Something seriously wrong with Economics
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Stardock Forums
I had to start this thread because my last one (Late-game Income problems...) got hijacked by two scientists arguing over formulas...
The problem I'm seeing is that the later in the game it is, the less intuitive/understandable the economics become. Here's the situation:
1. Game is large/sub-normal
2. I control 60% of the galaxy, 60% of the trade
3. Only me and the Arceans left.
4. I'm at 45% tax rate with 74% approval
5. If I set Spending at 0 I'm generating 2409 bc
6. If I set Spending to 30% I CANNOT set Research above 20% or I go into the red
6a. If Social is set to 100% I generate 480 bc
6b. If Military is set to 100% I generate 259 bc
6c. If Research is set to 100% I go into the hole -2053 bc!!!
7. My military cost is 2153 bc, my maintenance is 2589 bc
The only ships I'm building are constructors plus I have very few ships.
If I adjust my tax rate upwards my income actually DECREASES!
Something is really wrong here, but the question is, is it designed this way or is it a bug?
~SDC~
The problem I'm seeing is that the later in the game it is, the less intuitive/understandable the economics become. Here's the situation:
1. Game is large/sub-normal
2. I control 60% of the galaxy, 60% of the trade
3. Only me and the Arceans left.
4. I'm at 45% tax rate with 74% approval
5. If I set Spending at 0 I'm generating 2409 bc
6. If I set Spending to 30% I CANNOT set Research above 20% or I go into the red
6a. If Social is set to 100% I generate 480 bc
6b. If Military is set to 100% I generate 259 bc
6c. If Research is set to 100% I go into the hole -2053 bc!!!
7. My military cost is 2153 bc, my maintenance is 2589 bc
The only ships I'm building are constructors plus I have very few ships.
If I adjust my tax rate upwards my income actually DECREASES!
Something is really wrong here, but the question is, is it designed this way or is it a bug?
~SDC~