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The Gamer's Bill of Rights

The Gamer's Bill of Rights

you broke your own rule!

http://www.edge-online.com/blogs/the-gamers-bill-rights

To uphold these rights, Stardock and Gas Powered Games decided to put together the Gamer's Bill of Rights, which we present before you today.

 2. Gamers shall have the right to demand that games be released in a finished state.

 

So I ask you Stardock and Gas Powered Games do you think your game is in a finished state?

80,225 views 28 replies
Reply #26 Top

I understand why games have moved to peer to peer, but it absolutely frustrates me.  Some of my favorite games desync for no good reason.  Sometimes it's just once in a while.  Sometimes it's every other time.  There's never any discernable reason to it that I've been able to figure out and it just ends up irritating me.  I'm a desktop support technician so I know enough to fix things...when there's actually something I can do.

 

I can't count the number of client/server games I've owned that just work.

 

As for Stardock living up to their promises...well, I can understand the irritation but seeing as networking is probably the most complicated part of computing, I wouldn't be able to complain even if I played multiplayer, which I usually don't.

Reply #27 Top

Quoting Arklin, reply 25

Quoting Warskullx,
This sums up my feelings fairly well. This is my first Stardock game, and the "tone at the top" from Stardock is the only thing delaying me from making the phone call to return the sale. In addition to not being able to launch the game consistently (see other threads) my friend and I were unable to play a single online game in nearly an hour of trying. You know it is a sad state of affairs when you shrug your shoulders at a new game and load up Dawn of War II and are grateful for the GFWL matchmaking.

 

xD, this pretty much describes my feelings about this exactly.

Also wow at the damage control from the Stardock rep at the beginning of this thread.  That's definitely one of the most ridiculous things I've heard a Stardock rep say yet.  So the NAT protocals are not a part of the game? Wow, that's an interesting theory.  So the multiplayer code that is keeping countless users from being able to connect to multiplayer matches is not a part of a game.  Therefore all these people who bought Demigod primarily for a multiplayer game are not entitled to a refund because its network protocol is 'not a part of the game'. Seems pretty absurd to me.  Now don't take me wrong I haven't given up on this game yet, and for me that's saying a lot since I've only managed to get the game to even start one time after much tweaking let alone to join a multiplayer match (got in one so far).  

Look I understand that Stardock has to cover their asses here and don't want the user base abandoning the game and demanding refunds right off the bat, but don't give us some absurd damage control posting about how its not the game's fault.  As another user mentioned earlier, the average end user is not a network specialist and most people expect their game to work as intended without hours of tweaking.  At the very least the game should start which is more than a lot of people have been getting.

Reply #28 Top

Look I understand that Stardock has to cover their asses here and don't want the user base abandoning the game and demanding refunds right off the bat, but don't give us some absurd damage control posting about how its not the game's fault.

Actually, if you'd take the time to think about it a little, you'd see an interesting irony in this statement. The NAT stuff is done by Stardock for the game. By saying that the game itself is good they are giving Gas Powered the well deserved credit for making the actual game, while taking the blame for the connectivity issues.