How to do a simple mod?

I want to make planets have more tactical, economic slots and more resource asteriods, to have more stuff on planets and more resources to make said stuff, like the X10 mod, which I found awesomely fun.

 

Keep in mind, I'm a noob at modding SoaSE, how would I do this, which files do I edit, etc?

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Reply #1 Top

To get started download the forge tools archive from the Downloads link on top of the page. Inside is a Documentation folder that has a tutorial PDF that describes how to set up a mod and walks you through doing some changes.

That should get you started! I don't think planet editing is in the tutorial, but it's the same idea. Each planet has its own entity file (PlanetTerran, PlanetIce, etc) that you edit to increase logistic/tactical slots and resource rocks.

Once you go through the pdf and start on your changes, feel free to post if you run into issues and I'll help.

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Reply #2 Top

Okay, I have the amount of asteroids and slots done, how do I free up the amount of spots to build extra ships?

Reply #3 Top

There's 2 ways of doing it. One is editing the fleet multiplier for the small/normal/large fleet settings when you start a game, that's in gameplay.constants.

The other way that gives you more control is to edit the FP research line. Each race has their own, like RESEARCHSUBJECT_MAXSHIPSLOTSTECH0 through 7 (8 ranks of research).

Each research subject adds fleet points to the previous. If you open 0, you'll see the base is set to 100 and it adds 150. 1 adds another 150 I think, and so on until it all adds up to 2000. So you can just change how the fleet points are added to get you to whatever you need.

It's the same with capital ship crews.

Reply #4 Top

Thanks, that worked.



Any idea on how I would make it so you can have more than one star base? That seems to be the only thing missing, now.

Reply #5 Top

There's a line in each planet type's entity file.

 

:fox:

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Reply #6 Top

Thanks, my game is modded with the mods I wanted and working great. :D