Starbase range?
When I first started playing Entrenchment I mostly played Vasari - Starbases were fun, dynamic, and bolstered defenses admirably.
Then I went back to playing TEC and Advent and it's just... annoying. With only being able to build one starbase (this problem would go away if you could build two, or just a second, watered down one), it's pretty much impossible to even hope to get a FRACTION of the useability out of an immobile starbase. The only solution I've found is to sandwich all the civic structures between the starbase and the planet, which tends to draw attackers into the fields of fire. Needless to say this is a pretty moronic solution to a problem that shouldn't really exist...
For the immobile starbases, why does the range have to suck so bad? The way Phase Lanes work mean enemies could really end up at either (and complete opposite) sides of the gravity well, and a single starbase cannot really even cover ONE effectively... the thing is all the Starbases have a level 2 weapon upgrade that promises an 'extremely long ranged attack', but I've yet to see anything I'd even call 'Long'. In fact, I think LRM frigates have more range than Starbase missiles. I expected the long range level 2 attack to be something that could at least pelt targets across the gravity well (not necesarilly ALL of it).