[Fixed] DDS Output Specifications

Hello,

I need your help for something which seems to be a piece of cake for much of you. I'm trying to modify SAOSE like you, but I have visual errors with my .dds modified textures in game. In fact, I see nothing at all. So it's there you're coming to help me ! ^^

First thing, when I load the original .dds texture,, I've this windows:

 

Then, I click OK using this settings, and I have my original texture:

 

Finally, it's here which I'm lost. When I put save, or save as..., I choose D3D/DSS (.dds) and this windows comes:

 

I don't know what I have do to next. Everytime I selected something, I had invisible texture in game. Can you explain me this windows, and what I must choose here, for "cl" textures but also for "da", "nm" and alpha ?

 

Thank you, Kieuc

26,048 views 4 replies
Reply #1 Top

First screen:

Uncheck "Load mid maps" than only the large image is loaded and you have to edit only one element.

and you see in your secound screen only the texture once!

 

Last screen:

- instead  of using volume texture use 2d texture.

- generate Mip maps is correct.

- in the upper combobox is use either "explict alpha (DXT3)" or "interpolated alpha (DXT5)" if there is no aplha channel in your texture you can use also "DXT1 no alpha"

 

 

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Reply #2 Top

Thank you TohKlidan, I will test that after my job.

Reply #3 Top

Quoting TohKlidan, reply 1
First screen:

Uncheck "Load mid maps" than only the large image is loaded and you have to edit only one element.

and you see in your secound screen only the texture once!

 

Last screen:

- instead  of using volume texture use 2d texture.

- generate Mip maps is correct.

- in the upper combobox is use either "explict alpha (DXT3)" or "interpolated alpha (DXT5)" if there is no aplha channel in your texture you can use also "DXT1 no alpha"

 

 

Thank you again Boss, finally I tested it few minutes ago, and this settings work fine ! I can see my modifications now. ^^

Reply #4 Top

No problem, i am glad that i could help!