Cpt_Siddy

Marza

Marza

In this thread, people are getting TROLLED by [DT]Siddy

424,652 views 180 replies
Reply #26 Top

Vasari: Disruptive Strikes.

Did I miss anything ( I left out some frigate anti AM abilities since they are weak)?

 

The Vasari can also use Phase out Hull on the Marauder to interrupt it.  Not sure if a Subverter's Distortion Field would work....do Subverters stop cap abilities?  I know they don't affect cap ships otherwise...

Reply #27 Top

You all talk abaut the caps to countter marza.

 

I mean REA PRO PLAYERS never build mor than 1 cap and spamm LRM/Carriers.

 

And maybe go HC's later!


WHY WHULD I BUILD CAPITALS INSTEAD OF MY PRECIOS LRM SPAM?


MARZA IZ OVRPOWERED PLEASE NERF IT! I CANT ROLL OWER TEC WITH MY ILLUMINATOR/CARRIER FURRBALL ANYMORE!

 

Its totally unfair, that player who invest time and money on leveling 3 lvl 6 marzas, and maybe have some dunnovs, will win my noncap fleet.

Even IC agrees with me, since all TEC caps were mainly a targetpractice so far!

 

 

NERF NERF NERF NERF!

 

 

 

 

Reply #28 Top



And how does the other big level 6 fleet killer Cleansing Brilliance compare to Missile Barrage? If the answer is "it sucks" then Missile Barrage needs a nerf.

 

Cleansing has suckked since 1.05, when the malice got hit with nerf stick.

 

The problem is not the cleansings power level, witch is over 9000, but the fact it stops shooting as soon the target dies, thus making it allmost impossible to aply its full over 9000 damage on enemy fleet.

 

Cleansing is higly situational ability, that might or might be not useless and takes lots of microing to get radiance in right spot for clear shot.

 

It was always like that.

Reply #29 Top

Well a good way to kill a marza is with a KOL

 

8(|

Reply #30 Top

Quoting Cpt_Siddy, reply 2
You all talk abaut the caps to countter marza.

I mean REA PRO PLAYERS never build mor than 1 cap and spamm LRM/Carriers.

And maybe go HC's later!

WHY WHULD I BUILD CAPITALS INSTEAD OF MY PRECIOS LRM SPAM?

MARZA IZ OVRPOWERED PLEASE NERF IT! I CANT ROLL OWER TEC WITH MY ILLUMINATOR/CARRIER FURRBALL ANYMORE! 

Its totally unfair, that player who invest time and money on leveling 3 lvl 6 marzas, and maybe have some dunnovs, will win my noncap fleet.

Even IC agrees with me, since all TEC caps were mainly a targetpractice so far!

NERF NERF NERF NERF!

Basicly what your saingis. Oh NO! from now on I'll have to use strategy and unit combination in order to beat a take player. The old spamwon't work animore.

OH NO I have to grow a brain to be able to think about how to deal with it.

But i don't wanna it'sto much work so i'll just whine on the forums.

 

But as stated above in the tread the missile barage isnt overpowered, since it has a long recharge time, will kill only teh weakest frigates on it's own, can be stoped/contered via nemerousway and if youscouted you ahvemorethen enought time to get ready for it.

 

As for the guy that got pwd by 3 lvl6 Marzas LOL at you since to me you tactics would be rated no better then a normal aggresor AI. Reading about your attemps to not counter made my laugh, i meanit it realy didmake me laught. You cold have built 3 marroders you know and you would probably have won.

Oh and for Kol killing a marza ---> ROFLOL. Head to head a Marza outdamaged a Kol regardless of the ability the Kol is ussing Gauss/Sheils. Thus marze comes out on top.

Reply #31 Top

Whle The other LvL6 cap ship abillities may not kill fleets that does not mean it needs a nerf. Apples and Oranges.

Im mosstly an advent player but im sure Vasari has something aswell

   But Advent has Synergies that destroy Fleets as easaly ->

Animosity
Level available: 1 / 3 / 5
Antimatter cost: 65
Cooldown time: 35
Affects: enemy frigates, capital ships and structures
Range: self
Area radius: 3000 / 4000 / 5000
Max targets: 6 / 12 / infinite
Duration: 20
Effect(s):
Enemies forced to attack self

+

Vengeance
Level available: 1 / 3 / 5
Antimatter cost: 75
Cooldown time: 30 / 35 / 45
Affects: friendly frigate, capital ship or structure
Range: 6000
Duration: 20 / 30 / 40
Effect(s):
Damage retaliation: 60% / 130% / 200%

+

Malice
Level available: 1 / 3 / 5
Antimatter cost: 50
Cooldown time: 10
Affects: enemy frigates, capital ships and structures
Range: 8000
Area radius: 3000
Max targets: 8 / 16 / 24
Duration: 10
Stackable
Effect(s):
Damage propagation: 30%
Affects: other enemy frigates, capital ships, and structures affected by Malice
Area radius: 5000
Max targets: 8 / 16 / 24

 

Will make fleets blow up and can be used 3x as often as missile barrage. 5-6 guardians + 2 motherships with lvl3 shield restore are pretty much invincible in late game( shield and AM reshearch) and so on.

 

BTW what happens in a situation with Anemosity vs a channeled abillity that has a difrent target?

Reply #32 Top

Quoting Kruppe, reply 6
Whle The other LvL6 cap ship abillities may not kill fleets that does not mean it needs a nerf. Apples and Oranges.

Im mosstly an advent player but im sure Vasari has something aswell

   But Advent has Synergies that destroy Fleets as easaly ->

AnimosityLevel available: 1 / 3 / 5Antimatter cost: 65Cooldown time: 35Affects: enemy frigates, capital ships and structures Range: self Area radius: 3000 / 4000 / 5000 Max targets: 6 / 12 / infiniteDuration: 20Effect(s): Enemies forced to attack self

+

VengeanceLevel available: 1 / 3 / 5Antimatter cost: 75Cooldown time: 30 / 35 / 45Affects: friendly frigate, capital ship or structure Range: 6000Duration: 20 / 30 / 40Effect(s): Damage retaliation: 60% / 130% / 200%

+

MaliceLevel available: 1 / 3 / 5Antimatter cost: 50Cooldown time: 10Affects: enemy frigates, capital ships and structures Range: 8000 Area radius: 3000 Max targets: 8 / 16 / 24Duration: 10 StackableEffect(s): Damage propagation: 30% Affects: other enemy frigates, capital ships, and structures affected by Malice Area radius: 5000 Max targets: 8 / 16 / 24

 

Will make fleets blow up and can be used 3x as often as missile barrage. 5-6 guardians + 2 motherships with lvl3 shield restore are pretty much invincible in late game( shield and AM reshearch) and so on.

 

BTW what happens in a situation with Anemosity vs a channeled abillity that has a difrent target?

 

Animocity = bugged, you can reorder fleet instantly. And it dont always even make them "force atack"

Vengenace = apply damage after mitigation = WEAKSAUCSE

Malice = nerffed to hell and back.

---------------------------------------------

FAIL

Reply #33 Top

Basicly what your saingis. Oh NO! from now on I'll have to use strategy and unit combination in order to beat a take player. The old spamwon't work animore.

OH NO I have to grow a brain to be able to think about how to deal with it.

But i don't wanna it'sto much work so i'll just whine on the forums.

 

No im not saying that, im saying the opposite.

 

Reply #34 Top

Animocity = bugged, you can reorder fleet instantly. And it dont always even make them "force atack"

Vengenace = apply damage after mitigation = WEAKSAUCSE

Malice = nerffed to hell and back.

 

dang, dittent know animosity was bugged, fix plz

But vengence is not weaksauce, when you consider the cooldown(it's not an ultimate remember) 40/45sec your fleet will take the dmg it deals + my fleet dmg, if you think that is weak i don't know what to tell you.

and malice while not that powerfull is iceing on the cake, the mother ship is mostly there to keep guardian shields up to laugh at your punny MB:)

But ay, it prolly works better vs the AI, but i got finals and don't have time for online play atm. Hopefully they'll fix Animosity in entrenchment

Reply #35 Top

Quoting Cpt_Siddy, reply 7

 

Animocity = bugged, you can reorder fleet instantly. And it dont always even make them "force atack"

Vengenace = apply damage after mitigation = WEAKSAUCSE

Malice = nerffed to hell and back.

---------------------------------------------

FAIL

 

Actuly not fail. They nerffed malica because it needed to. But combining those abilaties will infact cause catatrophical damage. My standarn ammont of hoshikos (and i rarely see anyone build as many or mroe then me) would have great troube keeping up witht he damage being recived. Combining those skills could very well turn the tides of a battle.

Reply #36 Top

Thats the point of having the 3 abilities combined in well timed fashion, to cause catastrophick damage.

 

Anything less is meaningles and you might as well go for progenitors and halycons. Pumping guardians with shields and repelling strikecrafts.

 

I rarely bother anymore with radiance or halopeno... even the rapture comes as a last cap ships for my fleet.

Only time i consider having a halopeno or two if enemy is someone like me with nasty marzas...

 

Thats a pretty good indicator that the 3 skills combined are indeed, way to weak to bother abaut.

Reply #37 Top

I think the days of seeing 400 lrms are over. HURAAAH! :thumbsup:

Reply #38 Top

Thats the point of having the 3 abilities combined in well timed fashion, to cause catastrophick damage.



Anything less is meaningles and you might as well go for progenitors and halycons. Pumping guardians with shields and repelling strikecrafts.
h

 

Either you are just trolling now (btw lul at te edit of the OP, almose 1 karma for good humor) or you need to edit this, right now, you are saying -> yes thoose 3 abillities do cause loads of dmg but i cba to do it so it is not worth it. thats a nonsential argument :X

 

hmm i just realised, i never play tec..... NERF THE MARZA

 


TO THE GROUND!

Reply #39 Top

This might be a bit noob to say but what a nerf? For a second i thought u were talking aobut the guns

Reply #40 Top

This might be a bit noob to say but what a nerf? For a second i thought u were talking aobut the guns

 

A nerf is a term used in gaming, it means /to reduce the level of power/ of a given thing, in this case the capship Marza's lvl6 missile barrage abillity

Reply #41 Top



 



Either you are just trolling now (btw lul at te edit of the OP, almose 1 karma for good humor) or you need to edit this, right now, you are saying -> yes thoose 3 abillities do cause loads of dmg but i cba to do it so it is not worth it. thats a nonsential argument

 

No, they dont cause enought damage do be worth it.

 

Aimosity pics random ships, and not ALL ships. It also has maximum unit it can effect, as do the malice.

The fact that malice and animocity have this "maximum" units effected NERFS them useless!

 

Reply #42 Top

The fact that malice and animocity have this "maximum" units effected NERFS them useless!

 

This is must shomewhat agree with, atleast on lvl3 they should have unlimitednumbers as longs as ships where in range..

Reply #43 Top

This might be a bit noob to say but what a nerf? For a second i thought u were talking aobut the guns

 

It is referring to the guns...it means to make changes to a dangerous weapon or effect to make it more like a "nerf gun" and therefore not as deadly.

Reply #44 Top

Quoting Cpt_Siddy, reply 11
Thats the point of having the 3 abilities combined in well timed fashion, to cause catastrophick damage.


 

Anything less is meaningles and you might as well go for progenitors and halycons. Pumping guardians with shields and repelling strikecrafts.

 

I rarely bother anymore with radiance or halopeno... even the rapture comes as a last cap ships for my fleet.

Only time i consider having a halopeno or two if enemy is someone like me with nasty marzas...

 

Thats a pretty good indicator that the 3 skills combined are indeed, way to weak to bother abaut.

So, by the logic of your second statement, chained usage of 2 abilities is meaningless? How about Distortion Field + Volatile Nanites? Interference + Disruptive Strikes? CB + Malice still does fatal damage to frigates in the line of fire, I've been able to clear a column of ships in a formation.

Rapture's Concentration Aura increases strike craft damage output, which is a significant advantage to the Advent with their focus on strike craft. Its Vertigo ability affects an infinite number of targets within a certain radius of effect. The Revelation's Guidance will increase rate of cooldown by 40%.

Jarrasul's Gravity Warhead + Phase Jump Disruption means no escape for enemy fleets leaving a gravity well. Jam Weapons on the Kortul to nullify the threat of strike craft and use Discharging Missiles on Sentinels to clear them out.

You also clearly stated you prefer spam over any other strategy, which, though completely valid, takes very little thinking to execute and you're automatically dismissing everything else. Why do you want to turn every game you play into a predetermined procedure? I don't see much fun out of that.

Unit spam was an strategy that 1.1 tried to discourage players from using (how successful it was is up to the player's discretion).

Reply #45 Top

another sucksesseful troll :grin:

Reply #46 Top

/feed B)

Reply #47 Top

Quoting InfiniteVoid, reply 19

So, by the logic of your second statement, chained usage of 2 abilities is meaningless? How about Distortion Field + Volatile Nanites? Interference + Disruptive Strikes? CB + Malice still does fatal damage to frigates in the line of fire, I've been able to clear a column of ships in a formation.

Rapture's Concentration Aura increases strike craft damage output, which is a significant advantage to the Advent with their focus on strike craft. Its Vertigo ability affects an infinite number of targets within a certain radius of effect. The Revelation's Guidance will increase rate of cooldown by 40%.

Jarrasul's Gravity Warhead + Phase Jump Disruption means no escape for enemy fleets leaving a gravity well. Jam Weapons on the Kortul to nullify the threat of strike craft and use Discharging Missiles on Sentinels to clear them out.

You also clearly stated you prefer spam over any other strategy, which, though completely valid, takes very little thinking to execute and you're automatically dismissing everything else. Why do you want to turn every game you play into a predetermined procedure? I don't see much fun out of that.

Unit spam was an strategy that 1.1 tried to discourage players from using (how successful it was is up to the player's discretion).

 

AMEN

Reply #48 Top

Nerfing the Marza will detract from this game.

Its simple if you want easy play a FPS, if you want a challenge play SINS. You do understand that it is a 4X RTS?

Reply #49 Top

today, i was called cheeter :(

 

only thing i did was kill some odd 40 lrms and 30 assilants in one shot from some overconffident uptight pricks :(

 

with Marza

Reply #50 Top

 

Somebody set up us the Marza!