Tech Editor Question

I have a problem. Over the last couple of days I have been creating a completely new tech tree. I have also been using the improvements and ship editors to create components and buildings to put in my tree. Everything is working perfectly, with the exception one thing: I don’t know how to make my technologies unlock starbase modules.

 

It feels like I have searched everywhere for an answer, but so far without results. What am I missing?

 

18,252 views 2 replies
Reply #1 Top

You need to create some StarbaseModules as well and assign techrequirements for them respectively.

If you want to unlock the core modules, you must have the same techs in your techtree as assigned by their techrequirements.

 

I'm going to release my GalCiv2IDE II in February, which includes a StarbaseModulesEditor, by the way :)

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Reply #2 Top

Thanks a lot and I will keep my eyes open for IDE II.