Exploit?

The purchasing of multiple suits (stacking) of armor. Also helms can often be stacked, but really how can you wear more than one suit of armor at a time, or more than one helm?

55,481 views 21 replies
Reply #1 Top

Not an exploit.

 

Think the item decision (ie: helm, bp, boots) has more to do with trying to lump them into categories than anything else. Boots = run speed, helm = mana, etc.

Reply #2 Top

Why do you think that this is an exploit? Demigod simply does not use this kind of gear inventory.

 

Also, by your logic: how can the Rook wear such a small helmet anyway? Or how does unclean Beast fit into the gloves etc.? ;P

Reply #3 Top

Well, item type just definit what bonus you get. Armor for health+armor, healm for mana, gantlet for attacks, boots for speed, mana and health... That's just how the game work. Sound strange at begining but after some times you forget.

Reply #4 Top

Well, I think it create a weird, lopsided dynamic to have more than one suit of armor/helm/pair of gloves.

Reply #5 Top

Some of us get cold while fighting.

Reply #6 Top

You're playing a video game where a giant castle is running around, a chick with her tits floppin around is being carried around by beetles.....there's something called suspension of disbelief. Yes, you're wearing 2 BPs, who cares....how is that any more unfathomable than anything else in this game?

 

It's not an exploit, it will NEVER be changed. Better start loving it or if you want to Roleplay don't get multiples of the same item lol =P

+1 Loading…
Reply #7 Top

Well I can think of a really good reason why male demigods would want two helmets when going into battle. And a lady can never have too many pairs of shoes. Thats just a rule.

Seriously this has been covered before. When you buy an item you are absorbing the items power into your essence. It has been explained that the maps in Demigod exist outside the mortal realm and the natural laws altered (this is why you respawn instead of die permanently)

If you don't want to buy that story just accept that its a game and things are the way they are for reasons of game mechanics.

 

Reply #8 Top

It's been discussed a lot in beta, and GPG decided not to restrict items to 1 per category.

Reply #9 Top

Quoting Silphius, reply 7
Well I can think of a really good reason why male demigods would want two helmets when going into battle. And a lady can never have too many pairs of shoes. Thats just a rule.

Seriously this has been covered before. When you buy an item you are absorbing the items power into your essence. It has been explained that the maps in Demigod exist outside the mortal realm and the natural laws altered (this is why you respawn instead of die permanently)

If you don't want to buy that story just accept that its a game and things are the way they are for reasons of game mechanics.

 


You can accept this story but i choose to believe my QoT wasn't earning enough money from sponsorships and worshippers so took a second job as a mobile hatrack.

Reply #10 Top

Now that I think about it this debate reminds me of Roger Wilco putting the ladder in his pocket in Space Quest III.

Dydx: I was under the impression she lost her last job by extinguishing too many souls in the champagne room. While we are at it somebody explain to me exactly what the motivation is for the player to buy the QoT something to wear? I don't think they were thinking about the targeted demographic.

Reply #12 Top

This gives me an idea.  An evil idea.  Testing it now.

 

Evil idea fails and wastes gold :(.  You can't drop an item, buy the same item, and then pick up your old one.

Reply #13 Top

Quoting Silphius, reply 7
Well I can think of a really good reason why male demigods would want two helmets when going into battle. And a lady can never have too many pairs of shoes. Thats just a rule.

Seriously this has been covered before. When you buy an item you are absorbing the items power into your essence. It has been explained that the maps in Demigod exist outside the mortal realm and the natural laws altered (this is why you respawn instead of die permanently)

If you don't want to buy that story just accept that its a game and things are the way they are for reasons of game mechanics.

 
It isn't so much an issue of...it's unreality, so much as a lopsided effect it has on the gameplay. It creates very odd dynamics in the game. The OP is really just a sort of excuse to comment on it. You could easily buy five suits of armor, or five helms or whatever in game...I guess I don't like it because it draws away from balance. Impenetrable armor or limitless mana, huge amounts of damage per attack, etc.

Reply #14 Top

Quoting Annatar11, reply 8
It's been discussed a lot in beta, and GPG decided not to restrict items to 1 per category.
I must have missed those discussions.

Reply #15 Top

I must have missed those discussions.

I think most of them were on IRC? Pretty early in the beta. I remember asking Eric if they were considering restricting items to 1 per type and he said they looked at it but it probably isn't going to happen.

And.. it didn't :P

Reply #16 Top

Quoting Annatar11, reply 15

I must have missed those discussions.
I think most of them were on IRC? Pretty early in the beta. I remember asking Eric if they were considering restricting items to 1 per type and he said they looked at it but it probably isn't going to happen.

And.. it didn't
oh well, that explains why. meh

 

Reply #17 Top

Not an exploit, just the way the game is designed.

Personally, I don't like it as it's not intuitive to new players imo.  For example I had to tell my wife about the fact that you can purchase/use multiple helms/armor/gauntlets.

But, I'm not sure how you'd change/fix it unless every item was more of a icon/ring or smaller more recognizably stackable object.

-Jara

Reply #18 Top

Quoting theubersmurf, reply 13


 It isn't so much an issue of...it's unreality, so much as a lopsided effect it has on the gameplay. It creates very odd dynamics in the game. The OP is really just a sort of excuse to comment on it. You could easily buy five suits of armor, or five helms or whatever in game...I guess I don't like it because it draws away from balance. Impenetrable armor or limitless mana, huge amounts of damage per attack, etc.

This is just plain Incorrect.

The more variables/options you have to choose from, the greater the variance in possible strategies and the more chance to prove your skill in correct itemization -- based on what demigod you are playing.

If you choose to stack 5 armors you're going to be very defensive but you're giving up a great deal.  Your not going to have any mana regen (helms), won't have any offense (No gloves for +weapon damage), nor will you be fast (no boots for speed).

Maybe that works for you, but IMO the items are balanced so that in most cases if you go extreem in one category you're going to be sacrificing other very important options. 

Not to mention not all armor for example is good for every demigod.  Some armor is good for generals others are better in the hands of Assassins.

As an example, playing UB a typicall hit and run build includes mostly boots and gauntlets.

Erebus minon build is best imo with, armor x2, helm, gloves x2

Greater choice = greater variance.  It is harder to design/itemize/balance gear, but imo the designers have done a very good job.

 

Reply #19 Top

Quoting Jaradakar, reply 18

Quoting theubersmurf, reply 13

 It isn't so much an issue of...it's unreality, so much as a lopsided effect it has on the gameplay. It creates very odd dynamics in the game. The OP is really just a sort of excuse to comment on it. You could easily buy five suits of armor, or five helms or whatever in game...I guess I don't like it because it draws away from balance. Impenetrable armor or limitless mana, huge amounts of damage per attack, etc.
This is just plain Incorrect.

The more variables/options you have to choose from, the greater the variance in possible strategies and the more chance to prove your skill in correct itemization -- based on what demigod you are playing.

If you choose to stack 5 armors you're going to be very defensive but you're giving up a great deal.  Your not going to have any mana regen (helms), won't have any offense (No gloves for +weapon damage), nor will you be fast (no boots for speed).

Maybe that works for you, but IMO the items are balanced so that in most cases if you go extreem in one category you're going to be sacrificing other very important options. 

Not to mention not all armor for example is good for every demigod.  Some armor is good for generals others are better in the hands of Assassins.

As an example, playing UB a typicall hit and run build includes mostly boots and gauntlets.

Erebus minon build is best imo with, armor x2, helm, gloves x2

Greater choice = greater variance.  It is harder to design/itemize/balance gear, but imo the designers have done a very good job.

 
While that's all ostensibly true, I've seen it become odd, with no restrictions atl all there are too many instances of...I just want to say lopsided dynamics. I think there should be some restrictions, though it would be complex to figure out what.

Reply #20 Top

Quoting theubersmurf, reply 19

 While that's all ostensibly true, I've seen it become odd, with no restrictions atl all there are too many instances of...I just want to say lopsided dynamics. I think there should be some restrictions, though it would be complex to figure out what.

There are restriction though. Every stat in the game has a hard cap, you can only use one of any item and there are only five equipment slots. These factors alone are enough to effectively restrict "lopsided" gameplay dynamics while still providing a great deal of player freedom. You would have a point if I could wear as much equipment as I could buy, or if I could wear multiples of the same item for example. As is, the items are balanced regardless of how you choose to equip.

Reply #21 Top

Quoting SkepticalMind, reply 20

Quoting theubersmurf, reply 19
 While that's all ostensibly true, I've seen it become odd, with no restrictions atl all there are too many instances of...I just want to say lopsided dynamics. I think there should be some restrictions, though it would be complex to figure out what.

There are restriction though. Every stat in the game has a hard cap, you can only use one of any item and there are only five equipment slots. These factors alone are enough to effectively restrict "lopsided" gameplay dynamics while still providing a great deal of player freedom. You would have a point if I could wear as much equipment as I could buy, or if I could wear multiples of the same item for example. As is, the items are balanced regardless of how you choose to equip.
I don't agree, but I'm not going to argue it any further, it's obvious more people feel as though it is fine, and simply based on that I'm sure it won't change.