Important features that no game should be without.
Its quite funny really. Electronic gaming has been around for quite some time now. I myself have been plugging away at games for well over a decade. And yet in all these years of innovation there are still some problems that never get solved. Think long and hard about simple problems that we could have easily avoided, but didn't. Come back to this thread and add them to the list of past mistakes so that us as players will hopefully never have to deal with this crap ever again.
In other words lets talk about all the mistakes we have seen made in the past so that those in power have a chance to avoid them.
- Allow players to quit a game at any time. No matter what is happening in the game. Quitting should be no more or less than a two step process. Menu button, Exit. This should honestly be added to the Gamers Bill of Rights because it is suprisingly rare. Few things make me rage harder than when this feature is missing at a critical moment.
- In singleplayer games, allow players to pause the game at any time. Basic convenience function, also missing from a suprising number of games.
- Allow players to skip or fast forward through custcenes and or dialog of every type and length. Another one for the Bill of Rights. I can hardly express how aggravating this can be. Time lost listening to dialog is time I will never get back, and no game should ever waste player time.
- Add subtitle support to any and all vocal dialog. Being able to quick read dialog and skip lengthy conversations can do no wrong in regards to player satisfaction. The lack of such features will not bother most people, but for the rest it is a problem that gets old very fast. There are few things worse than having to sit through dialog you dislike, especially if you already know what is going to be said.
- Allow the saving of games at any time, yes even during cutscenes. This can be managed depending on the circumstances. A game saved during a cutscene could reload at the beginning of that cutscene, or prefferably where the player left off.
- Colourblind support for all text, interfaces and menus. I am not colourblind myself but have heard of at least a few people who encounter problems. It is understandeable if gameplay can not be fully colourblind compatible, but things like menus and text are static and it is easy enough to add support to those items.
- In-game gamma setting support. Most games require some fine tuning to get the gamma right. If this feature is not available then players must resort to manually changing monitor gamma, then changing it back once the game is over.
Im sure the rest of you have come across plenty of these.