DANMAN3712 DANMAN3712

ASK DANMAN - Question and Answer

ASK DANMAN - Question and Answer

DANMAN GAMES

http://www.danmangames.com

Greetings All!

Throughout my time here playing and modding the game I have become quite knowledgeble in the overall aspects of the game and modding the game as a whole.  While I learn stuff everyday, I feel like I can teach and answer questions as well.  People have helped me along the way, so this is my way of giving back to the community.  So, if you have a question that you think I may know an answer to, feel free to post and I will reply whatever I know.  Feel free to ask about anything about the game, modding, or anything else in general, my head is full of useless facts and knowledge.  I have played most Space/Sci-fi games, love fantasy games (like Oblivion and NWN) watch just about every Sci-Fi & Fantasy TV show, and have a deep knowledge of science and history, especially ancient history.  I have a Marketing and Sales background, with a specialization in graphics and art.  I also know modeling programs, but use 3D MAX specifically for modding.

So, I leave it up to you, the modding and gaming community.  I will be listening....

DANMAN

1,058,087 views 495 replies
Reply #476 Top

I'm trying to add a new effect to an abilaty and for that i need to create a new buff file witch I did. But it minidumps the game and I realy dunno what I am doing wrong. So cna one of you more skilled guys help out the modding noob that I am?

https://forums.sinsofasolarempire.com/361113

Reply #477 Top

Question if I have 2 buff fille that ahve over time effect and those times are different will it work?

Reply #478 Top

Ok, I fixed the problem with adding the extra race myself... but I'm having another problem.

I'm trying to add custom music for each race. I've copied the sound.entity file and updated it appropriately, coped the music files into the sound folder (they're the correct format). Made sure all the spelling is correct, (because I know how a misspelled word can mess everything up), but when I start a new game it defaults back to the original music...

 

Reply #479 Top

Well it's not as if the original music is being called up from the Netherworld. If all references to the original music are removed there's no way that could happen..so..remove them all.

Reply #480 Top

Quoting Carbon016, reply 479
Well it's not as if the original music is being called up from the Netherworld. If all references to the original music are removed there's no way that could happen..so..remove them all.

That's what I thought... I'll give that a try when I get home.

Reply #481 Top

dewing12 u might also want to check on the game music data and the sound music data in the Gameinfo folder if u wish for more references.

 

 

Reply #482 Top

anyone know what this is reffering to?

 

c:\gs\entrenchment\CodeSource\GS\AI\BuildResearchAI.cpp(712): assert! [ability->GetIAbilityPtr()->GetDef()->m_buffApplyAction.buffInstantActionType == BuffInstantActionType::CreateSpaceMine]

Reply #483 Top

jtaylorpcs, it looks like there is a problem in the create spacemine buff that the researcherAI has a bug in the mod you were playing at the time, at least that is my guess

harpo

 

Reply #484 Top

it only shows up when you switch for regular.exe to dev.exe on load interesting enought is the fact that we have not changed any create space mine buffs , using stock

 

Reply #485 Top

in that case it might be a BUG in the dev

harpo

 

Reply #486 Top

i believe the cause of this is the vanilla sins to entrenchment encoding, wierd thou? makes you wonder if this is a conributing cause of the memory leak

Reply #487 Top

Same when using a clean Vanila or Entrenchment sins with the dev exe, you will have a few error show in the log... fact is that sins code is not bug free, that some model are not perfect ( mesh, uv, etc )... so minor error who don't crash the game can appear...

As today, no new software if not bug free at 100%... same thing for OS and driver... when sins was released, NVidia card was with problem but it was a Nvidia problem... Sins with Vista was with problem but it was a Vista problem... Sins have his share of problems but the majority of the big one was resolved in the last year...

The memory leak was reduced in recent engine build... but i am not sure that it is only a Sins problem... it can be a directx one too... with opengl, the leak appear in the graphic memory ( directx use main memory for cache the texture )... with opengl, it seem that the leak is more little ( it is why i think that the problem is not only sins related )... on windows system, you have no way to flush the leak... so, with time, stop and restart the game will become more difficult due to some memory fragmentation... only way if a reboot...

Reply #488 Top

Well, as you guys may or may not know, I'm working on a mod.  I am adding ships to all the races, but started off by coding the abilities.  Upon ability completion, I took the Radiance Battleship and stuck these new abilities into its code, stuck that all in a mod folder and ran it.

Upon loading, the game seemed fine.  No minidumps/crashes.  However, I built the Radiance to test out my new custom abilities, and they weren't there.  The standard Det AM/Ani/EAA/CB set of abilities was still there.  So...  What's wrong with this...  I've done this before, but it was more than a year ago, so what have I forgotten?  Why aren't the new abilities that I added on there?

And of course I stuck the ability/buff files in the mod...

Reply #489 Top

did you add them to the entity.manifest?

and also in your replacement radience?

harpo

 

Reply #490 Top

I can't find entity.manifest

If you mean I added them in as abilities 0-3 then yes I did.  I made sure I had the correct ones in there...

Reply #491 Top

You are testing for Vanilla, no? Manifests are only in Entrenchment. Unless you've already got that, then you shouldn't need to worry about manifests.

Reply #492 Top

okay, well all the same, I still don't know what the problem is...

Reply #493 Top

Volt,

If you are running Entrenchment, you MUST update the entity.manifest.  This file controls which files are loaded and which ones are not.

If you DON'T have Entrenchment, then check to make sure you put the files in the correct Mod folder.  With all the updates, I have multiples on my PC.

Hope that helps!

DANMAN

Reply #494 Top

Not really...  I did make sure its in the right folder, and no, I don't have entrenchment...

Reply #495 Top

Alright guys, I am back for another round of confusion. :-)

 

I have been struggling to deal with, find, and fix an issue with my Multiple Stars Graphics Mod.

 

I have succesfully (for a while now) gotten the spiral galaxy animations to dissapear. Unfortunately, either becuase I am way in over my head with this stuff, or the fact that I just can't figure it out ... I can't, for the life of me, get it so that when you own a planet in the system, the central start animation DOESN'T disspear. -_-'

 

Heres the link to my thread.

 

https://forums.sinsofasolarempire.com/348205