XaviorsFist

Faction differances

Faction differances

I was thinking since this game was so complex i think it would be nice to see if we could compile a list of things that each race is good at. Specialties and whatnot. Besides it will help me choose a permenant faction. Things like generalizations and specialties.


 

TEC: Armor, Credit Economy

Advent: Shields, Culture, strike craft, Planetary bombament isn't as fast as TEC or Vasari

Vasari: Phase missles, resource economy, Phase technology (phase stabilizers and RA)

Observation by Infinite Void


I'm going to periodically update this if it becomes a poplular post.


Vasari also have an advanced phase detection, allowing you to track fleet movements anywhere in the system, very nice if you want to see what you're up against.

 

If you want to boil it down to bare basics this is what I've observed -

 

Vasari - Firepower:  With their advanced weaponry the Vasari dominate the other races when it comes to overall firepower. Phase missles can bypass shields leaving their hulls in poor condition once the wave cannons and pulse emitters take down the shields. RA will bolster Vasari fleets with more high powered ships for FREE. Vasari also have the best Recon technologies

Advent -  Damage absorbtion: The best shielding tech in the game, and with the Iconus guardians dividing 1/3 of the dmage a ships shields might take to other ships, the Advent can withstand a lot of punishment. The advent also have the most powerful culture and strikecraft.

TEC - Numbers:  2 words, Industrial Juggernaut, sum up the TEC. Upgrades reducing production time and cost of all ships and structures make their strength their capacity for production. Coupled with the economic upgrades you can pump out high powered units faster then any other races. I would compare their strength to the Zerg(Starcraft) or Undead (Warcraft III).

That's my take on it.

Observation by Deciever_0


 Vasari are more mobile, and are more long game based, as when they hit the fleet cap, their fleet will almost always win.  They have better abilities (mainly the Evacuator's) they even have mobile phase stabilizers (marauders)

Observation by Orodum


yeah in the poll tec is the most popular and vasari the least, and yet most formers play vasari is seems.

I like all races equally and I can't decide on a personal favorite. The Vasari have great mobility with the phase gates but I don't like their looks. The Advent look terrific and their culture is powerful. Their strikecraft can consume enemy fleets because you can quickly get swarms of them. Their tradeports set to resource focus can be really good. On a Desert Planaet, try filling the logistics with all trade ports set to fully upgraded resource focus. You will have extractor rates of 200% or more. The TEC look cool as well, and have great economic boosts like the logistics upgrade with Development Mandate, as well as the rapid construction of ships with Industrial Juggernaut. In my opinion, it seems that the Vasari have less ships, but they are expensive, powerful ships that are going to make you pay to kill them off. The Advent have ships that are alright in combat but really hard to kill, so they stay in the battle forever. Especially if Guardians are in the fleet. The TEC ships are sometimes meh. Not particuarly great, but cheap. You can kill alot of them, but it doesn't matter because their economy is so good they will be quickly replaced.

Observation by Steveroof


In my opinion vasari strike craft can compete with the advent... Though they do so by kicking ass on another field.

Vasari strike craft pro's:

- phase missiles
- verry resilient
- If you feel like buying the cap ship the skirantra gives a nice bonus too your vasari strike crafts

Contra's:

- Few in numbers(quality makes up for it)

Advent strike craft pro's:

- NUMBERS!!
- Rapture class gives extra damage output ( Although I don't have the feeling it goes up against the vasari firepower)

Contra's:

- Actualy the strike craft quality themselves aren't something too write home about (numbers make up for it)

Observation by Flipkik


 

The way that I see it is that the Advent really are the balance between the two races. The TEC have numbers, the Vasari have power, and the Advent meet right in between, along with their ability to survive. If an Advent fleet goes down, it goes down kicking and screaming. *Phew* But that's what I love about them! And if youre into static defenses, (like me, don't underestimate them) they're top-notch with their hangers

 

The Vasari, inversely, are all about their fleets. A Vasari fleet will really just plow through anything in their way and take it. It comes at a price, however; it almost seems like they have a growing appetite, and if you want to survive it's almost a necessity to start taking other planets to quench their thirst. If you can, though, then they're a force to be reckoned with. (mostly just with their fleets, but hey, if you've got the most powerful fleet on the map, you don't need much else.   )

 

The TEC are incredibly versatile, and their fleet can be tailored for certain circumstances much easier because they can boost their economy so well. If the enemy fleet has a lot of strike craft, you can crank out flak and Percheons quickly, and inversely, if they're hard-hitting, you can get a bunch of cheap Hoshikos in there. Their greatest strength, however, comes from their ability to survive. Even if they have only a couple of planets, they can keep their selves going with the incredible economy they can accumulate. That's my general overview of each race.

Observation by Infernal Creator


I feel infernal creator hit the nail on the head with the overview. I think this is what new players need. A way to see how each race plays based on units and tech tree.


 

This is becoming quite the list i'd say i hope this gets stickied just for new players who would like to choose a race. That would be great.:D

P.S. sorry if i forgot anyone

146,453 views 35 replies
Reply #26 Top

Quoting XaviorsFist, reply 25
I don't care what you say cataclysm advent do have best defenses mostly because of thier turrets having shields and mitigation. That really adds to the annoyingness of their units expecially with thier repair bays assisting a full shield mitigationo turret. That always sucks. I do have to agree the phase missles are good but lack of a good repair bay causes it to be expensive and hard to defend without a pretty good income on a decent sized map. I'd say though that if vasari have a supporting fleet in a well you're pretty much screwed as an attacker because the between the defense and supporting frigates theres enough dps to make the enemy retreat which makes you glad you built a phase inhibitor. With those frigates i bet you could take out a cap before they left and that always sucks.
 

Something that you have to keep in mind is that defenses were NOT made to destroy fleets for one reason: the enemy is the one that gets to decide when to attack. Assuming that his brain is located in his head instead of his rear when he sees he is outmatched he will retreat, or even better, scout out the planet before attacking. Defenses can also be helpful to slow the enemy fleet down while your main fleet gets there to defend the planet, and if done right, they can soften up the enemy fleet before yours deals the finishing blow. The Vasari just don't have that capability with their weaker defenses.

Reply #27 Top

Strike Craft are probably more useful than anything else. I cant tell you the number of times ive had my fleet attack one traget and my strike craft another one

Reply #28 Top

I disagree with you. Strike craft are only good because flak sucks except at taking out strike craft. As soon as your enemy builds flak you jsut switch to lrm's and frigates. Those flak frigates then get screwed badly. The only good thing about strike craft are they are despensable and rebuild. Even if they rebuild slowly they do rebuild.

Reply #29 Top

Advent also get an econ and mitigation boost when you get thier culture going and they speciliaze in culture

 

Reply #30 Top

^^^Dont forget their shields. They have the strongest shields

Reply #31 Top

Quoting InfernalCreator, reply 1



Something that you have to keep in mind is that defenses were NOT made to destroy fleets for one reason: the enemy is the one that gets to decide when to attack. Assuming that his brain is located in his head instead of his rear when he sees he is outmatched he will retreat, or even better, scout out the planet before attacking. Defenses can also be helpful to slow the enemy fleet down while your main fleet gets there to defend the planet, and if done right, they can soften up the enemy fleet before yours deals the finishing blow. The Vasari just don't have that capability with their weaker defenses.

I agree with that but it should be that defenses at least do something useful and be able to take out an equal match in fleet. So 25 defense turrets with a few repairers should be able to take out 25 frigates but focus fire sort of screwed that over.The only way to combat that is just to place them in a blob. But then LRM's destroy them without a casualty. Strike craft kill them without a problem.

Static defenses jsut need more damage or range otherwise normally they are useless if your enemy at least knows what the heck their doing. Hanger defense is screwed over too. 5 flak frigates are all that are needed with 5 siege frigates and 10 or so main line frigates. If they can do that your screwed over. Unless they have like 50 stike craft flying around. Then 10 or so flak frigates will take that out. Vasari did get screwed over in defense.

But like i said earlier if they even have a 200 support in a defense fleet with full defenses you easily can make your enemy retreat. At least if they have maybe 500 support to maybe 750 support in attacking fleet. Maybe less. But anyway then in comes phase inhibitor and there goes a cap ship on the other side.

Reply #32 Top

Relevant points:

-Xavior, please use paragraphs.  Thank you.  (No offense intended.)
-Vasari are not about defense.
-Vasari have drastically improved defensive capabilities in Entrenchment.  (Hangar bays and missile platforms got upgraded.)
-Vasari starbase is the only one that can move.
-Keep a defense fleet active and use phase stabilizers.
-Does no one use nano weapon jammers?

Reply #33 Top

Thanks for the info on entrenchment and Vasari did need some defensive ups.

I agree I'm not that organized on the forums. No offense taken. Plus i fixed it. :P

Reply #34 Top

Does no one use nano weapon jammers?

I do they are very useful for delaying enemy bombardment and attacks.

Reply #35 Top

Vasari Defences?

Dont even bother smacktalking, or I'll use that Phase Stabiliser I hid behind my planet and bring in my fleet.

Or even better, a Returning Armada. :d