1.04.59 or later bug reports
Found a problem or think you've found a bug in Galactic Civilizations?
Then let us know by posting here. Make sure you're running 1.04.59 or later.
Found a problem or think you've found a bug in Galactic Civilizations?
Then let us know by posting here. Make sure you're running 1.04.59 or later.
I'll look into the corvette/transport thing.
SuperGamera: Is this after upgrading to new drivers?
TheHawkster: The opening menu or the in game menu?
rgibson: I'll look into the GNN issues. Not sure what would cause it to start going through planets twice. With it not reporting the completion at all, you said that it happened when there weren't any more projects in the governor list for that colony?
Right, you aren't supposed to be able to trade when you're at war. We'll have to look into that.
Added the save on last turn bug to my list.
tgrz: Yes, I would like to see the save game. I'll need both the .sav file and the coresponding folder. [email protected]
MadMaz: this appears to only happen if you've moved the window from its starting position.
mosesnbklyn: Can you please install SmartException from under the Free Stuff tab in Stardock central? It will pop up a dialog if it is running when Gal Civ crashes; click submit, then open log directory. The file will be called galciv.exe.cra and if you could send that to me with your debug.err, it'll help me figure out why it's crashing. Also, if you still have the game that reproduces that, it would be helpful as well.
You've never been able to put colony ships in orbit.
When you capture a planet with the trade good, you don't get to trade it to anyone else.
Shakespeare 101: were you online at the time?
cornelius_scipio: please send me your debug.err file and SmartException report. I give instructions for using SE above.
The invisible ships bug has been around for awhile; I'm still trying to figure that out.
For the stuff that I didn't respond to directly, I either already knew about it or just added it to my list.
If anyone is getting a crash at the beginning of your turn, try deleting the events.civ0 file from your save game before loading it.
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