Vasari are to weak

one of my favorite race in sins is the Vasari empire but im sorry to say they are one of the most weakest in the game both defense and offsence wise.For starters i know there meant for gureilla warfare but the ship dont hit that hard even if upgrade to there fullest.what would have been good if the ship can deal some nasty damge and retreat .And also the capital ship moves suck the only thing that have goning for the is the Final moves which are good.None of the capital ship gives a buff to your fleet which the Advent and the TEC have.Also one other major factor that makes them crappy is the fact at defense they suck that y have no go defense building there missile launchers suck i wish they would hit hard.And i also wish that there hangers have more defense to it.

130,076 views 32 replies
Reply #1 Top

*blink*  They do have the best mobility in the late game, especially with Entrenchment -- a Kostura can create a temporary phase stabilizer *anywhere* it can shoot, meaning that your opponents have to be ready to defend everywhere once you've established a foothold in their system.

It's also no fun fighting in next to an enemy nano-weapons jammer, watching your supporting capitals be phased out by Marauders, or trying to fight an Orkulus w/ frontal shield, debris vortex, and weapon/armor upgrades.   Or running into mines that Ruiners just happened to drop in inconvenient locations.  Or trying to attrit a Vasari fleet that's using RA to get discounted ships...

Reply #2 Top

plus you gotta look at the fact they have a MOVEING star base,  I always thought that was kinda unfair.  Mostly caus if you place it in a wrong position, (i.e. some place where your enemy just blows though and wont even engage it) you can just move it, instead of scuttling it and building a new one like the other races have to. 

Reply #3 Top

Um, I play the Vasari almost exclusively, and they're certainly not weak. Zerging them against enemy fleets isn't the way to win, a bit of Micro and you'll find that their immenent destruction of all other so called intelligent races in the galaxy can not be stopped.

Reply #4 Top

lol, yeah, each race has its advantages and disvantages. Tec has more armor and out right fire power, but very little shilding. Vasari have an increadable amount of manuverabilty, impresseive shilding and (to me) better unit upgrade abilitys than the other races.  and lets not forget RA. The Advent have good shilding, fire power compaireable to tec and some really really great Cap Abilitys but their ships are ussaly frailer than the other races.

Reply #5 Top

Vasari are not too weak, maybe harder to play.

Reply #6 Top

vasari is the leet players race

takes allot moar microing than the other races

Reply #7 Top

Vasari have great firepower and really tough ships.

Phase missiles are very powerful, and their cap ships DO support the fleet effectively. Kortul with Volatile Nanites is very dangerous and Skirantra with Repair Cloud is good too.

Their turrets are pretty good and they got very strong SC.

All races are balanced. Rather then whinge that a certain race is weak, figure out how to play as them first.

Reply #8 Top

Probably your best bet is to lookup the guy from the "Vasari ROFLS Me" thread:  https://forums.sinsofasolarempire.com/343885

As long as you don't get into too many specifics with each other, you could both cry about the Vasari together.

Reply #9 Top

Odd, I prefer to play Vasari over Advent, which I deem the worst.

With Entrenchment, I got the feeling that TEC is stronger than the others.

 

Just my observations.

Reply #10 Top

Pardon my spelling, but the Vasari has the Stilakus cruiser that can jump across a gravity well and disable a ship.

The Vasari have the phase stabilizer, which can be incredibly comvenient in MANY situations.

The Kostura Cannon is very dangerous when you time it perfectly with your fleet.

Nano weapons jammer has saved a couple of my planets a couple of times.

High tier Vasari research allows you to see phase movement anywhere, unlike Advent and TEC phase detectment research, which only allows you to see two jumps away.

Skarovases and Ravastras can increase the rate at which they regenerate hull in battle.

The charged missile ability gives the LRF and the anti-strikecraft frigate extended range and splash damage(i think).

The Jikara can make itself invisible to enemy ships for a period of time.

A high level Kortul with a level 3 Power Surge ability can really dish out some damage with the weapons cooldown decreased and take it too with the increased shield regeneration rates.

Quoting unkn0wnx, reply 5
Vasari are not too weak, maybe harder to play.

QFT

Reply #11 Top

vasari is, in my opinion, the least forgiving race in sins. you have to manage your resources and ships carefully, but when it comes to late game, and all the planning is over, they're freakin deadly. the getting there is the hard part, and thats where *skill* comes in.

Reply #12 Top

 

If you think the Vasari are weak, it's possible that you don't know how to play the Vasari race properly.

When I first started playing online multiplayer as a noob, I played Vasari and later switched to Advent.  I became good at Advent and after reading the forums and observing and learning from other people, I took up Vasari again.  Only this time I learned how to play the Vasari properly and the difference between my ability to play Vasari today and when I first started playing online is night and day.

Reply #13 Top

Love advent. i do the best with them. Vasari are alright, but they're playstyle doesn't jive with me. i think TEC have sucky economy when they supposedly have hte best but its just my playstyle.

Each race represents a distinct playstyle. playing as a TEC marketing mogul just doesn't cut it for the Unity.

Reply #14 Top

Hi, my name is How, and I play Vasari almost exculsively.  If you think they are weak, 1v1 me.  Vasari are amazing.

Reply #15 Top

sorry to jump on ths bandwagon but it was to tempting, UR A MORON, first off the visari and way overpowered in late game, theres nothing like watching an enemy build up a choke point just to have it routed from behind, also the vissari fleet if built properly will move fast hit hard, and take a small pounding.  to use the vassari u have to have an assaisins mind set.

The advent, well the advent have culture sheilds and pretty powers of the mind, other than that they are not that tempting to me, reminds me of the damn orai, instead of fighting they just whisper in ur comrades ears and make u fight each other in a way.  to use the advent u have to have a politicans mind set.

The tec are my pick, they dont rely on amazing powers or being able to move around like a mexican jumping bean, no they just rely on BRUTE FORCE SMASH AND FIGHT, sorry for the caps, but the tec resemble the americans a lot, they like to go in an blow the sh** out of everything and they can take one hell of a pounding, in order to use them correctly u have to have a brute mind set.

 

so to sum it up, they are only as weak as the player playing them, plus u have to figure out what kind of person u are.

Reply #16 Top

I gotta agree with the overall theme here.  I do not, repeat do not think the Vasari are weak at all.  I play TEC and I HATE takeing them on in late game, even AI.  To win you simply have to have superior numbers and firepower, AND micro to destroy all the caps with the cool powers.  And the Orkulus Star Base is a freakin pain to kill, cause it just chases you fleet around the grav well.  Vasari are not a weak race.

Reply #17 Top

Quoting Overthrow, reply 15
sorry to jump on ths bandwagon but it was to tempting, UR A MORON, first off the visari and way overpowered in late game, theres nothing like watching an enemy build up a choke point just to have it routed from behind, also the vissari fleet if built properly will move fast hit hard, and take a small pounding.  to use the vassari u have to have an assaisins mind set.

The advent, well the advent have culture sheilds and pretty powers of the mind, other than that they are not that tempting to me, reminds me of the damn orai, instead of fighting they just whisper in ur comrades ears and make u fight each other in a way.  to use the advent u have to have a politicans mind set.

The tec are my pick, they dont rely on amazing powers or being able to move around like a mexican jumping bean, no they just rely on BRUTE FORCE SMASH AND FIGHT, sorry for the caps, but the tec resemble the americans a lot, they like to go in an blow the sh** out of everything and they can take one hell of a pounding, in order to use them correctly u have to have a brute mind set.

 

so to sum it up, they are only as weak as the player playing them, plus u have to figure out what kind of person u are.

 

Until the next expansion I doubt political skills are going to help much in sins. I think the advent play more like the geth from mass effect (only example that comes to mind) as they get exponentially stronger when their is more of them and in greater variety. One on one all but their caps easily lose to counterparts. Also on a side note I've always thought of Advent as a fusion of the fremen from dune and the amazons.

Reply #18 Top

'nother thought:grin:

A couple of people talked about each race have a distinct play style.  Very true.  If the Vasari are giving you alot of trouble, see if a different race fits you style better.  There's alot to explore in Sins, something should fit.

Reply #19 Top

Lets not forget that since vasari scouts can capture neutrals, you can easily out econ other races early game on larger maps. Makes LRM and/or Carrier rush super easy.

Zerging them against enemy fleets isn't the way to win,

Most the time this is true. You have to get those awesome techs and move them around. With kostura cannon, lvl 6 marauder, an orkulus and/or phase stabilizers, you can literally be anywhere and everywhere. You just have to learn to use that to your advantage.

 

Hey while im at it, does anyone know if the Kostura destroys SC. I don't think it does, but it would be sweet if it did.

Reply #20 Top

How lies, he plays plenty of TEC :P

Reply #21 Top

How lies, he plays plenty of TEC

Um...I guess if you think plenty is 1 out of every 10 games. 

Reply #22 Top

Hmm...

I wonder if a fleet of caps like this with all at lvl 6 plus would be considered weak? with vaccum of course!

Reply #23 Top

Just to play devil's advocate here...

watching your supporting capitals be phased out by Marauders

Is this any better than reverie, or ion bolt?  Actually, it's probably a little worse offensively, as you can't damage the phased out ship.  I have never seen a Marauder in multiplayer.

Or running into mines that Ruiners just happened to drop in inconvenient locations.

Certainly not any better than advent mines.

Or trying to attrit a Vasari fleet that's using RA to get discounted ships...

Tec have eco to get ships.

and their cap ships DO support the fleet effectively

Better than the advent caps support their fleet?

Kortul with Volatile Nanites is very dangerous

More so than a Marza with barrage?

and Skirantra with Repair Cloud is good too.

Better than mothership with shield regen?  Also, it's scramble bombers ability sucks.

Their turrets are pretty good and they got very strong SC.

Are their turrets any better than anyone else's?  And yes, their strikecraft are strong, but they have less of them, so it evens out.

Pardon my spelling, but the Vasari has the Stilakus cruiser that can jump across a gravity well and disable a ship.

A great ability, but the ship sucks.  It's hard to micro, and when enemy fighers are present (which is always), they get slaughtered.  On the other hand, the tec robo-cruisers demo-bot ability doesn't need to be micro'd (to achieve a similar effect), and they don't drop like flies in the presence of fighters.

The Kostura Cannon is very dangerous when you time it perfectly with your fleet.

Is it better than the tec superweapon?

High tier Vasari research allows you to see phase movement anywhere, unlike Advent and TEC phase detectment research, which only allows you to see two jumps away.

Advent can see anywhere they have culture.  Tec scouts have a great ability to put a remote sensor on a planet, and it lasts for a long time.

Skarovases and Ravastras can increase the rate at which they regenerate hull in battle.

Tec robo-cruisers are better - they repair everything, are cheap, etc.

The charged missile ability gives the LRF and the anti-strikecraft frigate extended range and splash damage(i think).

Tec has a similar area of affect ability.

Again, just playing devil's advocate.

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Reply #24 Top

Quoting Agent, reply 23
Just to play devil's advocate here...

Is this any better than reverie, or ion bolt?  Actually, it's probably a little worse offensively, as you can't damage the phased out ship.  I have never seen a Marauder in multiplayer.
It is much better, as it can be used more often and kept up indefinitely. Why focus fire on a unit that isn't doing anything?

 
Quoting Agent, reply 23
Certainly not any better than advent mines.

This is quite arguable. Also, see end paragrph.



Quoting Agent, reply 23
Tec have eco to get ships.
See end paragraph.

Quoting Agent, reply 23
Better than the advent caps support their fleet?

Yes. Advent caps support each other brilliantly and the fleet quite well. With Vasari, it's the other way around.

Quoting Agent, reply 23
More so than a Marza with barrage?
Arguable, but yes, I think so.

Quoting Agent, reply 23
Better than mothership with shield regen?  Also, it's scramble bombers ability sucks.
Not better, but quite useful. They're not the same ability, nor do they have the same application.


Quoting Agent, reply 23
Are their turrets any better than anyone else's?  And yes, their strikecraft are strong, but they have less of them, so it evens out.
On paper, sure, but their stronger strikecraft enable them to survive things like Flak Burst and go home to get their Hull Regenerated. Their turrets are as strong as everyone else's, which means they're A LOT stronger late-game with their fleets present at every incursion.

Quoting Agent, reply 23
A great ability, but the ship sucks.  It's hard to micro, and when enemy fighers are present (which is always), they get slaughtered.  On the other hand, the tec robo-cruisers demo-bot ability doesn't need to be micro'd (to achieve a similar effect), and they don't drop like flies in the presence of fighters.
As it's been said, micro is the Vasari's friend.

Quoting Agent, reply 23
Is it better than the tec superweapon?
Yes. By a mile.


Quoting Agent, reply 23
Advent can see anywhere they have culture.  Tec scouts have a great ability to put a remote sensor on a planet, and it lasts for a long time.
Advent can see, in most cases, only the planets they've just lost. Also, the Advent and the TEC don't have the mobility of the Vasari, so they need their scouts to be somewhat more useful.

Quoting Agent, reply 23
Tec robo-cruisers are better - they repair everything, are cheap, etc.
Not the same ship, and no amount of robo-cruising is going to help against focus fire from a moderately large fleet.

Quoting Agent, reply 23
Tec has a similar area of affect ability.
Similar, sure. But not as effective. The Vasari get to cover their disabling warp-in support cruisers in the front lines from the rear lines.

Quoting Agent, reply 23
Again, just playing devil's advocate.
Play all you want, but then someone's gotta respond...

 

Most of the comparisons you drew compare the Vasari to both TEC and Advent. Think about that.

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Reply #25 Top

haha, last two posts were great, very entertaining, karma to both of you :grin: