getting boosted by 40, so the proportion of favor gained from playing to actually winning awards will be less prohibitive for support players.
  2. Why has no one mentioned the root of the problem - sedna doesn't do enough damage.  The yetis are are good candidates for improvement, give them a small amount of splash damage at all levels (or maybe give sedna herself a small cleaving capacity similar to QoT) to fix the actual problem.  Sedna's staying power lets her deal reasonable damage as-is, she could be made competitive without becoming a pounce spamming assassin with the right tweaks.
  3. Of course absorbed damage would need to be counted as heals, which would open up a handful of other items for support competition
  4. Even passive regen could be counted if you named the achievement something more ambiguous than "healing."
  5. This actually was mentioned, but sedna isn't the only DG with heals. 
  • All generals can get priests, oak can heal on kills (and shields late game but that won't add up very well unless the game is super long), erebus can drain, UB can drain, everyone can get heal items, and even crystals could be counted towards self-healing.  

Main thing is a bad sedna wouldn't be guaranteed the support award just for picking Sedna if you did it correclty and she wouldn't immediately be disqualified from damage and upgrade etc. if she were improved a bit herself.

Reply #70 Top

First off participation favor is getting boosted by 40, so the proportion of favor gained from playing to actually winning awards will be less prohibitive for support players.
Not by much. It'd happen for everyone. Actually, I've never heard this before. Where did you hear it?

Why has no one mentioned the root of the problem - sedna doesn't do enough damage. The yetis are the root of this problem, give them a small amount of splash damage at all levels (or maybe give senda herself a small cleaving capacity similar to QoT) to fix the actual problem. Sedna's staying power lets her deal reasonable damage as-is, she could be made competitive without becoming a pounce spamming assassin with the right tweaks.
Sedna's not bad, either. Of course, I would love this...

 

:fox:

Reply #71 Top

Not by much. It'd happen for everyone. Actually, I've never heard this before. Where did you hear it?
http://forums.demigodthegame.com/355935
Based on player request, people finishing the game get 40 extra participation points.
Clearly the awards will still matter, but you have to admit that if you win you're pretty much going to be able to buy whatever you want after a handful of games, so while the scoreboard still might not be all that flattering, you won't really be at a disadvantage against damage based DGs since they'll just be stockpiling points with nothing to buy anyway.

I would really like to see a heal/regen/drain/steal/absorb reward added though, for the fun of it if nothing else.

Reply #72 Top

I am all for the fun awards that dont give any favor, something like 007 on n64, "most useless demigod".. just something to laugh about at the end of the game.

"most times fleeing from a demigod" ... ect

 

Reply #73 Top

Narrowest escape would be a fun one.

Reply #74 Top

Narrowest escape would be a fun one.
Thanks to the magic of rounding, I've escaped at 0 health before. :grin:

 

:fox:

Reply #75 Top

Ha nice escape at 0 health now thats pro.. it waas all calculated before hand to meet your advantage of course.