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Mazara vs. Desolator

Mazara vs. Desolator

I know that the mazara missle barrage is held in high regard but is the desolators missle swarm as good or worse. idk about the damages but level 3 is prob as good as the missle barrage. the missle barrage costs 150 antimater and has along cooldown compared to the missle barrage. both of these have changed battles for me and i am wondering which is better.

what is ur opinion on the better missle attack and why.

408,404 views 182 replies
Reply #126 Top

I remember when I chased your damn egg into the pirate base, limping with about 200 hp. Alas, it still survived

Hehe, that was AWESOME!   I think I got out of the pirate base with what...100 structure?  I am guessing you lost some Assailants to angry piwates.   =)

Reply #127 Top

I like how this post went from a marza vs. desolator post to a MARZA NEEDS NERF LOLZ post. =)

Reply #128 Top

How many people mentioned Desolator?  See Marza dominates.

Reply #129 Top

Desolator is niche atm.  They can be used to do some very select very devistating things thou :P  If Egg was not so uber, I would use it a lot more.

Reply #130 Top

Desolator is niche atm. They can be used to do some very select very devistating things thou If Egg was not so uber, I would use it a lot more.

Completely agree.  The Desolator is a very good ship...it just happens to be a little overshadowed by the Evacuator for its main purpose, planetary siege.

Reply #131 Top

i use em both. Planet Suck and a Desolator going to work will glass a planet in about 90 seconds flat. 

Reply #132 Top

Am I the only one who's noticed that the Marza's hull is held together with tinfoil, duct tape, and wishes?

 

First off. If you let a Marza get to Level 6 in anything smaller than a multi-system game, wtf.

 

Second - As I previously noted, Marzas are ALL FIREPOWER and NO DEFENSE. In order to keep one in play long enough to maneuver it into position for maximum Missile Barrage effectiveness, you have to keep at least one Dunov and a mess of Hoshikos on it.

 

Maybe it's just me, but the way I see it is the Marza is essentially a big catapult. If you get hit by the flaming boulders, you're screwed. However, if you get hit with the flaming boulder, it's your own fault for not seeing a giant ball of fire coming right at you.

Reply #133 Top

Edit: Whoops, this was the wrong topic. That's what you get for browsing multiple tabs X| You may delete this post or whatever.

Reply #134 Top

Am I the only one who's noticed that the Marza's hull is held together with tinfoil, duct tape, and wishes?

Well...only a few capships are very hard to kill.  The Marza is reasonably sturdy, but like most capships it will go down when focused.  As you mention, it is all firepower.

 

First off. If you let a Marza get to Level 6 in anything smaller than a multi-system game, wtf.

Ummm....we get Marza's to level 10 in single system online games.   Sometimes you see one player get 2 or 3 Marza's to level 6 if they are a Missile Barrage whore.

 

Second - As I previously noted, Marzas are ALL FIREPOWER and NO DEFENSE. In order to keep one in play long enough to maneuver it into position for maximum Missile Barrage effectiveness, you have to keep at least one Dunov and a mess of Hoshikos on it.

Yeah, especially Hoshikos.

 

Reply #135 Top

tec without hoshikos is retard anyway, your point?

 

i still like the overseers more, they heal instantly and boost armor too, to bad they ai and repair arc sucks ass...

Reply #136 Top

i think the only race with disantvatage here are the vasari. u have to build a cap that most players dont want to be one of the first caps. the marauder.

 

By the way, i dont think marza is overpowered, i just think the other are underpowerd. So, why is cleaning brilliance with malice nerfed when marza is not ?

Reply #137 Top

How's guide on cap ships:

Kol - Great target to let the enemy focus fire, because they will die trying.

Sova - Useless

Akkan - Undervalued/underloved

Dunov - It's a support ship, treat it as such

Marza - Planet sniper, but screams kill me before I reach level 6

 

Kortul - Good at protecting other caps from 200+ bombers

Skiranta - Great support carrier, frail as hell

Egg - If I ever got a customized license plate, I would ensure it made reference to it

Maruder - Undervalued/underloved.  Laughs at choke points.

Desolator - Good seige frig at lvl 1

 

I don't know crap about Advent. I like the Progen, Carrier, and the cap that has detonate AM.

Reply #138 Top

By the way, i dont think marza is overpowered, i just think the other are underpowerd.

Amen. DO NOT NERF the Mazra or the Swiss Army Egg. BUFF the other caps!!!

Reply #139 Top

Quoting Ryat, reply 25
I agree with huhwhozat. Use of the Missile Barrage is a game of skill and tactics not twitch. If all is lined up and the enemy is not prepared well the one who got there the firstest with the mostest firepower wins. This is common military tactics and strategy. To nerf Missile Barrage because sometimes it can win the game is dumb. If it always won I can somewhat agree because it is not far in a game situtation. As it is, it is fair.

 And making the case that it is sometimes the first or second, for me third, does not call for nerfing either. Everything has a hard hitter versus everything else. The egg can change the dynamics as well, and the mothership too, do they need to be nerfed. No!

I know that this is an early post but, it has the best point i've seen so far!

All factions have their "big-ones"

TEC: Marza = Missle Barrage

Vasari: Egg = Drain planet

Advent: Mothership

they "balance each other out"

 

Reply #140 Top

Quoting Longasc, reply 1
Newsflash! Some players came to this insight!
I did not say the Marza must be nerfed to the ground, this is not the meaning of balance. But something about Missile Barrage is BROKEN. It is very easy and effective to use, and if you cannot counter it, you are screwed. This is quite more significant than a TEC player crying about an interrupted missile barrage. You did not harm him considerably, but you prevented tons of damage to your fleet. This is one of many flaws in the strawman "just interrupt missible barrage".

Heres a thought:

PPL are moaning about spamming carriers, but they dont get Flak ships!

If you dont get the ship that can counter something else, dont whine about it!

Reply #141 Top

Quoting Howdidudothat, reply 12
How's guide on cap ships:
Egg - If I ever got a customized license plate, I would ensure it made reference to it

OO!

heres a license plate:

SPC-EGG

OR

EGG-RLZ

LOL!!!

:cylon:  

Reply #142 Top

wtf, they really made a Cylon emoticon?

 

also, i know it doesn't fit on a license plate, but i've always favored a bumper sticker approach. i'd go with "i'm orbitin' your planet, suckin' your resources."

Reply #143 Top

SOSE license plate???  You guys are too serious about this game.

Reply #144 Top

Another license plate
                              MB RULZ (missile barrage rules)

Reply #145 Top

as, ive tested missle barrage vs AI. I can say that MB is much overpowered against the ai, because ai dont break it. u can kill 3 full fleets with just 3 marzas and some defences in your orbit.... So i hope AI will learn to counter it with the next patch. So it just make no fun against ai.

Reply #146 Top

Quoting unicatsins, reply 20
as, ive tested missle barrage vs AI. I can say that MB is much overpowered against the ai, because ai dont break it. u can kill 3 full fleets with just 3 marzas and some defences in your orbit.... So i hope AI will learn to counter it with the next patch. So it just make no fun against ai.

Do have to agree there, but then again the AI will always be stupid somehow.:cylon: :borg: x_x

Reply #147 Top

Hi,

New Player here. A few questions on the subject. For Vasari is the marauder the ONLY ship that can interupt the MB blitz? If so, what ele is it good for? I know it can stabalize space, but I haven't seen a situation where that would help me get my fleet anywhere. Basically if I'm going to fly the marauder in then warp my fleet there, I'll just fly my fleet in. This could be a Noob mistake in understanding tactics which is why I ask. If my Marauder is the only thing to counter a marza, wont my marauder just get countered before it can counter the marza? My understanding of the ability is that I have to wait until AFTER the MB starts, then charge in and phase out hull. Why wouldn't the TEC player just wait till my marauder was taken care of then poof there goes my fleet? People have said the radiace is huge on MB, but how baddly torn up will I get if I just run away, will my frigate survive if I just run them away from the marza or will they get shredded before they get out of range? Again, I'm legitimatly asking for information here, not trying to argure one way or the other. I will say this, that is the only capital ship ability that actually makes me excited about a cap ship, I've almost considered playing TEC just for it, but that seems like a poor reason to choose a race :)

Reply #148 Top

While the marauder does have the BEST way to counter an incoming MB, the vasari do have another alternative. I do believe the kortul's disrupting strikes can intterupt the missile barrage, I am, however, not completely sure about this, as i've never tried it.

 

As for the stabalize phase space ability, i've never really used it as a assault ability. what i have used it for however, is to bolster up my defensive fleet when i need to. I link most of my key worlds up with stabilizer nodes, and have my main fleet out wrecking havok on the enemy worlds. If i suddenly get attacked, i'll have my marauder fire up its node and then my fleet (except for the marauder of course) can jump back to the world that is getting attacked to defend it.

If you are set on using the ability to get by a chokepoint or something tho, you miiiiight be able to do this.

1. send your marauder to the world you wish to bypass, and then activate gravity distortion to get through it really quickly.

2. jump to the next world, and when you reach it, fire up the node and send in your invading fleet.

this of course wont work if there is a starebase in the system you are bypassing, because you wont have any antimatter to use the node when you get to the next planet. It's probably much better to just use the vasari supercannon to make a node to jump your fleet to.

 

hope that helps you out =)

Reply #149 Top

hehe, seems advent are the only race capable of a non-capital counter (repulse)

:P :P :P :P :P

Reply #150 Top

I'm on the fence with Volatile Nanites. It is very hard to get a chain reaction started, though the damage can be devastating if you pull it off, which I also have rarely been able to do

 

Volatile Nanites should be used with Charged Missiles and/or Phase Missile Swarm. Makes chain reaction much easier. I manage to set it off every time I use it.