why use starbases on chokepoints?
I admit this post is a rant...
I really haven't played entrement since the first beta (way way way) back came out. I decided to give thing a try and have fun with these new star bases.
You know what I find? They are pointless at preventing people from running right through. I know there are damage costs, but I've seen a few people just go through and insta heal themselves with support ships. You might call that intellegent I guess, but it totally negates the cost of trying to create a chokepoint if they can go around the sb and jump to the next system with almost no penalty anyways.
With that said, the only use I see of a SB is fear factor, and holding the planet its built on. As for creating a choke point.. good luck. No game I've played yet has it actually done that. Which means I can not lay one and go fight on a another area. The one time I saw a Sb work as a choke point was in unison with mines, because the mines when placed right can deal damage if they try to go around the base... Even that is limited though.
I think there should be an adjustment for this. Weather its antimatter drain, disabling abilities for a duration after jumping past a base.... I don't know. I just think as it is, they do not protect a choke point adequately... or at all.