Searching Minefield Mod

Hello,

 

Im searching for a download  Minefield Mod or maybe someone can create a mod ,

I Think about a minefield , maybe with upgrade so the mine are floating around the planet an with upgrade the field are bigger or more mines ...

 

sry for my bad englisch O:)

25,604 views 26 replies
Reply #1 Top

People are working on minefields, but you can always make one yourself. The key things you'll need are the code from the Advent self-destruct ability and from the various capital ships that spawn missile/siege platforms. Giving a structure or ship the ability to spawn a platform that can self destruct.. set on autocast... gets you partway there.

Reply #2 Top

I can easily give you the mine code...unlike helioforges its not a generator yet (though since its on autocast, thecomputer will spam the ability the moment it arrives in combat! Actually I dont want it being a generator...'cus that would become so cheap..just set on in a galaxy and BOOM..no one can go trough, not fun anymore when you get to that point of spamming. But hell..like I was saying I can send you codes if need be!

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Reply #3 Top

First , thx for the reply :grin:

 

A ship that can drop mines sounds good too , maybe with start / stop Button to deploy the mines .

 

Ok an how can i prog. this mod .. ? Im just new here in the mod section. So can someone post me a small tutorial pls  ?

 

 

Reply #4 Top

well, shadow you could send me the code and I can work it into my mod :) then you can see your mines in action when we play.

Reply #5 Top

Guess I could just post it on the forums and voila..people can just grab it if they want!

Reply #6 Top

so i hope for a mod download next few days B)

Reply #7 Top

Not a complete mod download...my race's codding is 95% done (trying to finish it up in the next few hours)! But their models need to be made,etc... so thatll take a little extra time! Since I start from scratch :)

What Im most likely to do is just copy-paste The entity files which create the mine into a new thread and let people nab 'em out!

So you would get:

1) Phase Cloak ability which triggers either manually or whenever it is hit

     1.1) The 4-5 buffs which together make up the mine's detonation and AoE explosion (damage,etc...)!

2) The mine vessel entity (Mesh not included so youll have to go into entity and change mesh for other design of your choice)

3) Optional: I could add the entity code of The minelayer ship

 

All you'll need to do is copy-paste into new files, rename to your liking and voila :)

 

PS: Beware the mine has own name so you'll either need to change it to default or add 2 lines in string file!!

how does that sound?

Reply #8 Top

Sounds like you are being very generous

Reply #9 Top

Well people have been wanting mines for sooo long and I'm miles ffrom behind finished all my models so might as well give to everyone and see what variants they can come up with!

Justin S.

Reply #10 Top

all the same very generous. since you did all the work, only to see the fruits of your labor boar in some ones else’s tree first (so to speak) must be a bit irritating. If not, well then you should get a least half a dozen cookies for being a better man than I  

Reply #11 Top

@EmperorThrawn

 

exactly , Shadow so pls only post the finish work with DOWNLOAD Link and no Video link or Blogging about it  etc ... then you can tell us more about your hard work to finished the files :grin:

Reply #12 Top

It is finished :) since a while...went back through it yesterday to do more test runs and appartently everything is silky smooth so I'm currently extracting files from my mod folder and uploading them link will come when ready!

Hope it helps ;)

Reply #14 Top

Wich Ship are now with mines ??

 

a quick Tut pls

Reply #15 Top

Justins MINES 101:

Your minelayer ===> FrigateNephilUtility5

             Ability to deploy mine ====> AbilityDeployMine 

THe actual mine ===> FrigateNephilMine

            Ability to Phase cloak and cause the explosion ====> AbilityPhaseCloakNephil2

 

So how does it work:

In order to simplify to the maximum, Ie not having to touch string files and all. I would recommend you simply copy-paste the 2 ability and 4 buff files straight into the gameinfo folder your working on. Then open your gameInfo and Find the PlayerPhase (since you dont have Nephil) entity, open it with Wordpad, notepad ++ and under the frigate tab, add the ship FrigateNephilUtility5 (of course respecting the style of the ships on top (Ie capital letters, spaces,etc..)).

Once that is done, open up the FrigateNephilUtility5 file and any other FrigatePhase vessel entity file and change the IDS String Description and name (should be one fo the first top rows) into that of a FrigatePhaseLight for example (copy-paste the IDS string of the FrigatePhaseLight into the FrigateNephilUtility5). That way, the vessel now uses the lights description and name but allows you not to go play in stirng files.

You may now paste the FrigateNephilUtility5 into your gameinfo folder.

For the FrigateMine, if my memory serves me right, all you will need to do is change the MeshName (bottom of the entity page) which is currently on a homemade entity and replace it with an entity of your own (if you dont have any, just once again, copy-paste the mesh name of another vessel into this slow)!

That done you may paste, the FrigateNephilMine into your gameinfo folder.

 

Now open up the game as Phase and you should be able to 1) Create the minelayer

2) Once the minelayer is created, he will have the missile batterie ability (I'm gonna change all names of remaining ships and abilities today/tomorrow). Click it, and if all the modifications have been done well, A mine will pop up!

Now the mine, you can either manually activate it by clicking on its phase cloak ability, or let anyone fire at it and it will self trigger the moment it get hits. BE AWARE IT AFFECTS EVERYONE IN RADIUS (Friend Foes)!! AND DOES A HUGGGGGGGGGGGGE BOOM (expect it to kill ALL within radius). Fortunately, as long as you have other ships in the grav well, spawned entities (the Mines) are the comps least priority :)

Hope it helped!

 

 

 

 

Reply #16 Top

Opening PlayerPhase with editor, with Notepad same pic...

Once that is done, open up the FrigateNephilUtility5 file and any other FrigatePhase vessel entity file and change the IDS String Description and name (should be one fo the first top rows) into that of a FrigatePhaseLight for example (copy-paste the IDS string of the FrigatePhaseLight into the FrigateNephilUtility5). That way, the vessel now uses the lights description and name but allows you not to go play in stirng files.

 

So can you insert the compled Settings Files in your download Package wich are edited by yourself ?

Its difficult to edit these Files see my screen...

 

Phase Editor

Reply #17 Top

I used to have that at start....personnaly you shouldnt since I use files in text format and NOT BINARY! Hum..interesting issue!

But yes, when I am done my exam work (in a few hours), I will update the link to include all fixes to names etc..so youll just need to copy-paste and PLAY!

Hope it helpes,

Justin S. 

Reply #18 Top

Shadow, it's going into my mod :)

Reply #19 Top

@Shadow

 

When the Update is rdy ?

And i have a question too, can i use 2 mods at same time ? i Use current the EPIC MOD and i want to have these minefields within these mod ...

 

Reply #20 Top

I'm about to merge with EPIC MOD (Kiedjor and I are a team ;) )!

@Tomcat21: You cannot have 2 mods active at same time, but by simply adding the files you want inside your current mod, you shoudlnt have an issue.

Update will be on its way fellows, have my finals tomorrow and I'm trying to revise a bit!

Thank you for your patience,

Justin S.

Reply #21 Top

Update will be on its way fellows, have my finals tomorrow

 

Status Shadow ?

Reply #22 Top

Quoting ShadowMastiff2468, reply 20
Patience…Or I will kill you, then skin and tan you so that I my use you as a throe rug.

 

:typo:   Learn to do as you are told. 

Reply #23 Top

Finals were today fellows! Just finished them and got back so Im going through my files and making the necessary changes!

Next time I post..itll be for the mines ONLY ;)

 

W8ing is overrated! NOW COMES THE MOD!!!

Reply #24 Top

http://files.filefront.com/SoaseMines+2zip/;126685

Here it is! THe mine mod, approved and tested!

It is extracted from mod, includes:

 PhasePlayer.entity, AbilityDeployMine, FrigateNephilUtility5, FrigateNephilMine and all buff files required!

 

How to use:

All meshes and names have been changed to default ones (ie. PhaseFrigateLight,etc. and can be easily modified by you to the convenience (name) you wanna give the mine and ship!).

Simply copy-paste into either your mod folder or original files but BEWARE!!! You must OVERWRITE (Copy and replace for those with vista) the existing PlayerPhase (be careful as I add one new ship so if youve played with Phase entity already, you might have to add another line manually)!!

For more simplicity, you can also simply take the mine, the ability and all buffs and leave the Utility5 and Player Phase file on the side! In that case simply open up a FrigateFile of your choice and in one of its 4 ability slots add

"AbilityDeployMine"! Start game, load mod and voila!

Worked for me....should work fine for you!

Any problems, PM straight to me or send me an e-mail (you can keep the adress too ;) I love meeting new people! lololol!

 

Sincerely,

Justin S.

Reply #25 Top

NICE WORK ! , I chek it out !!

Maybe it works with the Epic mod together ...  i tetst it out...

 

THX THX THX :D