Torch Bearer Combos

I just came from a game where I lost pretty bad against another torch bearer (I usually play TB).  He was switching between fire and ice.. I noticed it usually starts with Fire Nova and then switch to ice rain.  Anyone have some good combos and why?  (I think when you go from fire to ice you increase damage momentarily.. is this right?)

10,802 views 12 replies
Reply #1 Top

Fire->Ice: Weapon dmg increase (~80 I beleive)

Ice->Fire: +50% mana regen.

Reply #2 Top

Hehehehe, it was me!

 

Here is the combo I used in that game.

 

Fireball -> Fire nova -> Rain of ice -> Frost Nova -> deep freeze.

 

This does serious damage.... The icy skills are put into later since I got perma forst and be able to chase down if I could not finish the guy completely. Not to mention for 20 sec after change to ice I got weapon dmg increase (Teseer mentioned above)

 

Reverse is not that bad as well, since fire nova is almost instant and fireball's range is huge enough to catch running demigod.

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Reply #3 Top

This is interesting because I've seen quite a few people saying you should stay with one side as a primary and I tend to agree.  I've played most of the classes but found TB to be the most fun on the battle field.  (OK Sniping runners across the map with Regulus is fun but also annoying to the teammates.) 

While testing different builds, the delay flipping from Ice to Fire was getting me killed and lowering the overall damage potential.  Even TB's regular shots are worth a few hundred and you miss a shot or two ever time you switch.  I suppose you could say it all depends on your teammates.  I've played a few games where player choices leave you as a primary AOE damage and in some cases ranged damage dealer forcing a fire build, and a few where there is so much firepower on the team anything but Ice is overkill.

I'm interested to know how many people play with balanced builds and how they end up.  I've always had the flip delay cause issues and deaths.  The frost nova gives you just enough time to flip to fire but you miss your chance to do damage...

 

-AceQ

Reply #4 Top

I personally prefer to stack entirely on the fire side, until anywhere from 16-20, I get 1-2 levels in frost nova and the remainder in HP/the general upgrade stat at the bottom.

 

I always start off with circle of fire, then switch upgrading fireball, fire aura, circle of fire, and fire nova until 14, save the point from 14, at 15 purchase both the fire nova upgrade and the fireball upgrade, etc. etc.

 

 

Basically, the only reason I go ice is for the freeze if I see a teammate in a bit of a pickle. Other than that, I may switch from fire->ice, back to fire for some mana if I'm low (and haven't gotten the heart of life yet)

Reply #5 Top

The Problem I have with TB right now, is that some of his abilities seem redundent. He's got so many types of AoE when it usually only  takes one to clear out a creep wave. I've been trying to utilize his stance switching bonuses trying Fire/Ice builds.

 

I'll get max Fireball and Deep Freeze to get Fire and Ice, and then I'll get Rain of ice, because at max level that'll give me 2 ice debuffs to Deep Freeze at max level. But My second fire abiltiy I'm not sure about. Ring of Fire or Fire Nova? What's better when?

 

 

Reply #6 Top

Quoting wnmnkh, reply 2
Hehehehe, it was me!

 

Here is the combo I used in that game.

 

Fireball -> Fire nova -> Rain of ice -> Frost Nova -> deep freeze.

 

This does serious damage.... The icy skills are put into later since I got perma forst and be able to chase down if I could not finish the guy completely. Not to mention for 20 sec after change to ice I got weapon dmg increase (Teseer mentioned above)

 

Reverse is not that bad as well, since fire nova is almost instant and fireball's range is huge enough to catch running demigod.

 

Punk.. I didn't want to give you a big head.  +1 karma for the combo (Punk!)

Reply #7 Top

Quoting AceQ, reply 3
While testing different builds, the delay flipping from Ice to Fire was getting me killed and lowering the overall damage potential.  

-AceQ

It seems that going from Ice to Fire = about 1 sec delay.. and fire to ice= 0.3 sec delay (This is from experience).  You guy can jump in if I am wrong of course.

 

So.. if this is the case, it is better to cause some heavy damage using fire.. switch quickly to ice and use the extra slowdowns ice provides plus the extra weapon damage.

 

Reply #8 Top

Quoting wnmnkh, reply 2
Hehehehe, it was me!

 

Here is the combo I used in that game.

 

Fireball -> Fire nova -> Rain of ice -> Frost Nova -> deep freeze.

 

This does serious damage.... The icy skills are put into later since I got perma forst and be able to chase down if I could not finish the guy completely. Not to mention for 20 sec after change to ice I got weapon dmg increase (Teseer mentioned above)

 

Reverse is not that bad as well, since fire nova is almost instant and fireball's range is huge enough to catch running demigod.

 

Like the original set up... Basically poster is going in order of decreasing range... fireball is a first strike as longest range... fire nova also has deceptively long range... Then extending the time the enemy dg is in range via Ice combo.  Shatter will work as a finish, especially with maxed rain and freeze.

 

I guess personally, I would swap out frost nova, but that's a matter of personal preference perhaps.  Under this setup, you actually want to go ice heavy and fire light... since fire is your opening, you don't want to scare away the enemy with heavy fire attacks and prompt a retreat before you can spring the ice trap.

 

Moreover, heavy ice should buy you some time in a 2v1 situation to get away (or for your back up to arrive).  Just keep in mind that ice spells have a longer recast.  If you don't finish off your opponent or severely weaken him, it may be time to cowboy on out of there... which is another reason to go heavy on ice in this tactic.

 

And again personally, i wonder if it wouldn't be prudent (especially for crowd control of 2v1, etc. situations) to drop a circle of fire after fire nova... DoT can be useful in setting up an overall trap that is difficult to escape from.

 

Overall nice, and props.

Reply #9 Top

Quoting Jingseng, reply 8

And again personally, i wonder if it wouldn't be prudent (especially for crowd control of 2v1, etc. situations) to drop a circle of fire after fire nova... DoT can be useful in setting up an overall trap that is difficult to escape from.

 

It's been my experience that circle's damage is a little too slow to take great effect, as people are unlikely to stand in the middle of it for long.... Unless you end the fire combo with it, switch to ice, and nova! The extra damage while they're trapped, burning in the nova is pretty solid, and I'd always go nova before Rain of Ice, as Rain seems to have virtually 0 cast time (if any, I can't remember and can't access demi right now), as well as a longer range. So if you dip into circle, bearing in mind this will lower the effectiveness of other skills...

Fireball -> Fire Nova -> Circle of Fire -> (change form) Frost Nova -> Rain of Ice -> Deep Freeze

Reply #11 Top

Quoting Teseer, reply 1
Fire->Ice: Weapon dmg increase (~80 I beleive)

Ice->Fire: +50% mana regen.

As Teseer said earlier, yes, you get buff when you switch form, and for 20 seconds (meaning you can have both at the same time)

Reply #12 Top

the tactic is to switch stances ever 15 seconds or so to keep both auras up its not a new build people have been using it for a long time, how you choose your skill depends on your play style i typically level fireball rain of ice deep freeze and frost nova as points are avail fire nove