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1.04.59 or later bug reports

1.04.59 or later bug reports

Found a problem or think you've found a bug in Galactic Civilizations?

Then let us know by posting here. Make sure you're running 1.04.59 or later.

12,939 views 363 replies
Reply #176 Top
All of one of my enimy's planets rebeled and joined my empire, but that race wasn't taken off of the deplomicy screen and they never lost. Much more distressing; when I clicked on the status button on that race the game crashed.
End of quote


Pozest: This is one of the areas where the game doesn't finish processing things until the next turn. I agree it could be handled better.

Had you pressed the turn button after all the planets defected and before you clicked on the race in the diplomacy screen?
Reply #178 Top

I try to upgrade from 1.04.059 to 1.04a.062 by Stardock Central. However, I keep encounter the following error message:

-- [Installation] ---------------------------------------------------
Download: D:\Stardock\SDCentral\data\public\gc1\production\gc1.xml
Result: Success
Load: D:\Stardock\SDCentral\data\public\gc1\production\gc1.xml
Result: Success
Loading: D:\Stardock\SDCentral\installed\gc1.xml
Result: Success
Download: D:\Stardock\SDCentral\temp\Base\galciv.ex_
Error: Invalid chunk data. Redownloading chunk 0 (attempt 1)
Error: Invalid chunk data. Redownloading chunk 0 (attempt 2)
Error: Invalid chunk data. Redownloading chunk 0 (attempt 3)
Result: Failed (attempt 1)
Download: D:\Stardock\SDCentral\temp\Base\galciv.ex_
Error: Invalid chunk data. Redownloading chunk 0 (attempt 1)
Error: Invalid chunk data. Redownloading chunk 0 (attempt 2)
Error: Invalid chunk data. Redownloading chunk 0 (attempt 3)
Result: Failed (attempt 2)
Download: D:\Stardock\SDCentral\temp\Base\galciv.ex_
Error: Invalid chunk data. Redownloading chunk 0 (attempt 1)
Error: Invalid chunk data. Redownloading chunk 0 (attempt 2)
Error: Invalid chunk data. Redownloading chunk 0 (attempt 3)
Result: Failed (incorrect file size)
Installation aborted (failed)

Can someone tell me what is going on? :sniff!:
Reply #179 Top
Using 1.04a.062 - in the governer build list, if you are scrolled down and double click, it selects the item as if the list was not scrolled. The double click selection code is not compensating for the scroll offset.

In the same list box the scroll up and down arrow sometimes disappear when there are multiple pages of items.

On the same screen. Several lines of statistical data in the center box are cut off on the right. I see the titles but not the value.

I culturally assimilated a planet building an Avatar, a tech I did not have. When the Avatar finished I was able to keep the planet producing Avatars. This seemed to screw the game's internal data structures up. Assimilating a planent building a ship you don't have the tech for should just give you the tech.


~SDC~
Reply #180 Top
Various messages from my error log:
Debug Message: Error. String Not Found. Book:EventScreen String:
*DEBUG ERROR: *** Unable to load sprite book 4Ship04 ***
*DEBUG ERROR: *** Unable to load sprite book Planet10 ***
*DEBUG ERROR: *** Unable to load sprite book PlanetL10 ***
*DEBUG ERROR: *** Unable to load sprite book 0Ship13 ***
*DEBUG ERROR: *** Unable to load sprite book 0Ship16 ***

I believe the ship error are from culturally assimlating a planet building Avatars when I did not have the tech. I left it building Avatars.

ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.

Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 581.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle

ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\Canvas.cpp at line 1750.
Debug Message: Tried to create a sub-canvas out of bounds.

ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MWIN.CPP at line 397.

Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..



~SDC~
Reply #181 Top
from the error log

Debug Message: Random Event: Begin
Debug Message: Random Event: Non-Aligned Worlds Attempt
Debug Message: Error. String Not Found. Book:EventScreen String:
*DEBUG ERROR: *** Unable to load sprite book Logo09 ***
*DEBUG ERROR: *** Unable to load sprite book Logo09 ***
*DEBUG ERROR: *** Unable to load sprite book Logo09 ***
*DEBUG ERROR: *** Unable to load sprite book Logo09 ***


~SDC~
Reply #182 Top
Event: "Minor race X has stolen technology from major race Y and they (X) are willing to trade the technology for habitable world(s)."

When I go to the Minor Race screen, I can not trade with X because they are not listed (I have not met them yet).
Reply #184 Top
Error in 1.05.068:

When I go into my governor's screen at the start of game and double click on "Soil Improvement" to add it to the top of the build queue, I CTD. The Only thing I've done in game before this was to modify my spending allocations. Could it be that since I had allocated 0% of my spending to social improvments it choked?

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 2000
Video Card : RADEON 7000 SERIES
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00428175 01:00027175 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000077
EBX:00168B88
ECX:00000000
EDX:0000FFFF
ESI:00584C79
EDI:00000203
CS:EIP:001B:00428175
SS:ESP:0023:0012FA48 EBP:0012FA50
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00428175 0012FA50 0001:00027175 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe


Debug information for each stardock app follows ....



~SDC~
Reply #185 Top
I noticed that after I downloaded the patch that was in effect on 06/09/03 at 3:41 PM CST that the opening music was jerky. Could this be a bug or is it just my 'puter?

Ken
Reply #186 Top
I get a crash whenever I go to the Governor screen and try to add something to the build queue. I'm using 1.05.068.
Reply #188 Top
Add me to the govenor crash list. 1.05.068.


I see the following errors in my debug.err

Debug Message: Scanning Models.
Debug Message: Sorting save game list by time.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Begin creating other screens.
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 581.
*DEBUG ERROR: *** Unable to locate font Verdana11LtBlue, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana11LtBlue, FTDataManager::FindFont ***
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MWIN.CPP at line 397.
****above line times 12
Debug Message: Total Ships: 32 & 0 are dead
****above line times 10
Debug Message: AIAltarian: Set Colony Social
Debug Message: Year: 2179. Torian Confederation traded Propulsion Theory to the Alexians in exchange for Universal Translator
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MWIN.CPP at line 397.
****Above line times 5
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed

[Message Edited]
Reply #189 Top
How about the ability to make the screen lighter? I have my contrast and brightness all the way up and I can barely see any color differences, especially during the conquest end-game.

~SDC~
Reply #190 Top
When I go to my Gouvenor to list items to build, as soon as I click on an item the program shuts down.




~SDC~
Reply #191 Top
Just upgraded to 1.05.068. When I start a new game, after I finish at the intelligence-setting screen, the following happens:

1. When it gets to 8%, it stays there for a much longer time than in previous versions.

2. When it gets to 100%, it closes GalCiv and returns to Windows. This has happened several times now.

Athlon 1700, 512MB RAM, PNY GeForce4, Windows 98SE.

~SDC~
Reply #192 Top
Governor list crashes for me too - ver 1.05.068. First thing I do on turn 1 (after setting research and the build queue on Earth) is add soil improvement and entertainment center to the governor list.

Is there any way to revert to a previous version?

~SDC~
Reply #193 Top
CariElf,

I'm seeing strange behavior with the updating of the planet list in the domestic policy screen. For instance, I might move a slider down and see the time to complete a project DECREASE. Then if I click the planet, it changes. Also, if i click up then down (on the arrows) repeatedly, the time to complete varies (for a given percentage)...that is, go up then down and the completion time is not always the same.

Thanks, this is a wonderful improvement once the kinks are worked out.
Reply #194 Top
Ah, a new set of headaches:

Version 1.05068, whenever you go to add anything to the governor's list, hello desktop.

Here's the not so detailed Smart Exception log of the CTD:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00428175 01:00027175 C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000077
EBX:00000000
ECX:00000000
EDX:0000FFFF
ESI:00584C79
EDI:0012FD44
CS:EIP:001B:00428175
SS:ESP:0023:0012F958 EBP:0012F960
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00428175 0012F960 0001:00027175 C:\Games\Galactic Civilizations\galciv.exe


Debug information for each stardock app follows ....

Reply #195 Top
Something iis definitely peculiar. I just had a dialog pop up saying I had completed stuff that had already finished. This game was started with 1.040...perhaps that's the issue.
Reply #196 Top
Oh boy..cultural victory is not working. The timer doesn't leave 12 months. I went 15 months just to be sure that it wasn't merely the display timer that was buggy.
Reply #197 Top
i have the same problem as Code Monkey, i just got the new 1.05.068 patch & started a new game. after i colonised the first suitable planet i got to i remeberd to use the governor & it crashed to the desktop when i double clicked on the soil improvement.

~SDC~
Reply #198 Top
I've found what seems to be a playable workaround for that.

You can go and get the downloadable standalone patch to version 1.04.059, and then run the updating program. I haven't tried running the program, but StarDock Central is now telling me that I need to upgrade to 1.04.068. :)

~SDC~
Reply #199 Top
Just got 1.05.068 and game crashes to desktop when I chose a social improvement from the governeor's screen.

~SDC~
Reply #200 Top
I invaded a system with 5 billion troops. About 2 billion survived, but ... the planet's population somehow jumped to about 400 000 billion ! Playing a small map and the minimap indicating population the circle covered 80 % of the minimap ! :D
This has happened only once, though.