RS-fx

Nuking planets is evil

Nuking planets is evil

another way ?

Maybe it would appear to you as a ridiculous or displaced comment but the fact is that I don't like nuking planets. Not especially because it means loss of ressources or planets when you are bombed or a painful wait as you have to annihilate a 6000 defended planet but mostly because, well, it is slaughtering civilians and even if it is a game, i feel uneasy about it.

So, i have a suggestion : Would it be possible to add a new capacity to siege fregates ? With the classical nuclear attack, i would like to see an "Invade planet" button. Instead of nuke, there would be landing barges sent from the ship and it would mean a slow decrease of the defense points of the planets every time a barge land.

 

The process could be slower than mere bombing but it would kill far less population and would end by either the capture of the planet or a bonus when you colonize it by, for exemple, allowing the half of planet upgrades built by the previous owner to be kept.

I have been thinking about this idea for some time and i have seen a similar one in a topic untitled "changes you would like to see in sins" or something like that so i suppose that it could interest some other people, maybe even a dev.

Thank you for reading.

 

246,088 views 98 replies
Reply #76 Top

A few things concerning bombardment of planets, some of which have been mentioned.

  • There is very clearly some sort of permanant human population on each planet that is never completely wiped out.  Vasari do not significantly populate planets with their own people but rather enslave the local populace, which indicates that people are not killed completely but bombed into submission.  Furthermore, from a fluff perspective, how would culture prevent a planet from being colonized if the local population was nearly completely wiped out.  There must be people resisting colonization even after the infrastructure is completely decimated or else you would be able to immediately colonize
  • A ground invasion of a planet is simply not feasible.  The largest ship in the game (Jarassul Evacuator) has an on board population of roughly 15,000 iirc, and most of those are civilians.  A maxed out terran planet would have BILLIONS of people.  Even if only a fraction of a fraction of those acted as a ground military it would be far too costly in both lives and resources to invade a planet from orbit.  Ground invasions would probably result in MORE deaths than bombarding the infrastructure until the planet surrenders, and then sending down new government officials and a few marines to instill order.

Here is how I understand the fluff behind the current mechanic.:

Attacking force clears the gravity well of orbital defenses and then procede to launch tactical nukes/kinetic bombs/lazer beamz to wipe out select government, military, and infrastrure installations on the ground.  Eventually all organizations that maintained order on the planet are completely wiped out and ther attackers send new Government officials and a number of marines to create order.  If the local population still supports their former government (ie. under hostile cultural influence) then they will resist being occupied by the new government order.

Certain mechanics, such as the Krosov Heavy Fallout and the Novalith cannon do cause significant civilian casualties as well as irradiating the planet, making it difficult or impossible to rebuild infrastructure for some time.

Reply #78 Top

Quoting Alluceanot, reply 1
A few things concerning bombardment of planets, some of which have been mentioned.


There is very clearly some sort of permanant human population on each planet that is never completely wiped out.  Vasari do not significantly populate planets with their own people but rather enslave the local populace, which indicates that people are not killed completely but bombed into submission.  Furthermore, from a fluff perspective, how would culture prevent a planet from being colonized if the local population was nearly completely wiped out.  There must be people resisting colonization even after the infrastructure is completely decimated or else you would be able to immediately colonize
A ground invasion of a planet is simply not feasible.  The largest ship in the game (Jarassul Evacuator) has an on board population of roughly 15,000 iirc, and most of those are civilians.  A maxed out terran planet would have BILLIONS of people.  Even if only a fraction of a fraction of those acted as a ground military it would be far too costly in both lives and resources to invade a planet from orbit.  Ground invasions would probably result in MORE deaths than bombarding the infrastructure until the planet surrenders, and then sending down new government officials and a few marines to instill order.
Here is how I understand the fluff behind the current mechanic.:

Attacking force clears the gravity well of orbital defenses and then procede to launch tactical nukes/kinetic bombs/lazer beamz to wipe out select government, military, and infrastrure installations on the ground.  Eventually all organizations that maintained order on the planet are completely wiped out and ther attackers send new Government officials and a number of marines to create order.  If the local population still supports their former government (ie. under hostile cultural influence) then they will resist being occupied by the new government order.

Certain mechanics, such as the Krosov Heavy Fallout and the Novalith cannon do cause significant civilian casualties as well as irradiating the planet, making it difficult or impossible to rebuild infrastructure for some time.

 

I completely agree with the above things, and i agree, for realism, that some changes should be made... however... in some cases, we have to stop and remember that this is a game, and that in our persuit of realism we mahy make the game unplayable... or not very fun to play.

yes, things could be changed... however... i dont see the point at the moment... perhaps in the next X pack, which we all believe is going to focus on empire and diplomacy no? maybe then they could change the bombing style, but at the moment, such a big change would be nothing more than cosmetic...

 

its a slippery slope we find ourselves on with this... all i can say is that for the moment, i think that messing with the planet bombing for nothing other than a cosmetic change (that is, precision missiles instead of nukes) is a waste of ironclad and stardocks time

Reply #80 Top

Any particular reason why you decided to reply to a year-old conversation just to say "lol".

Many of the people who posted in this thread originally aren't even here anymore.

Reply #81 Top

im here? :S

Reply #82 Top

Sorry I didn't know. :grin:

Reply #83 Top

Relax dude, the Evacuation shuttles all have powerful undetectable stealth systems.

 

But come to think about Influence spreaders. The vasari kids would be watching cartoons and then "We interupt this program to bring you: "Why the TEC loves you, MORE!"

Reply #84 Top

Killing people is funny.

Nuking planets is funny too.

Not being able to zoom camera and see city destroyed by nuke is not funny.

Not being able to see REAL bombardment casualties (instead of "symbolic population value") is not funny.

Not being to occupy planet instead of annihilating it (if I don't want) - not funny

Reply #85 Top

IMO Scuttle Planet should turn that planet into an asteroid belt.

 

lol.

Reply #86 Top

HOLY NECROPOSTS BATMAN!!! X( x_x

 

 

 

 

SO SAYS THE KING!!! :beer:

Reply #87 Top

The millions I kill now are to save billions. Once I bring them to their knees and they surrender, the killing can stop, peace can resume and everyone will be happy. I have to do a little bit of evil to do a lot of good.

Reply #88 Top

nuking planets isnt evil bwahahahahahaahha its actually the fastest way of destorying somthing trust me they feel nothing when a 1000 megaton nuke hits them lol

Reply #89 Top

I just pretend I am sending them facebook invites with big smiley faces and sound effects.  When the planet is conquered its like they have accepted my freind invitation.  All is full of love.  I also don't destroy their ships but rather make mine so appealing with a pyrotechnic display that they scuttle theirs so they can hang out onboard with me on my cool ship.  We're all mates now.

How did I miss this thread before?  It's the best one I have read here yet!

Reply #90 Top

lol my post was overely evil but thats becouse its a game lol lets supernovas the planet muhahahaahhaahhaha  or like on dark reign launch the dessicator .}:)

Reply #91 Top

I want to be able to invade planets with troops rather than bombing them from orbit simply because I like playing as an empire that is far too righteous to kill civilians unnecessarily. :P Really though, the ability would add to empire character and add to gameplay in conquering worlds.

That said...

Pssh, I want more death and misery. It should be like Black and White 2 i want to hear women weeping and men crying in fear as they are bombed to oblivion. }:) Before I launch the bombs i want to hear intercepted transmissions like: "Mommy, im scared where daddy he left to fight the bad guys but he should be hime by now"

"Dont worry honey everything will be fine, i love... BOOM"

Transmission cut out commander }:)  

Reply #92 Top

I have to agree with the OP, SINS would be a better game if there was an alternative to nuking the planet.  Unfortunately just about every game out there uses the nuke or similar mechnaic.  The only execption I can think of right off is Master of Orion 2.  It had a more "realistic" invasion, where troops fought troops and the winner got the colony (along with the orginal population).  If the controlling race was different from the local race the colony would be less productive until the orginal inhabitants were displaced.

The "nuke them from orbit" is the most common method, however realisticaly all that would be left was a radioactive ball that wouldn't be worth colonizing.  This game mechanic is the simplest to program, and the value added for other methods is probably not worth it.

Reply #93 Top


Maybe it would appear to you as a ridiculous or displaced comment but the fact is that I don't like nuking planets. Not especially because it means loss of ressources or planets when you are bombed or a painful wait as you have to annihilate a 6000 defended planet but mostly because, well, it is slaughtering civilians and even if it is a game, i feel uneasy about it.

So, i have a suggestion : Would it be possible to add a new capacity to siege fregates ? With the classical nuclear attack, i would like to see an "Invade planet" button. Instead of nuke, there would be landing barges sent from the ship and it would mean a slow decrease of the defense points of the planets every time a barge land.

 

The process could be slower than mere bombing but it would kill far less population and would end by either the capture of the planet or a bonus when you colonize it by, for exemple, allowing the half of planet upgrades built by the previous owner to be kept.

I have been thinking about this idea for some time and i have seen a similar one in a topic untitled "changes you would like to see in sins" or something like that so i suppose that it could interest some other people, maybe even a dev.

Thank you for reading.

 

 

 Actually, when I think about it I like this mass ground invasion ship idea, I wouldn't mind keeping a planet abit more intact when I take it if it took longer.. Hmmm..

Reply #94 Top

As someone said before about using Culture spread - it's called making a tough decision and sticking to it.


This reminds me of how people whined that in Fable (I've never played that game actually) if you chose the "good" path you ended up scarred and whatever and cried about how being good should have a better reward than being bad...

Guess what? Being good is NOT the easy path. The path of the "dark side" is the easy path of anger and violence.


Being a "Good Guy" means:

Knowing that for every evil you stop there is a hundred more being commited and a hundred more will be born from your acts of "goodness" that others take offense to and become villains because of you.

- "The Crimson Chin" gives Timmy Turner (From Fairly Odd Parents) a lecture on how he as a crime fighter (The Masked Magician) will one day create a villain trying to stop evil. I think there was a speech by Bruce Wayne to Terry in "Batman Beyond" along these lines as well.


Being a "Good Guy" means:

Thinking of others above yourself and above your own life.

It means giving up little pieces of yourself day after day until your hollowed out shell either needs to retire in peace or becomes filled with the evil you have spent your whole life fighting.


To sum up:

We have a mechanic to take a planet bloodlessly -Culture- and it is the tough road to only engage the military units and win by converting the populace but that's what it means to be a "Good Guy".


PS I love the (I believe Advent) Cap ship ability "Hysteria" where you hear the whole planet screaming with skulls popping up here and there as the people rebel and kill each other and pillage and loot in an extinction panic.

Reply #95 Top

But how are you ever supposed to gain a foothold for a culture takeover when entering a brand new star system?

Reply #96 Top

your cap ships can repel enemy culture... so fly in, wipe out his culture buildings, and wait for his culture to retreat (assuming your culture extends to the star in your home system)

even if another players culture causes the planet to turn neutral, at least it allows you to colonise it

Reply #97 Top

Culture spreads across star systems?

Reply #98 Top

uh... yeah....

i once controlled the only planet to a star and therefore the other starsystem

had a fair few planets in the first system pumping out culture and by the time i bothered annexing the second system, my culture had spread all through the second system without a beachhead...