SpardaSon21

To the Dev Team

To the Dev Team

Fix These Issues Already!

Like the title says, the issues present in Sins and with the dev team make me feel like I'm bashing my head against the wall.  Since the mods/devs pay little/no attention to the modding forums, or the forums in general for that matter, I figure that if I yell at you guys in a higher-visibility area I can get some attention on these problems.  With the issues, I feel like I'm slamming my head against a brick wall.  But not just any brick wall, an EA-style brick wall where the company is actively rebuilding the wall so they don't have to notice the community since we already ponied up the cash.

 

1. Modding hardocdes.  We want them gone.  Now.  You guys, say "It would require a total engine re-write."  I say, "So?  DO IT ALREADY!".  We say, "Why are there even the hardcoded limits?"  You say, "We switched direction multiple times during development."  I say if your engine is a slapped-together amalgamated kludge since you had no idea what you were doing during the development process, that is your problem for you to fix.  Not ours to deal with.  You say these things like we are being unreasonable.  We aren't.  We just want a game we can mod.  If your engine is an entire hardcode, just re-write the damn thing already to fix the problems that you created.

 

2.  Entrenchment.  This adds features that should have been added to Sins IN A PATCH!  If defenses are so damn bad you can raid the enemy's homeworld 5 planets behind the front lines, then that is something you should definitely look at fixing with a patch, not a $9.99 "micro-expansion".  If defenses are that useless, fix them!  Just don't make us pay $9.99 to fix a game dynamic that shouldn't have been broken in the first place.  Same with the second expansion.  Diplomacy sucks.  Everyone knows it.  Don't make us pay you $9.99 so we can fix something you broke.

 

3.  Impulse.  Sins is Linux compatible.  Impulse isn't.  You aren't going to bother with making Impulse Linux-compatible.  That means that the people wth Linux will have to get their patches and micro-expansions some other way.  Like through piracy.  Dumb move.

128,418 views 74 replies
Reply #26 Top

Quoting Mazuo, reply 25
Gee, I'd love to see this quote in context.

If memory serves the context was a number of factors. The timing of the release and avoiding releasing when other major titles were to be released, and also a small dev team and the need for funds to keep going. Context in the other sense, this was said on IRC and also a forum post (I think) in repsonse to the dropping of certain features, single player campaign and a reason for a lower retail price for some countries. I am sure someone such as Yarlen can correct me on the details, as I think he was one person to mention stuff such as the above.

 

Reply #27 Top

If they put in a single player campaign then A) the budget would've had to been bigger (I'm guessing) and B ) Sins would've been delayed a long time. If a campaign was so easy to do, then why hasn't someone modded a complete one in yet?

Reply #28 Top

A traditional single player campaign was never planned for the initial release, so you cant really up and claim that it was dropped (along with the mysterious "other features").

Reply #29 Top

I have to agree on everyone who is saying you're a bit overreacting.

You should not be complaining that IC/SD created the game with hardcodes as to prevent users from completly changing the game alltogether. If you want to do that, I agree that you are going to have to make your own game.

As for the expansion, it's a micro-expansion, it is supposed to add a few things that the developers thought of after creating sins. Sure, they could add more than what was promised in the expansion, being $9.99, but expansions for other games cost as much as the game itself. take for example, Age of Empire III. Each one of their FULL expansions cost exactly as much as the original, being that the expansions included different empires, different maps, and new campaigns. That was about it. Compared to that, Entrenchment is giving alot for a low price. I would like to see more for that price, but I believe it is enough to satisfy me, along with the promise of more to come for about the same price. If you want that much more from them, then i think you're expecting too much from IC/SD, and you should get 7ds. And if you wanted a ship builder as a part of sins, you're looking for either the Galactic Civilization series, or Spore. Saying that Sins is an "unfinished product" is like saying all games with expansions are "unfinished products"

and Linux...who the f**k cares!? IT'S LINUX! It's not even Mac! I would understand Mac users complaining, but i'm pretty sure on the box it says: "Games for Windows"...

They did not intend for their to be a campaign mode. If there is a campaign mode for the Galactic Civilization series, or the Sid Meier's Civilization series, then tell me. But sins does not look like the kind of game that would work with a campaign mode. It has a great storyline, though...

My point: If you want the greatest game ever, make it yourself and have people complain that your product is "Unfinished"

 

-Noob

Reply #30 Top

BTW if any game gets released as a half-product and ends up getting 90s all across the review sites and mags, then it's definitely doing something really really right.

Reply #31 Top

Why would anyone spend the time or effort to develop the game for Linux?  Linux may have had about 1 1/3rd % of the market last year, and how many of those were interested in 4x games?  Maybe it has 5 or 6% of the market now. 

It would be akin to making voice overs in Swahili.  We are really departing from commercial reasonableness.  Your email might better be addressed to Santa Claus as these types of desires are really more up his alley.

The game clearly states it is for Windows.  Since the game functions so very well mechanically the point of mods is mainly cosmetic, unlike other games such as MOO3 where mods were required to simply play the game due to its unfinshed state. 

It appears most on the forum believe the game is a great value at its current price and welcome the expansion sets at their price.

It really sounds as if you are looking for a very different game from Sins, even asking for the entire game be rewritten to allow for your exact desires to be met.  Continued exposure to Sins is likely to only frustrate you more.  Perhaps another game will be released at some future date that will more exactly match up with what you are looking for.

 

Reply #32 Top

why is he the only one complaining this Bad about the Hardcording other Modders havent gone this far out. Linux ok fair enough on your view but most gaming Firms Rely on windows due too its easy to use unlike Linux which sometimes can be a pain and windows is easy to fix when it goes wrong.

EA is a cashcow simple as that Sins Dev team has shown great support updates unlike EA which tbh i play BF and after all the those patchs it still bugged to hell

in an overall review in your post YOU DONT KNOW WHAT YOUR TALKING ABOUT

P.s i mod aswell but aint had a good look at sins yet to see what potenial there is

Reply #33 Top

i feel a flame war coming....

Sparda, cool down man i've seen posts like these turn into flame feuds quickly.....

 

Regarding hardcoding: i agree that it needs to be gone and i personally would happily pay again for a new version of sins, however i will not be buying Entrechment for a simple reason: starbases can be added in through modding so i dont see much point in spending 10 USD on it (although, it will probably be good nonetheless)

in regards to the game itself, i think SD did an awesome job, when it comes to SOASE i have nothing but good things to say (although i am a little torqued that i have to register the game first....thats somthing i rarely do just because im too lazy to register my games, only one i actually have registered is BF2 b/c i needed to register it in order to use the booster pack collection...and i  find the resource system a little annoying, but thats easily fixable through some coding tweaks)

 

-Jag

 

 

Reply #34 Top

I think that if you ask most developers they would say that they wish they could have included this or that inthe initila release of a game.  Game devs love cool shit too.  :)

But . . . . having managed a few projects where the sales guys (those speakers of "Future truths") kept adding "this one little cool thing" (TM) and where the release was delayed, disappoointing, or discarded I'd rather that scope creep is prevented and those "features" added later in a reasonable manner.

Putting out a solid product that can be extended is good for everyone.  If you like the product, buy the expansions so more can be created.  Also, being moddable is great unless you are modding yourself out of a job.  That's just stupid.  ;)

Reply #35 Top

Quoting kyogre12, reply 2

3. Ok, this is actually a valid complaint. Impulse should be Linux compatible, but I have to ask, how many people actually have Linux? I would imagine that the vast majority of users have Windows.

wow wow  there,   i think you do not have the right to make that statement,   you are saying becuase 99% uses windows u can leave the other 1% to hang

  and since linux us nearing the gazilion time's better then windows number i wouldnt be surprsied if alt of people actually use linux,   thank god sins is linux compatible,  nasty lil bugger that impule isnt,  weird  they didnt think of it actually... or.. did they??:|

Reply #36 Top

you are saying becuase 99% uses windows u can leave the other 1% to hang
If there is not enough sales to pay for development (+ profit), I'd say that hanging them is the smart thing to do.  Don't you?  Remember, this is a business, not a charity or OSS magic world.

Reply #37 Top

And being able to run in WINE isn't the same as *nix compatible.  ;P

Reply #38 Top

wow wow there, i think you do not have the right to make that statement, you are saying becuase 99% uses windows u can leave the other 1% to hang

Why can't I say that? As Zubaz said, it's the smart thing to do from a business perspective. Sins has sold about 500,000 copies. Of that, the 1% that is left hanging is 5,000, compared to 495,000. What possible incentive would they have to waste time making it compatible. A loss of 5,000 sales isn't very much.

Reply #39 Top

I think we can end this now, if he has not understod the point by now he never will, but god i wish i had some of w/e he smokes

Reply #40 Top

I do indeed now believe that SpardaSon21 is...

 

 

 

 

... a towel.

 

Reply #41 Top

"You guys wanna get high?"

Reply #42 Top

one of the dumbest posts i read here lately, regarding to the current issues not solved yet...

Reply #43 Top

meh...all I have to say is meh...oh and "Lock/Delete Please"

Reply #44 Top

Go read posts from Frogboy - he has said that Stardock (the makers of Impulse) are a WINDOWS ship. And we KNOW Sins is a WINDOWS only game due to the "GAMES FOR WINDOWS" certification. Neither are Linux compatable - Sins however is able to run using WINE due to Linux devs handling the API calls etc...

Learn something about what you are writing about...

Reply #45 Top

It all really boils down to "Show me the money"  :)

Reply #46 Top

1. Modding hardocdes.  We want them gone.  ...  We say, "Why are there even the hardcoded limits?"  You say, "We switched direction multiple times during development."  ...  We aren't.  We just want a game we can mod.

For me #1 is offensive because, as someone who follows the modding forum and dabbles with the game files, I don't like having my opinion dictated to me by someone else.

Reply #47 Top

"starbases can be added in through modding so i dont see much point in spending 10 USD on it (although, it will probably be good nonetheless)"

If you had any idea what kind of work and value we packed into this unpriced expansion you would realize how potentially insulting that could sound. Fortunately I am not going to take it that seriously. I can only assume you haven't read the full features list, you don't understand what each starbase can do, and you are cautiously under valuing the content you haven't seen so that you'll be that much more blown away when you DO purchase the expansion! :grin:

Reply #48 Top

Aww, I was hoping you guys wouldn't notice this thread :( Honestly, I'd just ignore SpardaSon's crusades. That minute typing up a reply wouldn've been better spent on absolutely anything else :P

Reply #49 Top

I think some of the concerns Sparda is bringing up are actually legitimate. The way he's dealing with it though is a "Us vs Them" mentality, when really it doesn't need to be. A lot of the stuff being asked by Sparda would actually improve sales, he just present it in a way that is a bit rude and immature.

Personally, I think he'd be much better off befriending the developers and devloping support from the community to show that a mini mod expansion would be worthwhile and beneficial to Ironclad, Stardock and the community as a whole.

If they took an approach like Never Winter Nights to one of the mini packs, I would really expect to see huge results. Imagine an add on that allows you to build an entire new faction of your own, plus scenarios and campaigns. An easy builder ship, planet, icon (lol) and building builder would be truly amazing. 

I've seen what a community can do when given the proper tools. Heck look how well the Sins modders have done so far! If you give the opportunity for expansion into the hands of thousands (maybe millions by the end of this christmas!) of customers, the amount of content and playability would skyrocket. This would provide some competition to the Sins developers, but if each expansion includes some more tools, then it would only work to increase sales.

 

Sparda,

I'd suggest changing your tone completely. You're much better off getting support from the community and petitioning for a third mod expansion that provides you with the tools needed to increase the content for Sins. Do it in a way that shows everyone can win. It doesn't need to be the mods vs the devs, in reality, it would seem to be much better to work with them as a team. They have commitments and priorities and it's up to you to show that a modding is not at the bottom of those.

Mod 1 adds in some content and makes some changes to the military part of the game. Mod 2 adds in everything else. Mod 3 has no information at all, so use that to your advantage. That means nothing is set in stone yet and you could, politely, convince them that the third installment would be best done as a Modders expansion.

Reply #50 Top

Quoting rukiri, reply 16
Can we mod ppl down?

Can it be said any better than this????