Demigod: A little MMO in that RTS please

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One of the many things about Demigod that makes it different from your typical strategy game is that it contains a persistent universe.

One of the options in multiplayer is to join a tournament. This tournament pits the forces of light versus the forces of darkness. 4 of the Demigods are associated with the forces of light and 4 with the forces of darkness.  The test screens we have above don't reveal which 4 are on which side but you can probably guess.

These tournaments are expected to go on for weeks and, if all goes well, eventually we plan to expand on these tournaments with other types of tournaments (generals vs. assassins, clan based tournaments, etc.).  It all depends on how popular these tournaments work out.

Another aspect of the persistent world is that your Demigod earns favor points when they play online (whether it be in skirmish, tournament or whatever other crazy thing we think of). These favor points can be used to purchase items that become part of your player and stored on the Impulse reactor.

So start thinking about all the cool things you wish RTS games did from a persistent universe point of view and let us know because we're definitely open to ideas on future types of tournaments, ladders, empires, clans, you name it. 

29,849 views 38 replies
Reply #1 Top

Can't wait to have this integrated.

Reply #2 Top

Ahoum... does this mean the demigods are locked to one side? Does it mean I can only fight with 4 of the demigods in a tournament?

For the tournaments, off the top of my head I'd love to see

1. Top contributors for each side, as well as ladders

2. Fun statistics like total amount of grunts killed, text messages typed, spent money ratio on items/citadel upgrades, average time until victory

3. Rewards for winning tournaments that aren't favor points (hah!)

Clans/empires might be a good idea, expand on the idea of light and darkness, imagine a larger amount of sides (empires) fighting for domination. Empires consist of clans, obviously. Like a ladder but for the group effort.

One thing that's been mentioned before is customizability on the demigods. With only 8 models and no item variation and very few things to alter their appearances, it could be a golden opportunity to connect that need with banners for empires, or item decoration for winning tournaments.

Edit: Once the game becomes more balanced, it might be a good idea to reward underdog sides in tournaments with more xp gain for example. People tend to choose whatever side is winning (assuming we have to choose?) and that would result in too many on one side which means people have to wait for games (zzz).

Edit2: I think with the tournaments and everything moving a bit to include "mmo" features, it will be necessary to have "whois" information about players, that could include ladder status, games played, current side in tournament, total favor earned, achievements, a person's email should he choose, a square where the player can input whatever he wants to. Coupled with this, of course, chat systems and friends lists.

Edit3: Judging by the screenshots, whatever side gets enough favour points wins. I think this is a bad idea. It should be a zero-sum game, where if I win, the enemy also loses something. In a zero-sum tournament, the closer I am to defeat, the more important it is that I win. If it is not zero-sum, then even winning is not enough at some point and I will not even bother playing as I know there's nothing to gain. A zero-sum game is never over until one side has lost. If it is not zero-sum, the game ends long before that. Zero-sum encourages competition. Other types just encourage apathy.

Reply #3 Top

Heavenfall: For now, our intent is to have 4 Demigods associated with the forces of light and 4 associated with the forces of darkness.

But we plan to add different types of tournaments as well as expand on what we have. For instance, Mike Marr and I would like to see it expand to where there'd be user created sides who do battle to get their team to ascend.  But certainly for right now, there aren't enough people to give such a system a proper test so something like that would have to wait until after release when we get an idea of the # of online players.

 

Reply #4 Top

And I was hoping to ban any double-demigod on the same team (make them unique)... they just become so overpowered, no matter what demigod it is. Rook+rook, torch bearer + torch bearer, regulus + regulus... 5v5 will not be fun if the sides are locked like this. It will add an additional layer to balancing each side, as you now have to consider how their power stacks with "themselves" as well. One frost nova might be fine on a team, despite short cooldown and quite a long duration stun. Two might make them invincible.

Team rook, infinite stuns since 2009  :jafo:

Reply #5 Top

This sounds really good and if online activity is decent....these tournies will be amazing!

And Frogboy would you by any chance have any ROUGH idea of how many online players there may be in the future when the game is released? 100+? 500+? (on at one time)

 

And I was hoping to ban any double-demigod on the same team (make them unique)... they just become so overpowered, no matter what demigod it is. Rook+rook, torch bearer + torch bearer, regulus + regulus... 5v5 will not be fun if the sides are locked like this. It will add an additional layer to balancing each side, as you now have to consider how their power stacks with "themselves" as well. One frost nova might be fine on a team, despite short cooldown and quite a long duration stun. Two might make them invincible.


Well if Demigod is to be successful then how well Demigods work together should be based on how the players work together. They are aiming for balancing ALL the Demigdos, so no one side should have stronger combinations than the other.

Reply #6 Top

Wow, I think I had too much sugar in my cereals.

:rofl: Yeah I am excited about this game. Can you tell?

 

Reply #7 Top

  A quite interesting and Memorable Online/Persistent World I've always enjoyed is where a massive world/galaxy map is involved. Throughout the map are many territorties with special abilities and rule sets. Players join a faction, and every online game they play effects these territories and how far your faction controls. Similiar exampels of this can be found in:

Heavy Gear (Mid 90's PC Game)

Multiplayer BattleTech 3025 (Canceled)

MechAssault 2: Lone Wolf (XBOX)- Multiplayer Galaxy Map

Steel Battalion: Online Expansion (XBOX)

 

I can't find a screenshot for the light of me!  I always thought them to be quite interesting, but it was always daunting if it was the ONLY option for multiplayer play. Fighting over Territory has always been fun, and seeing it persistent and ongoing for weeks would give all the more reason to play lots of different modes.

Reply #8 Top

I'm hoping the Favor system gets expanded from what we've seen in Beta 2.  Some of the items are nice, but being only able to choose one item is such a... I don't know the right phrasing, but it's fairly insignificant in how your Demigod feels in the game and doesn't give me much of a sense of progression.  A Rook is still just like the other Rook, it's just that he might have a cloak.  Plus, getting enough favor for one item is pretty quick and easy.

 

I would love to see more persistence and progression when it comes to the Demigods!  Unlocking new abilities (not better than the existing lines, just different), more choices, more customization, more feel of progression!  I think of it almost in the way that some FPS games since the Battlefield series have done unlocks.  You might unlock more guns, more special abilities, that doesn't necessarily make you more powerful than your foes, it just gives you more options.

Reply #9 Top

I'd rather have some RTS in this RPG :\ .

But I'd love to have tournaments where every Demigod is a different side, assuming 1v1 in this game is decent.  Or maybe make it like the singleplayer pantheon, where you have different combinations of Demigods playing against each other but each is ultimately playing for their own gain.

Reply #10 Top

Players choose what Demigod they pick.

Then they enter the fight.

The tournament decides everything else.

Mind you, this is on TOP of the online skirmishes. 

 

Reply #12 Top

Hmm, maybe rating an style of play? Such as Hardcore, casual, casual hardcore?

Reply #13 Top

nice frogboy's sounds interesting but I personally think their should be sometype of tournament that tputs u on a side if u have. example if u capture more flags than u kill demigods u go on 1 team u dodnt the other. example though

Reply #14 Top

Quoting OrleanKnight, reply 7
  A quite interesting and Memorable Online/Persistent World I've always enjoyed is where a massive world/galaxy map is involved. Throughout the map are many territorties with special abilities and rule sets. Players join a faction, and every online game they play effects these territories and how far your faction controls. Similiar exampels of this can be found in:

Heavy Gear (Mid 90's PC Game)

Multiplayer BattleTech 3025 (Canceled)

MechAssault 2: Lone Wolf (XBOX)- Multiplayer Galaxy Map

Steel Battalion: Online Expansion (XBOX)

 

I can't find a screenshot for the light of me!  I always thought them to be quite interesting, but it was always daunting if it was the ONLY option for multiplayer play. Fighting over Territory has always been fun, and seeing it persistent and ongoing for weeks would give all the more reason to play lots of different modes.

Yes, this would be an amazing idea. Chromehounds had something similar to what you're talking about (I think). Chromehounds map. Each of the three factions would fight for territory and gaining more territory/power led to increased weapons and upgrades. This might require a lot of time, maybe included in a future expansion, but I think fighting in a meaningful persisent world would be amazing.

Reply #15 Top

1. A picture and the name of each Demigod foe you have squared up against in a statistic screen, showing who your Nemesis or Nemesi is/are. Always colourful... not just dull text.

Ditto btw for offline singleplayer skirmishes... help foster a sense of character & meaning against A.I. 'bots'.

2. Requests for rematches from said Demigods. The option to relay simple messages to each for the sake of scheduling such rematches.

3. A Persistent top-ranked Good and Dark webpage (one for each) operated by Stardock and GPG, devoted to and occupied by those players for each faction who have shown themselves to be the current champion (checked weekly perhaps); avatars and names and preferred Demigod headshots displayed. Based on Favour? Host a special place for those who excel. Also possible for those who may not win but who prove to be most enjoyable to game with in the Demigod world - good sports etc. .

(winning isn`t everything)

Just off the top of my head. Some ideas might be good, some might be way out there.

Reply #16 Top

Reminds me of warcraft3,  try to get 50 wins for a grunt icon.  get 150 wins for a better icon, etc.

In dota, you can't select the same character, so I think it's a good idea for tournaments to not allow the same demigod selection.

Reply #17 Top

Quoting Gnats3, reply 9
I'd rather have some RTS in this RPG .

 

Exactly this. Every SC/FA player who's interested in Demigod (myself included) wishes for more actual RTS elements in this game.

Reply #18 Top

http://www.galactic-war.net/index.php

Reply #19 Top

Quoting Pelorn, reply 17



Quoting Gnats3,
reply 9
I'd rather have some RTS in this RPG .


 

Exactly this. Every SC/FA player who's interested in Demigod (myself included) wishes for more actual RTS elements in this game.


QFT

Reply #20 Top

Is there going to be some kind of anti n00b filter? Because I don't want to play a tournament game with someone who just bought Demigod and decides to test the tournament first. Maybe a certain amount of favor points are to be required or win/loss ratio needs be be something not so nuby.

Reply #21 Top

In the ranking will have titles? like private to general or somthing like it for how good you are.

Reply #22 Top




Quoting Gnats3,
reply 9
I'd rather have some RTS in this RPG .




Exactly this. Every SC/FA player who's interested in Demigod (myself included) wishes for more actual RTS elements in this game.


QFT


I triple quote back this up :)

Im not even a SC/FA player and I would REALLY love some more RTS elements

Reply #23 Top

I won't quadraple-quote it, but I agree. Generals. Use them.

Reply #24 Top

Quoting lprometheus, reply 21
In the ranking will have titles? like private to general or somthing like it for how good you are.

Not sure if we should use military ranking names maybe ranking of Greek Gods or something like that!!!

Like Rank 1 Peon lprometheus :)

Reply #25 Top

Again with the greek gods!? Is it just me that finds the idea of greek names in this game extremely unattractive?