[Suggestion] Make flags more interesting, ideas for visual and gameplay improvements
Demigod is a great game and a lot of fun to play. The engine works great and I hope multiplayer will be even more fun once the netcode is polished. However some things don't feel right at the moment. For a game based on mythology and role playing I would expect more than flags that buff a few stats. The Demigod beta reminds me too much of a math problem and a good demigod build is too much about crunching numbers.
Especially the flags could be more interesting in function and appearance. Buffing Demigod stats is useful but it's nothing to write home about. And I would prefer to have buildings I can keep apart at a glance.
The creeps are usually just cannon fodder, easily killed, basically XP on legs. In my opinion they could use a little help. Why not make them strong enough to worry about and to make the game more interesting at the same time. Here are a few ideas I came up with for buildings that would be easy to recognize on a map and might increase the depth of the game:
· Shrine of the Valkyries: Each new wave of creeps spawns with a Valkyrie. She greatly buffs health, speed and damage. When the Valkyrie dies, she will drag the souls of close by enemy creeps with her to Valhalla.
· Lich's Dungeon: Killed creeps have a chance to rise from the dead and are invulnerable for a short time.
· Box of Pandora: A strong group of creeps are spawned close to the enemy stronghold. The opposing team will receive no bonuses for destroying them.
· Menhir of Ragnarök: A blizzard sweeps over the battlefield in regular intervals and slows down hostile demigods. Creeps will be frozen in place and die if they were already wounded.
· Titan's Barrows: Giants will join the battle sooner and have more HP. In early game this building could generate additional income from the buried treasures.
· Fenris' Lair: A giant wolf spawns with each group of creeps. He grows larger and stronger with each war rank and can deliver a crippling bite to a demigod once (short stun).
· Dragon Graveyard: The armor made from dragon skin will greatly improve the armor of creeps and the riches found between the bones will increase the gold income of the whole team.
· Oracle of Delphi: The whole map is revealed for a few seconds. Holding the flag will increase the visual range of creeps significantly.
· Arcane Library: Shorter cooldowns and faster mana regeneration for the whole team. Monks heal faster and do more damage.
· Hall of Kings: Free war rank upgrade and a speed and damage buff for all creeps.
Some of my ideas might not fit into the budget or would have to be adjusted. But I think one or two of those buildings on each map would add significantly to the game immersion. What do you think?
PS: to keep costs down some stuff could be reused, i.e.: Valkyrie --> Angel, Fenris --> smaller version of Unclean Beast with a different texture...
Additional Ideas:
by Heavenfall: Maps should have a central flag randomly choosen from each of these to give some variety to every new map, and force players to rethink their plan of attack every map.
by polarstar_111: A flag/building that decreases the number of enemy creeps slightly (Monks, Giants, Catapultsauri -1 each).