Not to be rude, but...

So I work 12 hour days and I get about 4 hours in the evening to occupy my time with whatever my heart desires. I decided tonight, much like the last 3 nights, to engage in the game of Demigod. In the 4 hours I have to play, 3 hours were utilized trying to connect to other players. In the 2 games I was able to join, both games were a victim of 2 out of the 6 players disconnecting or leaving because of the joy we call latency. I will admit the game is extremely fun when... it works. However, when it takes 4 hours to play two 25 minute games, suffice it to say, there is a world of grumpy customers.

Just an FYI.

9,318 views 5 replies
Reply #1 Top

It is happening to a lot people, but Brad Warell gave us his word that they are working hard on it. We'll just have to wait and see.

Have you told them what your problem was ? - http://forums.demigodthegame.com/347470/page/1/

If you haven't then you should let them know so they can look into it and have it fixed when the updates are released.

 

Advertisement: http://forums.demigodthegame.com/347834/page/1/

Reply #2 Top

The joys of multiplayer centric game launches...

 

I don't think I've ever heard of one going off without a hitch.

Reply #3 Top

I'm not one to preorder a game or get in on the first wave of players.  That being said, Demigod looks like a pretty interesting game.  Once the little quirks are worked out, I might get a copy.

I'm sure that Brad and crew will have the connection issues worked out before long and more connectivity will be added on top of that.  Stardock is pretty good at that sort of thing, even if the communication with customers part comes up short.  As far as technical prowess, we couldn't be in better hands.

Edit - Just to add, I feel your pain somewhat.  I'm also on 12 - 13 hours shifts, working through the weekend and not a lot of extra time on my hands ATM.  Giving up 2 hours at home would be a large investment for 25 minutes of play.

Reply #4 Top

Stardock is gaining experience, when Elemental comes out they will be able to avoid these little problemes :p

 

Hope it gets better for you guys.

 

 

Reply #5 Top

Quoting psychoak, reply 2
The joys of multiplayer centric game launches...
 I don't think I've ever heard of one going off without a hitch.
End of psychoak's quote

Never have and never will. Unfortunately dealing primarily in multiplayer is a pretty bad way to design a game, since at least the AI doesn't actively search for ways to abuse the game :P.

 

That's why I liked Gal Civ II, they went out of their way to build an amazingly entertaining AI then forcing me to deal with Johnny 'Leetness' Gamer who has been spending the last week examining the game to figure out how to 'hax the mainframe' :P.