Release the tools before the game

A simple idea, if tools like the spell editor were released before the game then there would be plenty of spells to choose from on launch day.

15,006 views 11 replies
Reply #1 Top

yeah... its called a beta.  I'm sure that a beta for all that customization stuff stardock wants for the game will be released before final retail release.

Reply #2 Top

Quoting landisaurus, reply 1
yeah... its called a beta.  I'm sure that a beta for all that customization stuff stardock wants for the game will be released before final retail release.

Assume what you want, but remember what that verb can do to you and me ;)

I still haven't seen any details on how (or if) custom spell design will work with the core single-player game, much less the multiplayer stuff. If anyone else has spotted info like that, please share links here.

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Reply #3 Top

I sincerely doubt anyone will feel a need for a slab of extra spells on launch day, or extra anything, really. Regardless, the tools (if any) or ways to edit the game (raw .xml like in GalCiv2) will surely be available with the late betas.

Reply #4 Top

Assume what you want, but remember what that verb can do to you and me

(I love that pun.  +1!)

I feel that its basically confirmed.   Sure, it likely is not going to be included  early, since frogboy hasn't mentioned it.   But stardock has been putting everything through beta of late, and there is no way they arn't going to give the custom-content a stress test as well.  (Like luckmann says)

Reply #5 Top

Have there been an announcement about actual tools at all? It's possible that it just slipped by me - partly because I don't really keep up with the actual articles (spending most my time on these actual forums) and partly because I don't care overly much.

Someone correct me if I'm wrong, but even GalCiv2 didn't get actual tools until Twilight of the Arnor - and even so, I felt that I had a lot more control just editing the xml. And I'm not even that much of a modder (or even a good one, at that).

Reply #6 Top

Quoting Luckmann, reply 5
Someone correct me if I'm wrong, but even GalCiv2 didn't get actual tools until Twilight of the Arnor - and even so, I felt that I had a lot more control just editing the xml. And I'm not even that much of a modder (or even a good one, at that).

That's basically why I doubted the idea that standalone editing tools would be prominent in the beta for Elemental. And I'm like you, not involved with modding since the base GC2 series has been plenty fun for me with the internal customization options.

Reply #7 Top

there hase been this

https://forums.elementalgame.com/331361

also called 'unlimited expansion by us and the players'

When someone broadcasts content, Stardock moderators rate and define it more closely. From this screen, players can decide what types of creatures they want, the quality of the submission desired (we will rate the broadcasts in terms of production values as well), etc. These creatures will have associated technologies that are attached to them that are required.

it isn't anything particulary specific, but it does imply that this is much more than selecting clip together blocks seen in GalCiv.   Obviously this requires custom models, custom techs, and similar features.  They talk about how its like a game mod, but 'one step further' in company support.   if they are considering this part of the game's ambition, I would say they are telling us that it WILL be part of the main game, i.e. will be available before release.

Reply #8 Top

Yeah I'd be surprised if they decide to implement such a complex feature without getting any actual player input beforehand. If they plan for the 'unlimited expansion' feature to be ready by the official release date, I think we'll have access to at least a preliminary version of the tools they plan to use.

Reply #9 Top

The tools are part of the game. So they'll be in the betas.

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Reply #10 Top

Quoting Frogboy, reply 9
The tools are part of the game. So they'll be in the betas.
I see myself spending half of the beta playing only with those tools. :S

Just in case, make sure that the beta doesn't mind my Windows XP being non-english, please. It's not my fault if Configuración Local (Local Settings in english, i think) has a "weird" character in it. (still wanting to try Demigod because of this... and no, no regedit for me.)

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Reply #11 Top

Good point Wintersong.  UTF-8 character support would, in addition to helping our friends outside of N. America, allow for nice "fantasy-like" names, full of accents, umlauts, and other fun.